I'm wondering now, how could I get that values from infobox of the buttons. It would solve my "problemas".
I already learned to get the images, now I would like to get that pretty text box that apear when pass the mouse cursor on the buttons in the command card... Any tips?
Well, I wanted rotate the units when they attacked by some ability as a behavior. Something temporary. That's why I wanted rotate the whole unit.
But if I could rotate only the model, would be nice too. I just don't know how to set that either.(I was looking the other threads and couldn't get that understanding).
I want to create an ability that makes units rotate(Like the earth around itself).
So there is a way to do that? I mean, I found that Hybrid Maar ability that make target unit balance(That was the most close I could get).
So, can you guys help me??
How it works for the Infested Civilian model??? I'm trying to reproduce these effects, but nothing works for that model. It has already texture variations, but it change when the unit dies and revive. ( I need to make it being creating and reviving without changing the texture)
How could I set the model to show only the variation texture?
Finally, its working. When a hero, controlled by computer, comes near to the shop it give him the Item. (If it has enough minerals).
I've got another matter. There's a way to combine some behaviours, like 5. And the 5th one, only works if the hero has all the another 4? I've tried via requirements, validations and got nothing. The 5 behaviours comes with 5 items and the 5th item is supposed to get enabled only if the unit get all the other 4 behaviors.
What could it be?
THANKS A LOT SIR!!!
I will implement in my map later and work hard to understand where I was failing. Good for me that I have yours Super Useful help.
You guys are Terrifying.
Hey Sir, I'm having a terrible difficulty to learn this. Could you please do a little example? Just about the ownership changing. The part of spawn items I can do.
Sorry for this, mi mind is really few slow to get this knowledge. :(
Well, I've tried something like that. But my try, made my hero got changed the owner :(
How exactly is the part that control what unit will change the owner? This part I didn't understood. :(
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It isn't uploaded to the Hearts Of Swarm Beta... Any chance of being?
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Hey!
With the Editor 1.5.0, the no glow texture seems not working anymore... Any tips??
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Hero Preview, exactly!!
I'm wondering now, how could I get that values from infobox of the buttons. It would solve my "problemas". I already learned to get the images, now I would like to get that pretty text box that apear when pass the mouse cursor on the buttons in the command card... Any tips?
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I want to creat some dialogs a little similar to the tech tree. (Those command card buttons for abilities).
How could I do that? The idea is to create a general dialog that shows information about the selected unit(abilities, behaviors).
Right now, I can show the unit Hero Icon in the dialog. But I need the abilities too. Also about that stronger and weaker than.
I need to do via dialog because it is showing when the unit is selected in the hero selector.
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Wow! Amazing !!
Working fine... Now the needed adjustments to make my own system.
Thank you guys!!!
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@DrSuperEvil: Go
It could be applied in any unit, using behavior?? Still, I could not set this in editor. Hard to me to understand that...(ashamed).
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@DrSuperEvil: Go
Hum..
Well, I wanted rotate the units when they attacked by some ability as a behavior. Something temporary. That's why I wanted rotate the whole unit.
But if I could rotate only the model, would be nice too. I just don't know how to set that either.(I was looking the other threads and couldn't get that understanding).
0
@DrSuperEvil: Go
I mean to make a unit rotate in its own axis. (Sorry don't know the better way to explain).
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I want to create an ability that makes units rotate(Like the earth around itself). So there is a way to do that? I mean, I found that Hybrid Maar ability that make target unit balance(That was the most close I could get). So, can you guys help me??
0
How it works for the Infested Civilian model??? I'm trying to reproduce these effects, but nothing works for that model. It has already texture variations, but it change when the unit dies and revive. ( I need to make it being creating and reviving without changing the texture) How could I set the model to show only the variation texture?
0
It's working. :) Amazing.
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Finally, its working. When a hero, controlled by computer, comes near to the shop it give him the Item. (If it has enough minerals).
I've got another matter. There's a way to combine some behaviours, like 5. And the 5th one, only works if the hero has all the another 4? I've tried via requirements, validations and got nothing. The 5 behaviours comes with 5 items and the 5th item is supposed to get enabled only if the unit get all the other 4 behaviors. What could it be?
0
@DrSuperEvil: Go
THANKS A LOT SIR!!! I will implement in my map later and work hard to understand where I was failing. Good for me that I have yours Super Useful help. You guys are Terrifying.
0
Hey Sir, I'm having a terrible difficulty to learn this. Could you please do a little example? Just about the ownership changing. The part of spawn items I can do.
Sorry for this, mi mind is really few slow to get this knowledge. :(
0
Well, I've tried something like that. But my try, made my hero got changed the owner :( How exactly is the part that control what unit will change the owner? This part I didn't understood. :(