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    posted a message on The Last Stand - Map release

    @beandip004: thx for your thx ; )

    @Alleria86: nice buglist ; )

    - Not only flamethrow cant hit flying vikings the very most weapons cant do it even melter but for now I wasn´t sure if its maybe wanted

    - Burning Calf got a wrong named buff (forgot how exactly its called ... didnt play the game for a while now)

    - Game doesnt start if your needing too much time for hero selection for example if your talking for a while before selecting

    Would be nice to hear something from you PsychoMC are you working on something ? Are you fixing any bugs ?

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Hey, as first like I already mentioned a time before great map with much potential, Didnt play this game for a while cause it got boring having all four heroes lvl 10 and beating wave 20 again and again. Updates until then are quite nice hope you keep motivated working on the map ; ). Even if the map is great Im still missing something really challanging, didnt even took me a week to get from 4 lvl 10 heroes to the "easteregg" and no I didnt permanently played this game. I am short on time at the moment so ill stop writing now and just giving you a list of the bugs and some suggestions I found out while getting the the easteregg.

    Mech:

    - Infernoturret lasts 5secs longer then description says and the cd is 5secs shorter

    - Healingstation heals dead people

    - Landmines are pretty useless even if they are buffed by the armor

    - You cant plant healing station on creep

    - You should be able to plant turrets on ur own position (dunno if thats possible in sc2)

    - The discription of mechs last weapon says that it shoots 3 but in fact it shoots 2 rockets

    - There is a HUGE bug with the bubble armor: Turn it on and push any boss(but not the mothership) in a corner just by walking against them and they cant do anything anymore

    - Bubble armor stops as it gets hit by DT´s psiblast

    - This rumble ultimate is quite useless atm because 1. enemies are still hitting you enough to kill you because ur mostly low hp and armor 2. the damage is really low 3. it hits mates too, they cant even heal you

    - Bubble animation stops after a few secs

    - Dont know if its wanted but even units getting summoned by warpprisma getting frozen if they are beside the bubble armor

    - I feel like Mech is a funny hero but still needs a small buff compared to the other heroes as soon as you fixed this bubble bug

    - Change the Tanks or its description sice I don´t think you can really have 2. Beeing able to have 2 tanks imo means that you can constantly have 2 tanks

    Tyrant:

    - It happen that broodling attack stops respawning broodlings that way youll still doing damage but not spawning broodlings, also not above heroes head

    - change description of broodling attack for new players to understand what exactly it does

    -It happend when I used spore fall near the border of the map only 2 spores really landed in/on the map

    High Templar:

    - You should overthink the HT armor with heal. Other armors must have spells too or you should place heal on accossires, otherwise noone ever will take another amor but armor of the priest. (Imo you should place the most spells on accessories and the different armor types should be the mana and hp base means if you want to play 2 superior spells with high mana costs you have to choose an armor with much mana which will result in very low armor and hp)

    - The lore of the Warrior bug still remains. 1. choosing lore of the warrior 2. choosing any other weapon will result in having any weapon splash damage. I guess you could easily fix it by taking the weapons splash away and giving a buff which grants splash damage if its equip like unholyarmor buff for example. might not be the finest way to solve it but I guess its an easy way

    Dark Templar:

    - Still needs a big nerv he can solo everything up to lvl 35 and with the 60% buff he even might be able to solo that lvl too. You definatle need to nerv the cloak of the shadow way most times played like this: Assinss weapon, cloak of the shadow, crystal, heart of anger, psi blast. with that build you got most dps, most armor, invis and even the best ulti I think the invis and dps thing is nice but the ulti still might be to strong and the armor to high mbe drasticly reducing his armor might balance it otherwise nerv the ulti. (You can kill all waves just be running and keep using invis untill ur ulti is rdy kill many units run and using invis again)

    With Doctor:

    - It happens that units dont move after they were confused

    - If heared rumours that its possible to confuse warpprismas which causes them to stop summoning

    Generel:

    - I think tanks still getting healed to full hp if you switch their

    - It happens that the mothership flys at the very border of the map and doesnt come back anymore which means you cant attack it anymore because of sight and you cant even die anymore vs it if ur very unlucky

    - Some skills for example marine heal and many wd skills are called to have 0 casting time but they need such a long time to use that you permantly cancel them because ur click anywhere else short after

    - Noticed that esc OFTEN doesnt work to skip. most times if 2 players already pressed esc(maybe even only then). The Count also isnt increasing then.

    - More exact skill descriptions would be nice

    - It would be nice to see some REAL challenges with the next updates something you can only get if the whole team plays perfectly and while the people are working on the challenging thing you have enough time to fix bugs and so on without losing people playing the game ; )

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Bugs:

    - sometimes you can shoot while moving if ur using melta and ur sliding over the ground instead of walking, still couldnt find out whats the reason for the slides ; (

    - dunno if its wanted but in lvl 16 the 1. ultra always spawns in the bottom left corner

    - units near the border of marines nuke are getting much less damage

    Balances and Suggestions:

    - ultralisk should spawn infront of the tyrant instead of behind him because thats where you want him

    - you should maybe also think about the size of the ultras (at least the tyrant ultra) because especially beginners can´t micro that huge model its just blocking ur whole party

    - roaches shouldnt spawn arround the tyrant otherwise u get surrounded to fast maybe let them spawn 2 units infront of the tyrant

    - summoning tyrant also should get a small movementspeed buff too otherwise its really pretty hard to do beat lvl 20 with him cause you need to run in a circle to beat it (in the very most cases)

    - would be nice if skills would get more detailed texts with exact (and right) damage and range (or how the skills work cause i think dt ulti damage depends on range)

    - not sure if you want the tyrants transfusion to need that long you easily cancel it involuntary ; ( (but just might be a personal problem)

    - a magican with damage focused spells would be nice as new hero

    - would be nice to choose betweem different difficulties because

    - the level of difficulty between lvl 19 and 20 is too high i guess it would be nice to make all lvls after lvl 15 a bit more difficulty (if at least 1 of 3 players can play and is lvl 10 you reach lvl 20 to 90%)

    @xSun: I guess there is no reason to join as a party since you can open it as a party and make it public like you already mentioned and I think its not because of the map its because of the Bnet.

