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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    so, do we use the official forums or do we still post here? would posting in the official forums be better for character specific stuff?

    bugs: 1. ace, when stunned or dead while attacking, will still show his fire animation

    2. shows people as alive but they are actually not in the game

    http://img841.imageshack.us/gal.php?g=bug2q.png

    3. zephyr stuns people behind him as he charges

    4. zephyr doesn't stun if you hit a person while they are going down a ramp

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    do you do all of this stuff yourself, mephs? and what is zephyr like? what model? etc. (will edit this post to be more useful tommorow)

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    oh cool. will we expect any more resources to use? (hatred points, energy, etc.)

    to make this a more useful post i'll be updating this with more.. feedback, and possibly bug reports

    EDIT: found two bugs:

    Bug 1: pyro's flamethrower is not visible sometimes, don't know why, maybe not a bug?

    HUGE BUG 2: One of our teammates did not spawn. We think this is either a bug, or a secret "balancer", because the other team only had two players, but there is no sign of a balancer in the patch notes, so it's probably a bug.

    http://img251.imageshack.us/i/bugwg.png/

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    BUG(?): i used ace's ultimate on hawk, and she died in the middle of it, so her corpse was floating midair, which was kind of.. awkward will supply image later (i don't have the corpse but i have the bloodstain)

    also suggestion: you should add a pygmylisk as a support or assault (mini ultralisk) :D

    EDIT, BUG: game will still not end if an enemy leaves after a round is finished and the previous two players on the enemy team have already left

    EDIT 2: Question: does sarina's spore pistol stack?

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    @Mephs: Go

    that's awesome to hear, sorry if i reply too much.

    BUG: http://img31.imageshack.us/f/bugmf.png/ revolver's fissure attack stuck me and sarina into the conveyor belt building. we were stuck and could not move, but we found we were able to attack eachother.

    so i nuked her

    but shortly after he fissured me out.

    also about pyro: his forgebond protects him, so he's able to reduce a ton of damage just by using forgebond on himself. i don't know if this is intended

    EDIT: woops that was a mistake <_< also new updates, i like the hawk changes, gives her a lot more utility. a bigger energy pool lets her contribute more in teamfights and the insta snipe is great for finishing people off. the lower cast time on crippling and throat shot let her disable more people, and faster as well. line collision increased also helps her a lot as well, but i think she will be hard to balance from now on.

    honestly, it really depends on the players, you could instagib with a stealth exec, or you could flop against blocks badly. her problem is her consistent damage and predictable attacks. personally i like how she is right now, and i think that possibly you should give hawk more ex moves with lower fury cost, to change up her pattern more, so that she doesn't have to be nerfed hard or completely remade. with more ex moves she'll have more ways to attack and to fake shots, but still deal awesome damage.

    if you know a players gonna block and you won't get ult anyways, death's gaze (hawk's 0.5 lethal shot) will change up the pattern. it will screw up the players blocking, and if they think your gonna use it again, use the long cast time lethal shot so the player blocks at the wrong time. or maybe even cast lethal shot, then cancel and use death's gaze. this will allow hawk to play more mindgames and with more ex moves, possibly even mass illusions, she can really support her team from behind with many debuffs. with this, hawk's lethal shot damage will probably have to be reduced a little bit more, and possibly a warning indicator for the ex moves, so that players aren't pelted with shots and unable to block.

    rush is perfect where he is now, and evasion now becomes part of an important chase, the distance increase helps for juking, baiting, and more complicated tactics. great map :D

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    oh, about the bug, ill try and give you more information:

    - two players had already left he was the third player so the game ended, she said perfect twice

    - i don't think she ever said finish

    EDIT: oh i think i know why the bug happened, the round ended with a perfect, but he left around at the same time which caused another "finish" (it finishes when everybody leaves) but it was "perfect" again because we had met the requirements

    yeah sorry about the little information.

    also three things: 1. Ezzerat can heal while invisible

    2. Ezzerats ultimate doesn't work on ramps it seems, even when your almost right next to someone it doesn't work.

    3. its really hard to kill dex with teammates, way too hard with a 250 shield and a 44 health regeneration it's nearly impossible without hawk. however isolated he is easy to kill, but most of the time it's hard enough killing onyx or revolver with his heals and a shield.

    4. will you continue to update the map with characters, after all goals are met, or create a new game? :( -----------

    oh your the creator of the left for dead thing in sc2? cool, hawk always was my favorite character for that zooming out sense ability where i could scout predators n shoot them when they were preparing to gank lol

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    a few more questions if you don't mind (sorry i don't mean anything personal i just want to help okay probably im not eh nevermind):

    1. i'm curious as to why you used the marauder model for pyro, as dex already has a special marauder model and when he is using his flamethrower his animation is a bit strange to say the least, (moving from side to side, arms up and down)

    2. is it possible to hit moving targets with nova's snipe or pyro's concussion shell? like does these moves have projectile time, or is it just hit-scan? would i hit a target if i clicked on them even if they were moving? or is it only possible to hit them when they are standing still or moving in your direction

