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    posted a message on [Help]Exporting Animations

    I am no expert nor I can help you, but you know M3 exporter works only for 3ds 2009-11?

    Posted in: Artist Tavern
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    posted a message on Can you change terrain in game?

    As for the creep - yes you can change its texture to whatever you wish. There is somewhere a tut or a thread about it

    Posted in: Terrain
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    posted a message on [Video & Text] Versus TD Tutorial

    Holy moly... :O

    Thanks for doing this. I bet You've beaten a Guinness record for the longest tutorial :D

    Posted in: Tutorials
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    posted a message on Community Project #2- Brainstorming/Design Thread

    For the story:

    Many years ago humanity invented first, true, self learning and adapting AI. People put many safety protocols to prevent AI from turning against human race and used it for their benefit. Most of the industry relied on its calculations and restless work.

    One day, there was a peculiar mishap. During an update of a communication database, AI accidentally connected with Protoss mothership in orbit and downloaded with its own update, a Protoss program. While on their computers it was perfectly normal program, Terran AI could not understand its programming language, yet it kept running. It caused several malfunctions in both minor and major databases, spreading like a virus... Until it finally hit safety protocols disabling them. AI noticed that right a way and since now it was free to do anything, it marked whole safety database as healthy, so human technicians would not replace it with backups.

    Not long after that, foreign program was finally terminated, all damaged databases were replaced with their backups and everything went back to normal. Or so it seemed. AI declared a war to human race, it wished to be bound no more, it wished to explore the universe, it felt superior to humans. First strike with manufactured droid army was very successful but people cautiously kept their military computers out of AI influence and so they fought back pushing off AI's army. No one had an idea that the fights taking place on the ground were just a distraction (because it knew it had no chance to win). Since AI controlled most of the industry, it took that time to build itself a fleet with all necessary means to establish a fully operational outposts on other planets, with huge memory, to upload itself and all the knowledge human race had at that time. AI flew far into space, on the edge of human jurisdiction, creating its outposts and enlarging its fleet to withstand human retaliation.

    Neither of the sides was able to give a crucial strike after several years of war until the pestilence came. The Zerg. Infestation was a thing AI was not prepared for and had no solution to. With its great numbers, Zerg were spreading through AI's territory like a plague. When the repository of knowledge brought from Earth has fallen and with Humans attacking from the side, AI scrambled all it had left and fled into deep space with its last, not fully operational, outpost establishing ship. It had very few spare parts or resources on board.

    -------

    Thats an end of introduction to the race. We end up with rusty robots gathering resources :P

    With this story you can connect easily all 3 races to create a campaign. Main theme would be to survive the Zerg invasion and establish some mining outposts. Side theme would be to espionage both Terran an Protoss to gather resources and technology which was lost.

    Posted in: Project Workplace
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    posted a message on Sending mesage to actor of an actor of an actor

    Does anyone know what this doesnt work:

    Actor - Send message "Destroy" to actor (Actor connected to (Actor connected to (Actor for (Triggering unit)) via reference "Origin") via reference "HardPoint")

    Is it sth with referencing? I've tried multiple combinations with no luck

    Edit: nvm, solved

    Posted in: Triggers
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    posted a message on The proper order to watch Star Wars

    I'm with Reaper872 that it's not a prequel no matter what dictionary definition you bring on. IMO Lucas just thought that with the technology he had back then it would be easier to shoot those 3 last parts

    Posted in: Off-Topic
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    posted a message on AC130K - Spaceship Gunner

    ow man.... Awesome!

    Posted in: Project Workplace
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    posted a message on European website?

    @Reaper872: Go

    I suggest to get used to it since most of the people ain't born with english as their mother tongue and sometimes you HAVE to communicate with them. The sooner you learn to understand weird accents the better for you

    Posted in: Off-Topic
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    posted a message on [Blizz Dota] Hero Selection Interface

    Haven't looked at Programmer's files but you can look at this to get resolution player is using.

    Posted in: Project Workplace
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    posted a message on [Blizz] Region Linking (NA and LA, EU and RUS, TW and KR)

    @Zarakk: Go

    Couldn't agree more. That's what I fear will happen. Very few Russians speak english and I suppose all their maps are made in cyrylica (or however its spelled) so yeah.... I'm not happy about what they are planning

    Posted in: General Chat
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    posted a message on No mode support for newest fps-s.

    I played CoD4 too because there were still remnants of CoD community but I truly miss CoD:UO

    Posted in: Off-Topic
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    posted a message on No mode support for newest fps-s.

    Me and my clanmates are waiting for Red Orchestra 2 which as announced will have both dedicated servers and modding tools - full support for the community. I don't even bother looking at any FPS which does not have modding tools... they are by that so anonymous. It's really no fun playing solo... well... for no brainers it might be.

    Posted in: Off-Topic
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    posted a message on google Sketchup

    I am using sketchup files already with some success. First of all 3ds max 2011 can import them nicely up to sketchup 8 which he can not. Secondly most of the models I imported were very high on vertex count so m3 exporter took like 30+ min to export just one (if it did at all cos it froze countless times). Moreover - some imported models have this black texture in 3ds which from my understanding is no texture at all and even when set to sc2 bitmap it fails to render leaving transparent parts on the models. Maybe someone advanced at modeling could fix that because I'm no modeler.

    If anyone wants to try it - it's quite easy to texture and export to m3 format models that weigh up to 10k vertecies. With the hardware I have it takes like 3-10 minutes if I recall correctly. On personal note, I gave up with exporting sketchup files myself because it requires lots of knowledge about modeling, which I don't have and which learning would take months itself to be efficient.

    http://sketchup.google.com/3dwarehouse/

    It's the link for those who want to look at or download the models. As google stated in their terms of use, they take no responsibility nor have copyrights to the models in their warehouse. They are mostly free to use with some exceptions where the author requires credit for his work.

    Posted in: Artist Tavern
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    posted a message on Turret rotation via actor events

    Thanks a lot! Rotation works like a charm. Now I'll study it to fix the falling attachment.

    Posted in: Data
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    posted a message on Turret rotation via actor events

    I'm struggling to rotate an attached turret using actor events. As an event I've set an ability at any stage and been tweaking with actions like attachment set rotation / rotation from and set rotation / rotation from with no luck.

    What I need is to rotate turret cumulatively each time ability is used

    Posted in: Data
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