I have a halted worker and I want it continue building by a trigger. Does anyone know what an ability command can issue an order to unit to continue construction of a building by trigger action?
I set some actions for check such as text message.
For me I solve this problem: create second "Effect - Target" ability that works for same targets as first interact ability. Now I capture events from it and do actions.
I've done as you said and it looks good: 1 periodical caster Behavior, set of effects Issue Order Stop and Cost with validators. But there is a bug: if you click with 0 energy unit still bit move. I repair it with a Stop trigger to move ability and condition 0 energy. Now it looks better.
I try to create a cost by energy or resources of unit move, but cant find out any way to do so. I want, that if unit moves it decreases the amount of unit energy or player resources for each tile it passes or time moves. Any ideas?
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Very Cool! Thanks!
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@Helral: Go
Thank you very much! You helped me a lot!
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I have a halted worker and I want it continue building by a trigger. Does anyone know what an ability command can issue an order to unit to continue construction of a building by trigger action?
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I set some actions for check such as text message.
For me I solve this problem: create second "Effect - Target" ability that works for same targets as first interact ability. Now I capture events from it and do actions.
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So, nobody knows how to solve this bug? I still experience it.
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Hi!
I try to call a trigger by an event of ineract ability - Designate (Unnamed):
Events Unit - Any Unit uses Designate (Unnamed) at Generic1 - Any stage (Ignore shared abilities)
It hasn't activated. Any ability stage or ignore/shared changes don't make it work. What's a problem? Interact ability do not generate any event?
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Thank you very much!
I've done as you said and it looks good: 1 periodical caster Behavior, set of effects Issue Order Stop and Cost with validators. But there is a bug: if you click with 0 energy unit still bit move. I repair it with a Stop trigger to move ability and condition 0 energy. Now it looks better.
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Hi all!
I try to create a cost by energy or resources of unit move, but cant find out any way to do so. I want, that if unit moves it decreases the amount of unit energy or player resources for each tile it passes or time moves. Any ideas?