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    posted a message on Pratice Partner (Third Party Tool)
    Quote from zeldarules28: Go

    @Cliff747: Go

    Why not just fight against the blizzard AI?

    End of discussion?

    Everything he mentions is already available or impossible with the galaxy editor at this time.

    Posted in: Team Recruitment
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    posted a message on Need help with an ability!

    Don't know if this will work....

    When the dragon attacks:

    Create persistent1 that will create persistent2 using different offsets periodically.

    Persistent2 will create the flames and Persistent1 will periodically move Persistent2.

    .

    You may actually need 3 persistents for different angles (not sure on this either, I'm so helpful).

    Posted in: Data
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    posted a message on Give owning player minerals on death.

    You can do it with Data, but its WAY more work and difficult to edit.

    You'd have to add a Behavior - Buff to each unit in your map and create a Modify Player (Resource) effect that triggers when the behavior is removed. If you want the amount to be different for different types of units, you'd have to redo this each time.

    Posted in: Data
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    posted a message on Give owning player minerals on death.

    Are you sure you want to do this in Data? It would be incredibly easy with Triggers.

    • Event -> Unit Dies
    • Condition -> Not
    • Condition -> (Killing Player) == (Triggering Player) [Make sure its inside the 'Not' Condition]
    • Actions -> Player - Modify Player (Triggering Player) Minerals: Add X

    You could also return a certain amount depending on the unit that died.

    Posted in: Data
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    posted a message on spectre is weird

    Only three other things I can think of that might be affecting it...

    Attack Ability is missing from unit

    Weapon has been removed

    Weapon has a requirement on it

    If its not one of those, I have no idea.

    Posted in: Triggers
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    posted a message on spectre is weird

    Have you changed the Specters Weapon - filters, minimum scan range, or cost location?

    Btw, this is most likely a data problem, unless you have another trigger modifying the specters.

    Posted in: Triggers
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    posted a message on New Maps Become Greyish

    Was about to get some screenshots and the problem wasn't there anymore...

    Hopefully it stays that way, but if it doesn't I'll be sure to get some screenshots.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on spectre is weird

    Are you issuing the order through triggers or by default (just clicking)?

    If your using triggers, what command are you issuing? (Move, Attack, Patrol, Etc)

    Posted in: Triggers
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    posted a message on Behavior - Click Response

    I tried 5, 1, and 0. Then tried again with count as 1 and 0.

    I'm betting its something obvious i'm missing, but I've looked thoroughly and can't find what.

    Posted in: Data
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    posted a message on Behavior - Click Response

    Is this supposed to trigger an effect when a unit is left clicked?

    I've been screwing with it for about 30 minutes and can't seem to get it trigger an effect.

    Posted in: Data
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    posted a message on New Maps Become Greyish

    I assume its been doing this since the last patch. I wouldn't have realized because I haven't created a new map file in quite a while.

    For a temporary fix I'm just duplicating an old file, deleting everything, then saving it.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on New Maps Become Greyish

    Whenever I make a new map, everything becomes slightly grey-scale until zoomed in very close.

    This problem persists when I test the map as well.

    This doesn't happen when opening an old map.

    I have checked every option and see no reason why this is happening.

    I've also tried changing the light set. It changes it slightly, but is still partially grey-scale.

    Any suggestions are welcome.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Data] Button Tooltip Referencing

    Is it possible to reference an ability's level?

    Posted in: Tutorials
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    posted a message on Learn Ability Tool-Tip Update
    Quote from Kueken531: Go

    @Tobin751: Go

    There is no native support to do so, but you could try catalog triggers.

    I was trying to avoid Triggers if possible, but oh well. Thanks.

    Posted in: Data
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    posted a message on Learn Ability Tool-Tip Update

    I'm wondering how I can update my Learn Ability Button Tool-tip every time its used.

    Posted in: Data
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