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    posted a message on [Outdated] SC2Layout Files: How to adjust them

    Is there any way to edit GameUI.SC2Layout or InventoryPanel.SC2Layout so that the inventory is open by default?

    Posted in: Tutorials
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    posted a message on Unit becomes uncommandable

    @SouLCarveRR: Go

    Thanks for your advice, helped me work it out.

    I set the ammo unit in the launch effect to a duplicate of the unit I want to be launched (the duplicate doesn't have hero flags to avoid setting off my respawn trigger) since only this unit uses this ability in my map. I also have a trigger which detects when the ability is used. Then it hides and kills the triggering unit.

    Posted in: Data
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    posted a message on Unit becomes uncommandable

    any thoughts? still seeking help on this, can't figure it out

    Posted in: Data
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    posted a message on Unit becomes uncommandable

    @Chiquihuite: Go

    Sure, here's the test map I got the ability from. It's not mine, I only added a respawn trigger so you can see the problem I'm getting on my map. As the map will show, even the "Move unit instantly" trigger fails to move the unit.

    Posted in: Data
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    posted a message on Unit becomes uncommandable

    still unsolved, any thoughts?

    Posted in: Data
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    posted a message on Unit becomes uncommandable

    Sorry, I think you guys might be misunderstanding. When the unit revives it is already uncommandable - but I want it to be commandable and can't manage to make it be able to move again after it revives.

    Maybe I should give a bit more info: The suicide ability is an Effect - Target which uses an effect type Launch Missile which launches the casting unit at the target and explodes. How can I give the unit back its ability to move after the skill is used? (data or trigger based approaches, just want it to work) I suspect it has to do with the 'Launch Missile' as the unit becomes a missile during the spell. Any way to reverse this?

    edit: I made a behavior which is applied when the skill completes (done via triggers) that applies flags Enable Move and Enable Attack. This enables Move, Hold Position, Patrol, and Attack on the units command card but none of its spells or Stop buttons, and the unit still can't move.

    Posted in: Data
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    posted a message on Unit becomes uncommandable

    I have a suicide-like ability that launches the casting unit at a target location or unit, and at impact does damage in an AOE and kills the casting unit... but when the unit is revived every button on its command card is disabled and attempts to move it result in the error "No units that can receive that command" I can't seem to fix this. I've tried with triggers to "Make unit commandable" or enabling the move ability etc but nothing works or setting the unit's states (unpaused, turnable, movable, etc..) any ideas?

    Posted in: Data
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