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    posted a message on The Last Stand - Map release

    Hi again :-) After some time I finally got to play SC2 and I was nicely surprised with cool new version :-) I really like those new heroes. Also some ability changes seem nice, especially for HT. Also Skipping waves and option to start from wave 20 are just great. I haven't yet tested all the classes as there is just too many things now :-D

    Now to the bugs part:

    - 6 heroes bug - I am not certain how this happened but in one game, both players left and before I had chosen hero, waves started to come and zoom lock was off so I could use all 6 heroes on the map and change their abilities while fighting. This was actually a lot of fun but to micro 6 heroes at upper waves is somewhere between hard and impossible. Second time it happened when I was only one not to pick my hero while other 2 players did already. Same thing happened. I had 6 heroes available with waves spawning while hero pick screen was still on. However if you chose one hero, others disappear and game continues normally. While not intended you could maybe make a mod where you either play alone with all 6 heroes or every player could use 2 heroes... which would add another way of fun with your high tier heroes :-D But that's just and idea.

    - Combat Shield for Marine doesn't give armor bonus of +1

    - Turrets sometime stay on the map after their time limit. They simply become permanent and I have no idea what causes that but I guess that's not intended.

    - When I started game with my HT who had award for killing wave 20 boss with 20% buff before your patch, he had now award for killing wave 35 boss with 40% buff. Even the buff is great I would rather achieve it... My HT hasn't even seen wave 35 boss :-D

    - One player got killed by last baneling on the map and was frozen for another whole round.

    I think that's all for now if I notice another bugs I will let you know and thanks again for great map and tons of new fun :-)

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Great work on bugs. It's really nice to see changes being done so fast. I can confirm that your repair did work as I have received Hell buff for my HT. Also reducing time for mass teleportation cheers me up. I was about to suggest that myself as staying on place for 3 secs with large group of enemy on your back didn't make it as handy as it could be. Otherwise I love that ability. Allowing others to chose by moving in the range, well done.

    Bug:

    - combat shield is said to give +1 armor but gives only health, no armor bonus.

    - when you switch between multiple marine weapons, then sometimes the game ignores your click on another weapon. Like when you switch from the first weapon one by one to the last and then try to to select first one again, you end up with no weapon selected and if you don't notice this, you can start the game with no attack ability. I believe this is what happened to many people.

    - champion's robe says it gives shield with armor 3 but its actually 5.

    I know there is personal teleportation for Marine which is nice but perhaps not so needed as he is able to run as being ranged. But to me, some blink or teleportation for DT would be nice addition as sometimes you get swarmed by many low level creatures while being harmed by either boss or some high damage units and you need to escape from that. Cloak is one way, but doesn't work all the time, especially when your allies are down. Also it sounds much more natural to DT then Marine, but let them have both, I am mainly concerned about DT.

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Its nice to see this map getting to new version but I would like to suggest one thing which can be a bit annoying but gives a clear idea what's getting changed - changelog (in tips). That way you could prevent misleading info about older versions. I have today played v1.13

    Bugs - Armor of evasion in hero screen says about 5 range damage reduction but when you equip it, it says 4 damage reduction (Range damage reduces by 4) - Wave 20, 2 bosses. - Hell Buff - I saw victory announcement and when I started new game with my hero that won the last game I had no buff at all. Before it was lvl 10 High Templar with Nightmare Buff.

    As someone started to talk about combinations I would like to say that to me Merciless Witchblade, Cloak of Shadow, Heart and Crystal (for nuke) is best combo around. You can by your own get to level 17-18 perhaps even 20 (but too much work :-D). But it fits certain focus so if you change to Armor of Fortitude you trade off damage for being little tank. With 13 armor (14 with Hell Buff) Zeratul harms you for 1 hp per attack :-D

    With High Templar I prefer Walking Photon Cannon (Lore of the Warrior, Robe of Retaliation, Rune of Power and Rune of Domination) but its well made to fit other roles. But as someone suggested, you can't spam it, so if you are not damage focused you need to be able to either do more spells or more often. Otherwise you end up being the guy constantly running for your life that casts 1 spell per wave (well not exactly but sometimes it feels like that).

    The idea of being able to play from higher wave sounds great :-) You could also raise level cap with some tiny benefit to class stats. So we have something to do till give us new waves lol. Also adding blink could work. After all Zeratul could blink in Campaign ;-)

    On the final note I would like to thank you for the fact that this map made me think about the armor more closely. Normally it doesn't happen that something has higher armor then attack, now with some high armor heroes you actually have to think about what to attack first. Example is when being with your armor above Marine and Marauder attack, they both cause 1 damge, but Marines attack much faster, so there goes the answer... and the idea to pick correct targets for maximal effect.

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    I got an update about that the bug I posted about. It seems that sometimes if you dominate the last unit currently on the map you stop wave spawning. If you release the unit and kill, it returns to normal spawning (worked for me at least). If you kill the creature while under domination, you bug the game. I hope that helps to others.

    Also I noticed that High Templar Commander Item has wider impact range then it shows. I killed my teammate with this even he should have been out of range.

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Hi :-) First of all, I would like to thank you for an excellent map which is fun even after many plays. It reminds me of Survival, Terrania, Island Troll Tribes etc. from Warcraft 3 which I liked a lot so its nice to see something similar is finally getting to StarCraft 2.

    If you wonder about popularity, its simple, that map quality rocks hard :-) I haven't yet seen such a good menu (hero picking screen). Also I remember reading something about code saving problems with new battlenet but I see you have found the way around which is nice. As for suggestions I think apart from adding more waves, you could also make some mode for more people like 5 and perhaps some usable objects on the map or buildings spreading damaging creep (if that's possible with editor) or just things that need more then just smash it hard way of fighting like that wave 9 or sieges (I don't remember the number).

    I have found out 2 bugs. One with the viking staying in the game and flying after wave complete was announced. But that's not actually a problem (and marine shot him down anyway). However what was a problem is taking over Ultralisk with High Templar (Dominate spell or how its called). I think that at that moment he was last enemy unit on the map and wave spawning got stuck. There was like half of wave left on the counter and nothing happened. We killed Ultralisk but that didn't help at all.

    Last thing, I would like to ask about that "commander item". How is the commander picked or do all level 10 heroes have it? I am able to use it, I was just wondering about the system around that. You could perhaps update that in Tips (F12).

    PS: I played your Survivor Defense few times and when I found this map I totally knew that must be of your making. There is certain quality mark there. I look forward to see new versions... or even new maps :-)

    Posted in: Map Feedback
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