So for my own map, I'm having issues with a respawn for my hero. I have it all set, but it still won't work because it either fires every time I get hit with unit is attavked or the unit will just plain die and not respawn with Unit takes Fatal damage. I want to know if it would be possible for something like:
Event: Unit takes damage
Condition: HP =1
Then all the respawning stuff. Is that possible and would it work? And also how would I make it where the unit would reach 1 hp and not go to 0 and die?
(My respawn is based off of OneTwo's newer tutorial)
Any help would be appreciated. Here is a screen of what my triggers look like now:
0
@Crainy: Go
Why is Twilight jumping around two dictionaries and a chicken? She must reaaaaaaally like this patch
0
So for my own map, I'm having issues with a respawn for my hero. I have it all set, but it still won't work because it either fires every time I get hit with unit is attavked or the unit will just plain die and not respawn with Unit takes Fatal damage. I want to know if it would be possible for something like:
Event: Unit takes damage Condition: HP =1
Then all the respawning stuff. Is that possible and would it work? And also how would I make it where the unit would reach 1 hp and not go to 0 and die?
(My respawn is based off of OneTwo's newer tutorial)
Any help would be appreciated. Here is a screen of what my triggers look like now: