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    posted a message on Melee Map "Mining Zone"

    Hey everyone, I'm a relatively new map designer who likes working on Melee maps. I've made a new one which I'd like feedback on called "Mining Camp". I started out wanting to make a map where getting a third base would be fairly straightforward. I ended up making a map which feels like a cross between scrap station and blistering sands:

    Mining Camp overview image

    Like Scrap Station, the starting positions are close by air but you have to go around to get to them by ground. The rush distance is shorter, though. The main base is protected by a small choke but it is not on a cliff. There are two natural expansions, both of which are protected by destructible debris.

    I'd love feedback on the map, including the following:

    • Is the rush distance too short? It's only slightly longer than Steppes of War
    • Is the main base not being protected by a ramp really going to cause problems? The choke can be blocked by a single force field or terran building, so I'm hoping it is a good feature.
    • Do the two large natural expansions provide too much room/opportunity for cheese which can't be defended?
    • Are there obvious problems with imbalance? It's not a perfectly strict mirror, but I tried to keep pretty close. I know terran/zerg pretty well but I don't play protoss myself, so I'd especially like feedback from protoss players.
    • What do you think of the texturing/doodads/appearance?
    Posted in: Map Feedback
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