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    posted a message on Move a unit away from another

    Solved :

    for anyone else who is interested or looking for something similar

    because the attacking unit is a structure, I had to modify the Facing before setting the variable

            Unit - Any Unit is attacked
        Local Variables
            facing = 0.0 <Real>
        Conditions
            (Unit type of (Attacking Unit)) == Unit1
        Actions
            Unit - Make (Attacking Unit) face (Angle from (Position of (Attacking Unit)) to (Position of (Triggering unit))) over 0.0 seconds
            Variable - Modify facing: + (Facing of (Attacking Unit))
            Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by 10.0 towards facing degrees) (Blend)
    
    Posted in: Triggers
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    posted a message on [Video] Doodad Hunt - NOW OPEN BETA
    Quote from Bounty_98: Go

    Hey everyone its me again! LOL! So i am here to show you all my newest creation. Doodad Hunt is a team based hide and seek game. One team will be selected to be the seekers, while the other will be selected to choose a doodad to hide/blend in as. The game is currently in closed beta but if you are interested in joining in on the fun you can contact me @Bounty #820. The map will feature best of 3 rounds in the official release. Oh and yes, the music DOES play in the actual game lol.

    Beta Footage

    OMG I had this idea for a map, was going to start it after my current project This is awesome better than anything i could have done!

    cant wait for the release!

    Posted in: Project Workplace
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    posted a message on Move a unit away from another

    @Atl0s: Go

    yea i did think of that but its not 180 out its more like 45 but its only pushes the unit up or down rather than away from the attacker

    Posted in: Triggers
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    posted a message on Move a unit away from another

    I'm need a trigger that "pushes" a unit away from another.

    when unit is attacked unit type of attacking unit == unit1 unit - move triggering unit instantly to triggering unit offset by 10 towards (attacking unit facing) degrees blend

    but it keeps throwing the unit in the wrong direction

    any ideas?

    Posted in: Triggers
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    posted a message on One word Story

    @obliviron: Go

    waffle-iron

    Posted in: Off-Topic
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    posted a message on So I broke the game... (thanks to CUBE TD)

    Yeah me and some friends were playing CUBE TD

    We decided to go DUO with 4 of us. (2 teams)

    And my partner and I decided to just maze, everywhere

    so were going good, and I decide to maze around the map

    the result was, that the towers started disappearing, not just the new ones but ALL The towers, and the units

    also you couldn't click any units / towers.

    possible screen shots / saved replay to follow ( with a bit of luck)

    http://img.photobucket.com/albums/v299/kinglink12/Starcraft 2/Screenshot2010-08-2123_37_22.jpg

    and this children is why i'm not allowed nice things :D

    Posted in: General Chat
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    posted a message on OMG We Should totally make a ..... Map
    Quote from iHaveReturnd: Go

    @Roguegfh: Go

    I actually started a Jurassic Park map, but due to... unpopularity of the idea among some other things I put that on hold.

    But I am working on a LotR one now. So that fits this :)

    Never put your ring on billy!

    Posted in: Off-Topic
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    posted a message on OMG We Should totally make a ..... Map
    Quote from ST4RKiLL3R: Go

    @Sephiex: Go

    Blizzard thinks restricting us seems to be the right thing to do now. I don't really know where there coming from with it either. The more restricted we are the less creative we can be. Of course restriction does promote creativity in some cases.

    You say restriction , I say challenge, a name can be copyrighted a theory can be adapted

    Adapt the theory, Change the name

    Posted in: Off-Topic
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    posted a message on I want this Editor feature/add-on/mod NOW!

    @Vicboy: Go

    File > Preferences > Video

    Uncheck Match game settings

    Win

    Posted in: Off-Topic
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    posted a message on OMG We Should totally make a ..... Map

    Well my friends and I were, as we usually do about random stuff, I was watching randomly Star Wars and shouted in vent OMG we should totally make a star wars map! to which the response was WTF how would you do that, and what would it involve... and so we started making one

    some other suggestions along the way involved

    Jaws Jurassic Park Back to the Future Predator and other such 80's films

    so what other maps would you OMG totally make

    Posted in: Off-Topic
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    posted a message on it was there and now its not! (disappearing doodad)
    Quote from Mogranlocky: Go

    Could it be that one of your dependencies (campaign?) somehow turned off?

    Quote from wOlfLisK: Go

    @Roguegfh: Go Make sure the campaign dependencies are at the top

    ok, so I disabled the dependencies and re-added them, it came up but the model is missing

    http://img.photobucket.com/albums/v299/kinglink12/Starcraft 2/plot.png

    When I close the editor, re-open it add the dependencies it works

    Ok I clicked a few problems and seemed to fix it

    for future ref : Remove all Dependencies , clear bnet and local files , close the editor , re-open and re-add the dependencies and it should be ok ^_^

    Posted in: Miscellaneous Development
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    posted a message on it was there and now its not! (disappearing doodad)

    @Mogranlocky: Go

    http://img.photobucket.com/albums/v299/kinglink12/Starcraft 2/wherethef.jpg

    This is what it looks like in mine atm

    i've asked my friend (hes running on a mac) doesnt have it either ( I have win 7)

    any ideas?

    Posted in: Miscellaneous Development
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    posted a message on it was there and now its not! (disappearing doodad)

    I had a doodad on my map I Found called Protos summon , its a giant circle

    http://img.photobucket.com/albums/v299/kinglink12/Starcraft 2/map_001.jpg

    I opened up my map just now and its gone, I re-searched it and its no there at all

    does anyone else have this doodad?

    anyone had this problem with anything else?

    any solutions?

    Posted in: Miscellaneous Development
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    posted a message on Testing Zergling Tag [War3 Remake]

    Played with a few friends (private pubish) kept coming up with param / value for everything (on EU so might be localization? ) and you could only lay down one tower at a time?

    Posted in: General Chat
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