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    posted a message on M3 Exporter

    It's a perfectly fine and respectable project for someone who is intending on using SCII as a base for development. Which I am not intending on doing. For a while I was working on it anyway, but like I said, I'm developing a game network that would be in competition with Battle.net, so there isn't a lot of purpose in it for me.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    I would advise making a new thread, as this one is very full of clutter and it's hard to find information on the previous versions. It would be far more organized.

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    No one is. Nin stopped working on his a while ago, and I'm doing anything as I no longer feel like contributing to anything under development by Blizzard, as I don't like them. Plus my network is more or less going to be in direct competition with them so I want Bnet to crash and burn.

    Posted in: Third Party Tools
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    posted a message on Leader of North Korea dead...

    North Korea doesn't have the capacity to start WWIII. Anyone they invaded would be victorious within the week... the discussion of the war amused me as well. I love it when people clearly don't know what they're talking about.

    Posted in: Off-Topic
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    posted a message on Tool for creating MMOs

    Quote from DogmaiSEA:
    Unban Mephs already, don't cry when people say it how it is and you don't like what you hear.
    ----

    Except that's not how it is.

    Posted in: Off-Topic
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    posted a message on Tool for creating MMOs

    It also about triples the amount of time you're going to take to make your game.

    Posted in: Off-Topic
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    posted a message on Tool for creating MMOs

    So you kind of just reinforced what I said.

    Posted in: Off-Topic
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    posted a message on Tool for creating MMOs

    The editor isn't drag and drop though. That's just it: it's not DESIGNED to make those things. It's designed to be flexible, but within the confines of a limited toolbase. No one CAN compare it to WoW; it's not a game engine like it's compared to. It's just an editor; engines are so much more complicated because there is so much more they can do. You don't have to worry about all of these things because you don't have a choice in the matter. The way it's distributed, the way assets are stored, security, networking, server software, shaders, none of this is taken into consideration; these can be as hard and complicated to deal with as the rest of the game is. Even the foundations, like the terrain, NPC programming, and the game programming itself is so extremely limited that the comparison is unfair. It might be significantly less complicated than engines might be to use (and even that can be argued; it's far from as simple as it could, or even should be), but you can't make a game doing something not allowed using the standard toolsets without extensive workarounds that usually don't work very well.

    Posted in: Off-Topic
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    posted a message on Tool for creating MMOs

    It really doesn't let you do what you want to then, does it?

    Posted in: Off-Topic
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    posted a message on fallen out of touch

    Quote from Nebuli2:
    @BorgDragon: Go

    One thing M'aiq says is the just about all of his ascendants were named M'aiq...
    ----

    Maybe the cat things live for a long time.

    Posted in: Off-Topic
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    posted a message on Tool for creating MMOs

    Quote from Enexy:
    Not quite sure of this - but aren't all games that use the Unreal Engines have the logo somewhere when the game loads? >.>

    I also believe games made with the Unreal Development Kit do not need the logo, and it's logo looks very different... I don't even think it's red. (Just googled, no it isn't)

    So - that being said, DCU uses the Unreal Engine 3. Keep in mind - to license UE2 engine you need to pay 200,000 up front. It was on their site years ago when the UE3 was first released. You would have to contact them to get a pricing quote for UE3. Nowadays - I'm not sure about the costs and what not myself, cause I'm not too fond of the engine. I have seen like 6 Korean MMO's make use of the engine so far.

    http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

    Here you guys go.
    ----

    UDK does. Not sure about UE3. You have to have the logo on the box if it's physically distributed and you also need a splash screen of their logo. You need to do that with a lot of licensed software though.

    The price for the engine varies depending on how much money you have usually.

    Posted in: Off-Topic
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    posted a message on fallen out of touch

    I have that problem with artists, only I'm not allowed to use anything they made and have to more or less start over.

    Posted in: Off-Topic
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    posted a message on fallen out of touch

    Quote from Reaper872:
    anything new going on around here or is it same-old-same-old?
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    My terrain engine's backend is kind of working now. At least it gives me the numbers I wanted for the most part.

    Posted in: Off-Topic
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    posted a message on Tool for creating MMOs

    Keep in mind it's not both the 2500 per year and royalties. It's depending on the environment. Games are not the same as something an inhouse product (like training seminars).

    If you have something you SELL, like a game, then you pay the 25% royalties. They're example just makes it come out to the same amount. 60,000 - 50,000 = 10,000. 25 percent of 10,000 just happens to be $2500.

    If you develop an inhouse product, you pay the seat fee.

    You pay the $99 regardless if the situation before publishing. You have to pay it even if you're not selling a game or anything (you have to pay it once, not every time you release a game as I recall).

    And neither of those are remotely close to the cost of UE3. How many people do you think makes games on the UDK worth 50 grand? Not that many. Even at a hundred grand a year, your game will take over three years after royalties to come close to affording the full license. By that time your sales will probably have begun to drop off so probably significantly longer, if at all. Not that many games have shelf lives of several years...

    Posted in: Off-Topic
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    posted a message on Tool for creating MMOs

    Quote from Keyeszx:
    @Varine: Go

    I love how people don't know how amazing UDK is. DC Universe Online is made with UDK. Like I said previously UDK itself can't be used to make an MMO due to the limit but once you buy a some thing, it's not a license as that's the $99 thing, which allows you to use UE3 which is UDK with access to source code. With access to source code you can make your own MMO by altering the source code to allow for more than whatever the player limit is. There are quite a few games that actually use UE3 for an MMO.

    http://www.unrealengine.com/insiderblog/unreal_engine_mmorpgs_in_korea
    ----

    The Unreal Development Kit and Unreal Engine 3 are not the same thing. UDK is a binary release. You do not have access to any of the pipelines you would need for extensive modification. You keep bringing up DC Universe and shit and I keep telling it's not made in the UDK. They have a full UE3 license. They paid Hundreds of thousands of dollars for that license. It is not the same thing; you cannot expect to make something like DCU with just UDK. The difference between them is the source code and probably at least 300 thousand dollars. And even WITH the source code, you're looking at heavy modification to the networking architecture, which I'm guessing you wouldn't know about because all you apparently do is use generic frameworks someone else built.

    In response to your second post, you won't be able to AFFORD to buy it until long after you've 50 grand mark. And altogether, UDK isn't even that great. It just has a very large following from the previous Unreal games and Epic's name on it. I fail to see why people keep trying to push it when they don't even know what they're talking about. So with all of this in mind, I'm not altogether surprised that you've never done anything from scratch. I'm becoming skeptical about your ability to even use frameworks at this point... this is like the fifth time you've brought this up somewhere. It's not remotely the same thing, not matter how bad you want it to be.

    Posted in: Off-Topic
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