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    posted a message on A Fourth Race

    Ok, so it has been quite some time since someone looked at this thread, so I reckon no one will even read this. Never the less, I've given it a bit of thought and have come up with my best idea for a forth race.

    So this race is really two races, half and half. But you can basically play a whole game with just the main race, and not even use the other. The main race is huge robots. Long ago they were made by the Xelnaga, but forgotten. They recently wake back up. Of course the Xelnaga are now dead, so they plot revenge against the three races that they think might have killed them. They style themselves as the new Xelnaga, and take on parenting child races. One race in particular have come to think of the robots as gods, and fallow them everywhere and fighting with along side them. I'm thinking a cross in between Fremen and Kroot. So their collective goal is to destroy the races they think killed the Xelnaga, and to take control of the universe to rule over all the lesser races. Starcraft takes place in only one sector, so I can only assume, scattered all over the place, are lesser non-warp capable, stuck on their home world.

    Robots: clunky, bulky, but still powerful units. Don't want to rip off any hive mind, so each bot has its own personality. They are ruled by the larger bots, who maybe used to be in other bodies. I think design wise something like the fallout robots. The theme of the whole army is expansion. Building and units can be made quickly, numbers of built units can be stored and then made in an instant. They fight from mobile bases, because units can make other units. Only a few building are made by the worker unit, the rest are made by the building themselves. So they can build something to block and expansion, but they can't proxy a rax very easily. about half of their units are "mother" units, in that they can make most of the other units. So lets say there last unit, in the same tier as the mother ship, can make just about every unit, is a death ball in and of itself. I talked about that replicator supply building, here is a better idea: for a price, it spawns 8 Gremlins. They can attack, but they can also repair other units and building. Whey they repair, they east up some of there own health. Gremlins can't repair other Gremlins. I have a lot of other unit idea's but that's all for them for now.

    Natives: more of a contently evolving and collective race. They have only one structure, the village, that itself is the CC and rax and everything else in one. This structure can also move, it takes a bit to pack up, then turns into a hoard of the natives, that can either move to a new location or attack as a huge hoard. the only other building is a supply building, a farm of course. The natives have their own worker unit, its a group of kids. They do all the harvesting. Then you can select them to train. They go back to the village and train into a warrior unit. then this unit can go back and train into a stronger unit. so basically they have have one unit, that keeps growing over the game, but of course you can have as many of them as you want. Also most upgrades effect every single unit. Lets say, double attack, or invisibility, the list goes on.

    Over all I think this is so different then the other races it will work. Of course balance work would need to be done. I have a lot of idea for different units. In terms of ranking against the other races, the robots would have the health of protoss, while the gremlins and natives would be weak like zerg. of course lots of strats could be used, but i think the main one would be, using the robots as your main army, and having the natives sneak around to all the expo's and suck up all the resources.

    Ok that's my idea. Sorry if my writing ain't no good haven't written in awhile. I think this is something this site should come together and do. Once we've figured out what units we want, it would be super easy to make.

    Posted in: Map Suggestions/Requests
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    posted a message on A Fourth Race

    Awesome, I'm glad a few of you are interested. I'd be part of the team. I don't know too much, but I can learn quick and the like. My friend owes me a lot of favors, so he can make as much concept art as you might need.

    I think the idea of just a Hybrid army is just too easy. Lets come up with something more random. They never talk about anything outside the sector, other then Earth, and maybe a little about worlds Zerg have consumed. So we could come up with basically anything. I say, ancient robot army, like the golden army from hell boy, or a federation of random aliens that fight together.

    Before we come up with why type of creature it is, we have to figure out how the army fights, and how its different then the other three!

    Posted in: Map Suggestions/Requests
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    posted a message on A Fourth Race

    Nothing at all like Borg. Zerg are a bio rip off of Borg. I was going for some very un-borg and un-zerg like. And what is wrong with Star Trek?

