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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    not just hades, but the map with the lake in the center, psions can shoot across the lake and nobody else can. They can camp fairly easily.

    Rematch option would be dope, btw.

    [edit] and they don't just leave after the first round...the first death sometimes as well.

    Cannot wait...for blizz to put in channels. Smashcraft Channel gogogo.

    Posted in: Project Workplace
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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    @Mephs: Go

    true, but they have the time. Just give it a look. We could just be playing bad people, but I clearly remember people doing their combos correctly and the other team not really being able to do much about us regardless (with and without a support of their own) Ezzerat kind of messes things up, but spray +pray from sarina can mess up his stealthing abilities. due to her range.

    Also, The whole "blind pick" thing kinda bugs me. Do you have any plans for the character select screen? Perhaps different game modes for character selection? ie - blind pick, drafts, some ability to repick and then have a "start" button or something to finalize picks? I think the latter would be especially useful for public games because I've heard a lot of people complaining about not having a support on their team. With a "start" function coupled with the ability to repick would allow people to prevent such an occurrence (a bit easier than now)

    Posted in: Project Workplace
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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    2 supports on 1 team is something worth looking into. Sarina and Dex are extremely difficult to kill at the moment when they are both healing each other and using Sarina's range to balance our Dex's immobility. the game can last a while, but they are difficult to kill even in a 2v3 with few mistakes made. I can only think of a one or two heroes that would be able to give this combo a problem (hawk and possibly rush) My roommate and I have been messing around w/ this for a while and we are fairly confident that something needs to be done. We just aren't sure what.

    [edit] otherwise, this is a fantastic game. Really glad you put the time into making something like this. You've clearly put a lot of work into the little details which is awesome.

    Also, theres a bug where revolver can get people stuck inside certain objects using fissure (the industrial map was the one I saw it on, i forgot the name) and dodge cant get you out.

    Posted in: Project Workplace
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