I created a new button and my hero have that button now. The ability doesn't exist but i created a trigger that will give player mineral for their energy used.
however i can't input the button correctly cause i really need to have an ability command ?
is there a way to bypass this or a thrick i could use so the button appear and do nothing, except the in the trigger with event button pressed.
I goes through everything and have the same problem then Meperdine, When i try the map it says game map initialization error, event unit have no matching unit.
I think i did everything good. I've looked everything 2 times and found nothing i did wrong. And in the case you wonder if i saved before trying, i did it.
i found an error that does not match what you saying:
In the function frame double click on value 1 a window will appear. click on variables on the top and select your local variable. click ok. when you click ok the == should be 1.
what stay of the process is ( Owner of ( Triggering unit ) ) == Player number
and not: ( Owner of ( Triggering unit ) ) 1 Player number. Like i think you are saying
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i have about the same problem.
I created a new button and my hero have that button now. The ability doesn't exist but i created a trigger that will give player mineral for their energy used. however i can't input the button correctly cause i really need to have an ability command ?
is there a way to bypass this or a thrick i could use so the button appear and do nothing, except the in the trigger with event button pressed.
0
I goes through everything and have the same problem then Meperdine, When i try the map it says game map initialization error, event unit have no matching unit.
I think i did everything good. I've looked everything 2 times and found nothing i did wrong. And in the case you wonder if i saved before trying, i did it.
i found an error that does not match what you saying:
In the function frame double click on value 1 a window will appear. click on variables on the top and select your local variable. click ok. when you click ok the == should be 1.
what stay of the process is ( Owner of ( Triggering unit ) ) == Player number
and not: ( Owner of ( Triggering unit ) ) 1 Player number. Like i think you are saying