    Posted in: Map Suggestions/Requests
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    posted a message on A Fourth Race

    Ok my basic idea is, about half of the units and buildings are made, by other units and building. So you only construct a few core building, and the rest are made by other buildings. Lets say there are three tech paths, your work makes the first building, and that building builds the next, down the line. Of course, this would make it harder to hide tech, the cost for that mechanic. Also your defense structure can only be build around a certain structure, but then could be build super quick, to throw up a little wall if needed. Only a few units train at building. Each tech path has one big "mother" unit, that's required to birth the rest of the units. Like a walking factory, or a better carrier. I do really like the idea of rebuilding dead units, thanks, so all the mother units can be rebuild, if they don't take x damage after death, and are rebuild with in so many seconds. So I think the theme of the whole army would be, ability to quick expand and make units very quickly, and being able to resupply anywhere, but at the risk of losing important units. I've thought a load of idea for units, here's a quick one: the supply building is called Replicator. After a upgrade, it can cast Replicate. For 100 minerals and 8 supply, it makes 8 units almost instantly. Replicates (see the theme) are really crappy, worse then lings, melee units. Their purpose is just fodder, or to stop a random attack and/or make a wall. Ok that's what I got

    Posted in: Map Suggestions/Requests
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    posted a message on A Fourth Race

    EternalWraith: How hard could it be. Take the current units, use them as place holder, make up new abilities for them all, use the rule of 8 to get health and damage values, something something, profit.

    grenegg: Thanks for the welcome. Be lurking here for quite some time. Rodrigo got me interested. My post really was more of a challenge to every one here, to collectively make a race. That would really get this site on the map, if it made a race as balanced as the others!! Also, in the long term, for esports, I think craft should have more options, much like the insane number of hero's in dota, or all the weapons in tf2.

    Putting in a third resource would be awesome. Maybe only one source on the map. So the game might be centered on controlling the map. Maybe buy mercs with it? I hope they do that with terrazine gas sometime in the expos.

    Never the less, what type of race do you think would fit story wise?

    Posted in: Map Suggestions/Requests
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    posted a message on A Fourth Race

    This site is just for people making there own thing, a little map here, an epic map here. I have a much grander idea. Lets collaborate and make a forth race for the base game!

    I've given this a lot of though over the late few months, and we could probably do it with maybe 6 people. Zerg has 10 combat units, Terran has 12 combat units. About 11 units would work great. Add in the work, and about two non combat units, maybe, and that's just 13-14 to make.

    The idea is, make the units, then models will come. If its great others will want to make better and better models. Looking at that awesome WC3 mod, its quite possible to make your own models. Make balanced units first, test them with place markers, then invest in making some models.

    The idea of "balance" in SC2 is simple. There are four tiers of interconnected units that have to be balanced. Each race needs a "siege tank". Each race needs an all around solid multi use fighter. They each need two macro abilities. Each race needs one or more early methods for cheese. Each needs at least two casters, and two massive units. Blame balanced.

    When I say tiers of interconnected units, they are ling/zealot/marine, roach/stalker/marauder, muta/phoenix/viking, and ultra/colossi/thor. There is some rock paper scissor in there, but with good micro each race can crush the others unit.

    Each race needs a "siege tank". This is a unit that's extremely powerful, almost broken. The Infestor and the Void Ray are the others. They all serve different functions, and excel at them, but can be easily destroyed without support. I think everything else explains itself well enough.

    Right, so more or less I've come up with about half of the units, and the general theme of the army. I wouldn't want to yawn on about it, but if interested I'll set out all my ideas. I reckon I'll get mostly replys about how hard or worthless this is, so why waste my fingers typing it all out. But I'd be delighted to either way.

    Even if none of you are interested in this idea, I think brainstorming about the theme of the army might be fun. Right now the three races basically cover every single type of sci-fi stereotype. The only others I can think of, are a collective of a few races working together, Federation like, and native race like the Fremen, and an ancient android race. My concept is the latter, a race of robots made my the Xel'naga long before the Protoss and Zerg. They were forgotten, and awaken to find there masters long dead, and find no one to blame but the other races, and attack them. They don't have a hive mind like the zerg, each bot has its own personality. Because of how ancient they are, some of their bodies are randomly destroyed, and now patched up with much newer looking bits.

    So, what do you dudes think? Is this do'able? Want to make a race!!!

    Posted in: Map Suggestions/Requests
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