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    posted a message on Ui - Talent tree?

    Hi,

    I've tried to make my own talent tree (wow style) but to no avail. I checked some tutorials but didn't find what i looked for. So what do I need to do to make such an UI?Tutorials? Anything?

    thanks

    Posted in: Triggers
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    posted a message on Ever wondered about your career choise?

    Well, Even though I've made a ton of maps in warcraft, some in starcraft and programmed some robots with c,i must say that I actually don't like programming.

    I gave up on learning how to program a simple homepage because it was so incredible boring. I like making a concept, an idea and then try to make it work. I like designing the house, see it finished, but i don't like putting on the bricks. It has also just been the means to an end. So even though college was very mathematical, i dropped it and started a humanistic line of education, story creation in theater and movies, documentaries, fiction, etc.

    It was actually that part of mapping i liked, the artistic one, not the mindless triggering. The goal is everything, the way there i do not care about. So as there might be mappers that map because they like programming, there a those that just want to create a game, but unfortunately have to learn to do it.

    Which is also why i dislike the new data editor so much, a lot of people simply can't learn it, it's to hard, but im 100% sure that absolute noobs in programming have potential to make maps with good ideas a lot better than the best programmer.

    Posted in: Off-Topic
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    posted a message on Is it too late to make a new map?

    @CrazyCandyCorn: Go

    Hmm, whether its to late or not, i cannot say. Lets hope blizzard improves the system, what am i even saying. Yes, they will improve at some point, it is not to late.

    But. It seems like you've really thought about your map, but i'm afraid to say that i cannot see where the innovative part is? I've played a lot of warcraft 3 custom games and made many myself, your type of map sounds like a rather simple AOS. You've romanticized the terrain feature a bit, not that i doubt that it will look pretty, terrain certainly is important, but you cannot call it a feature. When it comes down to it, it's an aos, to get people to play it has to be extremely well made. A lot of heroes, special cool looking abilities and many other features.

    Edit: Hmm, i've made my judgement from a warcraft point of view, since AoS were common like sand on the beach, but i haven't seen this in starcraft 2 yet, either because of the bad system, or because people havent made it?Impossible... If that were the case, you might have a good chance.

    Posted in: Project Workplace
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    posted a message on Data loading question

    Actually, the resetting and bugging was the thing i feared the most, as it would destroy the experience for those who want to play to have fun. As long as only "hardcore" modders can get to the bank, it's more or less okay. The only thing i feared was that the general player base, would rather choose to cheat, if that option was easier. I hope people that have no experience with the editor won't be able to do it in a couple of minutes, thats all really. Btw, were you active in the german wc3 modding forum once?I think i remember you

    Posted in: Melee Development
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    posted a message on Data loading question

    Hi,

    I've made quite a few maps for warcraft 3 and have yet to get started with a starcraft map, but before i do, i got a question regarding the "data" saving aspect of starcraft. In warcraft this was impossible, but several maps use this to save unit stats, achievements etc. But i heard some rumors that this system was easily hacked and that it often bugged and resetted.

    I've got a good map idea in mind, but it relies heavily on achievements/progression. If people would get resetted every so often, it would destroy the idea of the game, and if cheating is easy, it wouldn't really make much sense either. So im asking exactly how easy it is, whats really the deal about this matter? I just want to know, whether or not i should create a different type of map, as i don't want to waste my time with something that doesn't work properly. thank you.

    Posted in: Melee Development
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    posted a message on Unit attack animation + weapon problem.

    @DrSuperEvil: Go

    1. And where did i mess that up? There are quite a lot of 'actor' things, where exactly can i find it?in unit, weapon, effect?etc.

    2.well... it didnt really change anything

    Posted in: Data
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    posted a message on Unit attack animation + weapon problem.

    Hey guys,

    I've followed one of the unit and hero creation guides in the web, and while i had my problems, in it end it worked. But there are still two problems im having.

    1. My unit i have copied and made my hero from is the marauder, it lacks the attack animation with its arm, when it attacks.The projectile and explosion is showing up, but not his "hand movement", he's is just standing still.

    2. My second problem is that he still does 10 + 20 damage (to armoured) and the extra damage he receives from his attributes, are just added to both of these values as +x(the plus green numbers)The damage itself is not changed at all. If i however change the Weapon's "effect" and "UI - Damage display effect" from 'marauder - punisher grenades' to the weapon itself, then his damage becomes the value i chose in 'combat - amount' under effects.BUT, then its damage is not increased by the attributes anymore and he is not even showing a projectile or splash animation when hitting the target, it just receives damage with no effect what so ever.

    So what could the reason for this be?I want to get rid of the green + numbers in attack, and fix that he is properly attacking with his arm.

    thanks.

    Posted in: Data
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    posted a message on massive RPG idea

    Good terrain has always been a big part of a good map, which consumes alot of time.But triggering seems to take a bigger part, especially for the systems.But in a map like this, terrain would actually take a huge part and you should keep that in mind. What im trying to say, you need alot of terrainers, this wont be done alone. And they will have to be guided, else you end up with random themed map parts.

    Lamarq

    Posted in: Project Workplace
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