Hiding temple statues variations 5-8 (I think those are the ones) in rock giants, scaled up, such that only the statue, and not the back, is visible can really make toss-desert work great.
The WoW model terron gorefiend looks awesome!....almost. He is missing a texture for his shoulder armor. I am looking for someone to fix this texture, if it is possible, so that we can all enjoy the awesomeness that is Terron Gorefiend!
Hello, Yeti here. I need help with an ability for a map.
What does this ability do? We have a proto-drake model being used for a 'patch' to a current map released. The dragon is to have a "flame breath" ability. We want it to be a cone with a perdition flame turret attack attached. The cone is to "sweep" in an arch. The problem is not the cone, but the flameturret attack model: the dragon does not have an attachment point on its head, and my data editor is unsure of a work around. Please post here if you can help! Thanks!
What is that thing in the middle? Is that the boss? What model is that? O.o
There is a really neat doodad called cracks. All it is is different cracks, I would add a few of those in. Maybe add one or two char craters on the side.
Wow! I really can't wait to see this! Here are a few small things that can really make this area go from good to awesome....
Add a few rocks and small rocks, you really don't need much, however, as this is a boss chamber.
Paint some more texture in there. Add some CharRock Texture around those edges, for example, and the maybe choose one more texture. Also, unless you already have, add same lava flares, and splashes, and the char falling rocks!
Hey man, I wish you loads of luck with this project! I love lava terrains, myself.
I was wandering if any one has tried to swap out the creep models, or make a behavior that spawns a texture. For example, suppose I wanted a worker unit to build buildings in the middle of know where, and as more building are built, the ground and grass changes into bricks or something.
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Hiding temple statues variations 5-8 (I think those are the ones) in rock giants, scaled up, such that only the statue, and not the back, is visible can really make toss-desert work great.
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@Thrikodias: Go
Delirium you're the best.
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The WoW model terron gorefiend looks awesome!....almost. He is missing a texture for his shoulder armor. I am looking for someone to fix this texture, if it is possible, so that we can all enjoy the awesomeness that is Terron Gorefiend!
Yeti0
@Domper: Go
Unmounted would be great! And thanks alot!
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Ok, here are my requests:
Maloriak Teron Gorefiend Chimaeron
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@TacoManStan: Go
Well, I wasn't trying to be that much of a douche. Anyways, that ability is freaking sweet! At least, I think so.
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@TacoManStan: Go
Oh, sorry, I didn't see the ability; I was too busy looking at that terrain.
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You can @modelswap SS_SwarmGuardian in any cortex map.
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When I listen to my recordings I hear this really annyoing echo. Anyway to fix it?
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Hello, Yeti here. I need help with an ability for a map.
What does this ability do? We have a proto-drake model being used for a 'patch' to a current map released. The dragon is to have a "flame breath" ability. We want it to be a cone with a perdition flame turret attack attached. The cone is to "sweep" in an arch. The problem is not the cone, but the flameturret attack model: the dragon does not have an attachment point on its head, and my data editor is unsure of a work around. Please post here if you can help! Thanks!
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This will become a cortex map once other projects are done. so, not until awhile (unless some one else has a use for it).
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What is that thing in the middle? Is that the boss? What model is that? O.o
There is a really neat doodad called cracks. All it is is different cracks, I would add a few of those in. Maybe add one or two char craters on the side.
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Wow! I really can't wait to see this! Here are a few small things that can really make this area go from good to awesome....
Add a few rocks and small rocks, you really don't need much, however, as this is a boss chamber. Paint some more texture in there. Add some CharRock Texture around those edges, for example, and the maybe choose one more texture. Also, unless you already have, add same lava flares, and splashes, and the char falling rocks!
Hey man, I wish you loads of luck with this project! I love lava terrains, myself.
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I was wandering if any one has tried to swap out the creep models, or make a behavior that spawns a texture. For example, suppose I wanted a worker unit to build buildings in the middle of know where, and as more building are built, the ground and grass changes into bricks or something.