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    posted a message on Death Haven

    Hey, registered just to give you feedback.

    I played this game a ton yesterday and today. Beat it twice, once in the newest update. My medic now has 6k kills.

    I feel that the gap in a skill learned from 500 to 5000 is way too large. I see you already talked about it, but it would be cool if you were able to get something besides just +1 at 2k kills.

    Another thing that would add to replay value is the addition of items. I'm guessing you probably thought about this already, but just having monsters drop rare items like an aberration having a .5% chance to drop a cool item would be nice. They don't have to be that powerful either, just having like a plus 3 dmg item drop or something would be cool.

    Here is an idea from an old WC3 map called survival rpg that may add to replay value as well. Everyone 5 games you played, you gained another rank up on your dog tags. These were very small bonuses that gave off an aura around your character. For example, you play 5 games, you get a plus 3% move bonus, play 10 games, another aura of +1% attack speed or so. Very small, but more incentive to keep playing.

    Anyways, thanks for making the map, it's been fun. If u ever want me to test anything or talk to me, you can respond here or msg me at zlingsfolife.952

    Thanks... Also, would you like for me to make a writeup about this map on Teamliquid.net?

    Edit: After playing I have some more ideas.

    In map description or map loading screen direct players to a chatroom like Death Haven or something. That way players can find a group if they want instead of playing with randoms.

    Enable some type of difficulty setting where you can make it harder so enemies are faster/do more dmg etc, but you get double the kills or more kills if you beat the map on hard or something.

    Just Ideas, good luck man.

    Posted in: Project Workplace
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