Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him.
Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
You might be able to do it by modifying the UI files and import them to your map so that they override the default UI.
I am not sure whether or not the Units health bar is in those files.
This should work in theory I guess.
Just place three points on your map instead of Regions. You can try it out and return as I have not tested it myself.
If the nukes have cast time then I would suggest you find that cast time and subtract it from the 100 seconds so that it matches.
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@deathtorn: Go
Thanks :)
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Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Thanks!
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@deathtorn: Go
All good, was just wondering.
You should come on MSN :3
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Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Thanks!
0
Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Thanks!
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Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Thanks!
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Where did deadthorn go? :b
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Since my brother does not have a curse or SC2Mapster account I have been requested to post this here by him. Please read the description of the video and keep questions for the video in the comments of the video and NOT here.
Thanks!
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Well normally a Hatchery would produce Larvas itself so... <_<
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@Maknyuzz: Go
You might be able to do it by modifying the UI files and import them to your map so that they override the default UI. I am not sure whether or not the Units health bar is in those files.
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@Darkov2: Go
Don't you just spawn 3 Larvas close to the Hatchery corresponding to the players colour?
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@SouLCarveRR: Go
Ah yeah I forgot that...my mistake :3
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@Reaper872: Go
If you want to do it at a random point in the game then you can just change it to this:
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@Reaper872: Go
Did you read the trigger at all..?
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@Sherlia: Go
How would you do this?: Triggers obviously :)
How should you think when making this event?: Not sure I understand this question to be honest as you just have to think logically I guess?
This should work in theory I guess. Just place three points on your map instead of Regions. You can try it out and return as I have not tested it myself. If the nukes have cast time then I would suggest you find that cast time and subtract it from the 100 seconds so that it matches.