    PS: Does anyone know why you cant use a single "enter" in this forum ?

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Found out a new bug: Controled tanks get fully healed if you switch their modus

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Forgot to say you absolutely need to add something which keeps people playing this map currently has high popularity but soon most people will have some lvl 10 chars and they wont keep on playing because 1. they are not motivated enough to get 4 lvl 10 heroes 2. its very easy to reach lvl 20 and they are not motivated enough to beat it because there are no other waves. Would be nice to have more goals in the game you could add achievements or adding a gold/money/mineral system and a shop with skins, items abilities and buffs (or items with general effects).

    And I dunno if its wanted that medics survive a high templar ulti !

    As some people started to speak about tactics here are the most useful current hero builds (in my opinion): (v1,16)

    Dark Templar:

    1. Focus with minor splash: (witchblade, cloak, prison, crystal) if you are also lvl 10 there is nothing which can stop you, you can beat the whole game alone even if lvl 20 might get hard with the nervs (or even impossible because of to high reg and heal). You can handle boss and building waves easy alone, focus out fat units and being still a good help vs the other enemys

    High Templar:

    1. Support with many options: (heal, force field, robe of wisdom, control) for nearly every situation you got an answer with that build, lvl 10 makes it even a way more powerful and dont say force fields are useless they are imba crowd control.

    2. a way with vortex may be able too

    Marine:

    1. Tank Splash: (flamethrower, heavy armor, combat shield, blend grenade) guess the build speaks for it self. since you got a flamethrower you dont need the other grenade

    2. Fokus Tank: (melter, heavy armor, combat shield, blend/frag grenade or stimpack) I prefer blend grenade in this build because frag grenade is only vs really low hp enemies good. Only concentrate on focusing fat units, bosses and buildings with that build. Note: you can 1 hit roaches !

    3. Fokus Blink: (melter, teleport armor, * ) you can play this build with many combinations of both grenades, stimpack and combat shield but note that you should only play stimpack if you got combat shield otherwise your hp is too low. Its similar to the build above but you can move much faster over the map and do faster focus you can also a way better outrun your enemies.

    Tyrant:

    1. Summon: (beastmaster claws, evolution implents, transfusion, improved synapse) dont play banelings instead of transfusion because the 125hp transfusion heal is just superior to heal your mates or your ultra.

    2. Dont play any tank build unless your very low lvl or your playing with mates and got really nice teamwork otherwise you are to slow and you will mostly end up dieing anywhere alone. You wont be able to stick to you mates and help them.

    All of those builds are good to beat lvl 20 and there might be many other funny builds or anything like that but most of them wont really help you if you want to beat lvl 20.

    A forum or atleast a subforum just for this game would be really nice !

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Hey, first of all its a great map already got all 4 heroes on lvl10 and 2 of them with hell buff and I guess I would like you to help you a bit finding bugs making improvements and adding new things. Its nice to see you working much on that map but its bad that its pretty hard to find you anywhere or anything about that map I had luck someone told me about that website. You should really add an url to the loadscreen. First of all do you have any plans for that map ? Should there be more hero lvl´s in the future or any other plans ?

    You asked about the current lvl 20: If you play with 2 mates and all know the game well its not too hard to beat both bosses or just kill the one in time before the 2. arrives but for now very most of the guys I met werent able to beat lvl 20 and its really not easy if you are playing with random guys not even if all 3 are lvl 10 so I guess 1 boss might be enough,

    Its nice to hear you wanna add 3 more waves and more heroes if you add more waves please add the possibility for heroes with hell buff to skip the first 20 waves ; )

    Just by the way did you lower dt ulti range ?

    Known bugs: - melter weapon keeps attacking even if you are prisoned (only if you right klicked on your opponent before) and if you call nuclear strike - 1 time the melter weapon boss at lvl 5 didnt spawn or disappeared (not sure about it because i cared about another boss first just noticed him missing in the end) which caused the game not to go on - allied ultras kill forcefields (I guess colossi and thors too) - its only a suggestion but i think the witchblade damage isnt affected by the nitghmare and hell bonus (guess it should be since the text says all attack damage is increased) - nydus worms keep spawning units even if they are in void prison - change the description of high templar he isnt any insane mage he is a support hero

    Balancing: First of all thanks for the cloak balance ! - with 2 dts you can perma prison bosses - mass teleportation still needs a bit lesser cast time otherwise it keeps on being useless - the tyrant tank way is useless because of the movementspeed currenty you can only play him as tank if you are a team and got superior teamwork (also would be nice to have a choice between several summons) - increase the range of tyranty ulti (from I guess 5 range) to 6 or even 7 range it already has a casting time so it should at least be able to kill all units attacking him - decrease the casting time of nuclear nuke

    Closing words: Im pretty sure I know more bugs and have some more balance idea but those were just spontaneous. In my opinion marine and high templar are your best heroes so far because marine is the most variable hero. I guess he has just the fewest useless equipment ; ) and templar with heal, controll, force fields and lvl 10 skill has really much options and is much fun to play. Thx for creating the map ! Keep working on it ; )

    Posted in: Map Feedback
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