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    posted a message on Healing abilitys

    @Kueken531:

    LOL thanks Kueken! i dicked around for so long trying to find a way to heal a flat amount and some how i managed to miss that XP

    Posted in: Miscellaneous Development
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    posted a message on Healing abilitys

    I know this is an older Post but i found a great way simulate and instant heal ability.
    Create an ability that adds a max vital bonus buff on the targeted unit to how ever much you want the ability to heal for and decrease the behaviors Stat - Duration to .001. The targets current health will increase the exact amount that the behaviors Max vital bonus is set to but the targets max health will drop down to it's original state almost instantly.  
    Hope this helps someone XD

    Posted in: Miscellaneous Development
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    posted a message on Need something created for you?

    @deathtorn:

    STARCODE is a library designed to compress integers into strings. You can give as many integers to STARCODE as you want to and it will turn them into a string as small as possible. These strings can then be stored in banks and later retrieved, decompressed and the integers can be read again.

    You can Find The original Thread and a download here.  
    http://forums.sc2mapster.com/resources/trigger-libraries/5091-library-starcode-v1-4/

    I Don't know much about triggers and i know even less about saving data into a bank but i posted a thread the other day asking for advice in the area of saving data through triggers and they pointed me to that thread so yea, any help i can get will be greatly appreciated
    thanks :D

    Posted in: Triggers
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    posted a message on Need something created for you?

    @deathtorn:

    Hey maybe if you're up for it you could do a tutorial on the StarCode Bank saving System XD
    I am lost and there isn't any useful information out there for nubs like me, that i can find any ways
    let me know if your willing to help me out.

    Posted in: Triggers
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    posted a message on Getting Started with bank saves

    would it be possible for someone to post some examples of their bank Triggers so i can kinda get a feel of how they work?
    also thank you BasharTeg and Kueken531

    Posted in: Triggers
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    posted a message on Getting Started with bank saves

    So i just finished a rough draft of my first Hero in an RPG that i'm working and now i'm trying to figure out how to save the player's custom hero so they can come back to the map and pick up where they left off. Anyways i was wondering if any one could point me the direction of some good bank tutorial or had any advice that they would like to share. I've seen the basic bank tutorials but i would like a little more base knowledge in this area before i start messing around with it.
    here's some info about what i'm trying to accomplish.

    The map allows up to 8 players who will all need individual save data.
    each player will be able to choose their own character
    each player will be custom leveling their stats and their hero's 5 different abilities (possibly more)
    and each player will have an inventory with items that they find/purchase
    and i would like the player to be able to recall Their personal data every time they start the map

    Any help will be greatly appreciated

    Posted in: Triggers
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    posted a message on Ability Leveling Gaps

    @EternalWraith:

    if it bothers you. i guess i can make some adjustments XD

    also @Kueken531:

    Thank you very much! that is much more efficient.

    Posted in: Data
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    posted a message on Ability Leveling Gaps

    @SouLCarveRR:

    Thank you! i haven't thought to do it that way. i have hardly worked with creating validators at all. do you know roughly what they line would look like? would this work? (the rogue learn abilities would be the stacking behavior)

    Posted in: Data
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    posted a message on Ability Leveling Gaps

    I'm wondering if any one could show me how to use requirements that forces the player to only be able to put one point into their hero's abilities every fifth level.
    Thanks

    Posted in: Data
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    posted a message on I need a second set of eyes

    @HammaJamma:

    OK so i figured it out and it was a simple problem.
    in the Target - Impact Location + field, i for got to update the target impact location effect to the new damage effects that i created when i was copy/pasting the damage effect for the ability. I hope i didn't waist anyones time XP

    Posted in: Data
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    posted a message on I need a second set of eyes

    I'm trying to make an ability called Rogue - Blink Attack and i'm stumped. The ability is supposed to blink to a point and do AOE damage to surrounding enemies. The ability works fine at level 1 but when it hits levels 2-5 the blink effect still works but the ability no longer does damage! I've been trying to figure it out for hours and I've gotten now where >:C Any ways, i'm beginning to think that it its a simple error that i have over looked 100 times and i'm hoping that some kind soul will be able to help me out and take a look at the ability and see if they can spot it.
    I will be attaching the map shortly and thanks in advance to any one who will help me

    Posted in: Data
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    posted a message on beam/Chain/lazer between 2 units (Help)

    @Jeepzor

    i'm not sure if you've looked at this tutorial yet but i think it will be helpful to you

    http://forums.sc2mapster.com/resources/tutorials/3888-data-dynamic-beam-chains-intermediate-difficulty/

    other than that i cant help you much, i haven't really worked with beams yet.
    I hope this helps

    Posted in: Data
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    posted a message on Stacking attack speed for leveling Characters

    @TheAlmaity: Go

    Thank you very much!

    Posted in: Data
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    posted a message on Stacking attack speed for leveling Characters

    I'm making an RPG and i'm trying to figure out how to make my agility stat Behavior increase attack speed of the hero per level. All I've seen so far is an attack speed multiplier and from what my math skillz tell me, after the hero levels once his attack speed will no longer increase. Any help or ideas would be greatly appreciated

    Posted in: Data
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    posted a message on [Trigger] Healing Aura / Fountain of Health
    Quote from Peetahh: Go

    Unit - Set (Picked unit) Life to (((Picked unit) Life (Current)) * 1.05)

    Surely that increases the units life by 5% of there current life, not 5% of there default life.

    Thanks for the script anyway!

    I changed the line to

    Unit - Set (Picked unit) Life to (((Picked unit) Life (Current)) + (((Picked unit) Life (Default)) * 0.05))

    to make the trigger heel for a true 5% of the units max health

    Posted in: Tutorials
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