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    posted a message on Executioner Marines

    add a point next to the wall for them to shoot at. Basically what s3rius said but add an action "make unit face point" right before the animation.

    Posted in: Triggers
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    posted a message on change unit/change trigger?

    so basically make a seperate trigger for the variables and for the WASD controls and attach the varibles to the controls? Sry I'm still pretty new at this...

    Ok why I am confused is that it is a team map and I want every player to be able to do this. I see the "triggering unit" option but will that apply for the unit that just entered region: ie the player who wants to change unit?

    Posted in: Triggers
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    posted a message on tps?

    Right. I did find that download b4 I posted this (I did my research). But like I said I'm much more into learning it for myself than using other work and idk if I should trust someone else's downloads, although the vid looks nice. This is my first project that heavily uses triggers and I don't know the terms yet. Also, I already have the project started on my own but I was hoping there were tuturials on how to do each question I had using triggers seperatly. Plus it really takes away the good feeling you get if you learn something on your own, which is mainly why I do this. Thanks for the thought though.

    Posted in: Triggers
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    posted a message on great idea

    ya ok. I was thinking maybe I could make a starwars battlefrontish map but if its only good for 1 player at a time it might noit be worth the effort.

    Posted in: Terrain
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    posted a message on 2v2 melee terrain feedback

    wow man. I am in love with that nearly perfect symmetry.

    Posted in: Terrain
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    posted a message on great idea

    Ok. I just thought of a an amazing (but probably very difficult) idea. If I ever get good enough in the sc2 editor I want to make a space battle with air units. I was hoping there was a way to make multiple interconnected maps into 1. Say, a unit flies into a region and it goes to a completely different map but the same battle is going on. One map would be space and the other would be land. Is this possible?

    Posted in: Terrain
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    posted a message on Weekly Trigger Exercise #2: Many Bodies, One Mind

    This gives me an idea. The formations are like revolutionary war platoons moving around. I wonder if I could make a battle like Emire: Total War...

    Posted in: Triggers
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    posted a message on Ai bunker

    Will this work if the unit is not the bunker? Say you want a marine to get in an auto-turret.

    nvm I got it to work for it.

    Posted in: Triggers
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    posted a message on tps?

    please? anybody?

    Posted in: Triggers
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    posted a message on tps?

    I would really like to create the screen for my third person shooter (ammo, reload, look to aim, health bar, aiming circle, etc). I am fairly new to the editor and I realize these are quite a few questions but can someone please take me serously and help (the traceline tuturials don't seem to be working for me)?

    I would rather do it all myself instead of loading someone else's work but I just plain don't know what 2 do :( :( :(

    what sucks is that Lockdown and Starshooter Defense seem to be fanmade so Y CAN'T I ?!?!?

    Posted in: Triggers
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    posted a message on Camera Distance when following a unit

    camera trigger apply camera properties should work.

    Posted in: Triggers
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    posted a message on change unit/change trigger?

    Hi guys. This is my first thread. What I want to do is make it so a unit is able to change type (warpig - spectre) when near a beacon. I know how to make the unit change but how do you make the TPS controls apply to the new model? I have looked but did not find.

    Posted in: Triggers
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    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    Hey guys. I am making a third person shooter and the line lv_closestUnit != gv_mainUnit doesn't work! I have tried and tried and tried. It keeps giving me errors even thought I looked over the tutural like 10 times! PLEASE HELP.

    Posted in: Tutorials
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