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    posted a message on [Model] Importing WoW Characters to SC2 and Attaching Shoulders + Weapons

    Would it be possible to switch weapons/armor in game via triggers?

    Posted in: Tutorials
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    posted a message on Bio-Warfare Trenches

    @xxxDisturbedxxx: Go

    Was it called "Warfare 1914" or something of that nature :P

    Anyway, it looks interesting, but I'm struggling to find its similarities to COD. Is it on NA by any chance?

    Posted in: Map Feedback
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    posted a message on Weekly Terraining Exercise #41: Tofu Arena Contest!

    @DogmaiSEA: Go

    So it is alright if we set up/create the event(for example, a spot on an industrial map with rising and retracting sewage flows) and leave the actual implementation you to?

    Posted in: Terrain
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    posted a message on Does this boss fight look fun?

    @Vexal: Go

    To be honest, I skipped past most of the snippet, but I didn't notice anything disctinctive about what I saw really, for good or ill.

    Maybe the beam is easier to avoid than I thought, but in that video it looked as if it hit nearly every time. I suppose it's hard to tell without playing it. I've never played Diablo either, so perhaps you are trying to capture some element from that game that I'm not picking up on.

    But if I was going to make it less of a grind, I would:
    A. Make the boss a bit faster, and more "dynamic". The whole encounter seems like it is a bit monotonous.
    B. Give the boss "stages" or at least one extra stage. I.e. when he reaches [x] percentage of health, say 25, he gains a new ability or two.

    Essentially, add something so it's not just one big hackfest for x number of minutes.

    Now I realize you might find what is in the next clip somewhat inapplicable(perhaps entirely inapplicable.), but I always felt Metroid had superb game design when it came to bosses.

    An "interesting" and fun boss to me, is one that incorporates environmental interaction, different tactics, stages with their own challenges, etc. to keep things fresh and exciting. I'm not sure exactly the style you're going for though.

    Posted in: General Chat
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    posted a message on Does this boss fight look fun?

    @Vexal: Go

    If you want my honest opinion, it didn't look particularly fun, no.

    It seemed like a repetitive grind: i.e. grind on boss before one is inevitably killed, respawn, repeat ad nauseum until boss is dead. The boss's initial appearance until he reached the front of the base looked somewhat unprofessional, with him grinding and twitching against the wall like he did.

    Not sure if you value my recommendations, but perhaps changing the beam so that it designates an area one second or so before firing, and so allowing a player to actually avoid the attack. Making him a bit faster might be good.

    Seeing the bream eviscerate the brutalisk was undeniably cool, however.

    Posted in: General Chat
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    posted a message on Creating an Ecosystem in SCII

    @DrSuperEvil: Go

    I didn't really "forget" so much as "omit". It's meant to be rudimentary, quite simplistic. It's not the major focus of the game.

    Posted in: General Chat
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    posted a message on Creating an Ecosystem in SCII

    @Lonami: Go

    I assume predation is possible with this method. I.e. when x resource depletes, the animal must find y creature?

    Posted in: General Chat
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    posted a message on Eiviyn's Creations

    Could you maybe get an American to re-do the commentary?

    I couldn't understand your accent.

    Posted in: General Chat
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    posted a message on Creating an Ecosystem in SCII

    @xSun: Go

    I realize 10 species seems a bit bare, but I am using WoW models for all animals, as well as for the player characters, their buildings, as well as an enemy tribe, and several "bosses" located around the island. Weather is going to play a role. For now, their is a volcano, which will have a periodic eruptions with lava floods. I may also design certain areas of the map to be accessible only at low tide.

    There might also be more things that are "weather' proper, like rainy days which drain more of the characters hunger and warmth meters more quickly.

    @Biophysicist: Go Thanks for the offer, but I'm still trying to master the editor myself, so I'm trying to do as much of it myself as possible at this point. I'm more interested in the "how".

    @jjonj: Go I guess I didn't specify what type of map I was making. ;) Sorry about that. It's going to be "Island Troll Tribes-esque". I thought a more dynamic and realistic world would make gameplay more intense and replayable, as players who over-hunted the ecosystem, or kill off a certain species's predator could find themselves faced with unique challenges.

    Here is my map, if you're curious. Not much is there yet though.
    http://www.sc2mapster.com/forums/resources/project-workplace/23248-ark-working-title-island-troll-tribes-remake/

    http://www.sc2mapster.com/forums/resources/project-workplace/23248-ark-working-title-island-troll-tribes-remake/

    Posted in: General Chat
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    posted a message on Creating an Ecosystem in SCII

    For my current project, I'd like to create a rudimentary ecosystem on the island on which the map takes place. I feel as if this would contribute to gameplay immersivity, as well as make for an overall more enjoyable and realistic map. I posted this in general, as I was not sure if it was a "data" or "trigger" matter or a mixture of both, and I didn't want to make redundant threads.

    I assume this is in fact possible(it may not be). The features I would like are:
    -Mating; with production of offspring
    -Feeding[Herbivores feed on certain varieties of plants; Carnivores feed on specified animals lower on the food chain]
    -Drinking water
    -Sleeping
    -Roaming/Herding behaviour[certain animals form herds, animals roam across the island]
    -Fleeing/stalking behaviour
    -Territorial behaviour[Certain animals attack others their territory is entered]

    Number of distinct species is between 10-15[is this too much?]

    Thanks for any and all help in this undertaking. I'm not starting this part of the map now, but I just wanted to be aware of what is required before I begin.

    Posted in: General Chat
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    posted a message on Phone hacking whistle blower found dead.

    @OneTwoSC: Go

    Don't worry about being paranoid. Life is much more interesting that way.

    Posted in: Off-Topic
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    posted a message on Nexus HINDRANCE Wars coming this WEDNESDAY!

    I don't even want to know what the next video is going to be...

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #41: Tofu Arena Contest!

    I'm in, but that one week extension would be great. ;)

    Posted in: Terrain
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    posted a message on How was the Custom Map Scene at this Point in WC3?

    @BrotherLaz: Go

    I don't think you can honestly define Starcraft II as a "commercial failure".

    Posted in: General Chat
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    posted a message on [NHW] Recruiting Beta Testers

    @RodrigoAlves: Go

    Nexus Heuristics Wars?

    Posted in: General Chat
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