    3. is it possible to lower pyro's selection volume down, because it is very loud

    also if the round ends and it's a perfect, someone leaves, and then she will say perfect again

    BUG: if pyro finishes someone with shattering shot, the "fire" projectile from pyro's arm will still be there for all rounds as you can see in the middle http://img340.imageshack.us/i/bugvm.png/

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    oh, no wonder

    sorry for being annoying.. yeah, you know.. meh <_< rush's pull pulls pyro out of his ult if thats intended

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    @Mephs: Go

    about that , i think his options are kind of low 4 out of 10 do not have stuns (hawk, ace, dex, sarina) tried it on rush and rush will blink out. i will continue trying this though and ill report more more: nearly impossible to land a stun on revolver due to ranged stun, onyx ranged stun

    EDIT: just tried with my partner DeviLisk and you can indeed dodge the ultimate even with counterstun pretty easily

    we tried it hugging, and you always get hit (but most stuns are not.. hugging, and rush is exclusive cause he can blink out)

    so we tried it a bit of a distance apart, and with dodge, i was able to successfully dodge it, pretty easily too.

    also, found a bug: if everyone on the other team leaves when the game is showing off the stage, it will finish, but it will crazy bug out and repeat everything twice, vs screen, rebel 1, rebel 1, etc.

    also, .. maybe another bug: if you use forgebond, it says disable all offensive abilities, but it does.. not.

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    cool, thanks for answering questions meph, i really appreciate it. not sure if you do lol what's the crossed out ex specials? will report with pyro feedback. also one issue:

    on industrial, at the bottom left theres a stray box that you can't really see, and it will block rush's psionic grip, while i do believe that the top right doesn't have a box like that that blocks rush's grip so its kind of advantageous to be on the bottom left

    btw, i believe rush's tooltips for tremor and grab is still five seconds each EDIT 2: nvm, but dex's shield is still 200

    EDIT: tried out pyro, you can't ever land his F, because his concussive shell stun is just not long enough

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    cool, thanks for answering my responses mephs i have a couple of questions uhh

    1. will you add a cinematic to the beginning, and perhaps a little story?

    2. will you add stories for all the characters?

    3. which character is coming next, aegis or the firebat ? >:)

    4. will we be having more archetypes, or we will just have the four roles (guardian, assault, psion, support)

    5. what is the percentage/flat amount of bonus damage counter classes get against eachother?

    6. will there be a solution for only four maps ;;

    7. what is an example of an ex move? i am looking forward to those (other than rush's speed boost)

    8. is rush's tremor and psychic grab supposed to deal damage? i don't see that in the tooltips

    9. is it possible to grey out some abilities on the right time and kind of.. make it a little clearer on tooltips? i don't remember hawk's stealth mentioning she could only stealth if she didn't engage in combat for 8 seconds, or that sarina's burst of life required 25 charges (it looks still available at 15 or 5, which is kind of confusing, would be helpful if it was greyed)

    lol, sorry for the mass of questions, thanks for reading this bugs and feedback will be supplied (if it is any helpful to you D:)

    oh yes, one more comment, to EchoedRequirer (or something) Hawk's illusions are set to control group 2 and 3, and hawk and her illusions is control group 4. hope that.. kind of solves your illusion problem, i guess

    @SoulCarver: damnit i hate eve nobody buys oracles and then they run straight in, with kass or something gahhh and then eve just owns them

    EDIT: I think i found a bug. Recently, i played on Valk Summit, and i tried to use Rush's psionic pull across the river, but the river just blocks it? Is this intended? Another comment: Is ezzerat supposed to chain stun? I dropped from full health to 0, and i couldn't do anything.

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    okay ive played about over 50 games and hawk IS great, she is beast, but her risk is just way too high someone gets close to you, you miss your shadowshot, your dead. especially with ezzeret or rush. because they have right click attack. you pop illusions (but you stay in the same spot, and the illusions come BEHIND you, so they don't block, they don't confuse, they still know your in front of them, and its very hard to select illusions without stopping.). plus even when you illusions the same attack order is still queued. if nobody comes to help you, missing an important shot will be the end of you. i agree with echoed, a shift right click for her illusions would be useful, or even switching hawk around randomly.

    one more thing about sarina: i find that dex does a better support job. burst heavily counters her. in team fights its always 2 vs 3, and your healing beam cannot take that dps. your burst of life will make you lose valuable time and you will lose overall more hp. however she is still the best 1v1er even against rush and revolver, all i had to do is run around, heal myself, dodge, spam w and salvation everytime i got triple stunned. then i popped ult, when they were low i engaged. i think the bandage type spell is a good idea, to patch up a lone dps getting pounded on, for more utility. though she is good when both teams are not fighting, where she has time for burst of life

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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    hey, mephs, this is a really good game. some feedback after playing about ten/fifteen rounds of this game:

    - you might want to make the "FIVE ROUNDS" part bigger because this game attracts the most leavers ive ever seen

    also a couple of things about the frost guy

    - his ultimate feels more like a supports ultimate, it's channeling and most people can just get out of it easily and punish him - his ice lance is amazing keep away, but is very predictable, when people learn to dodge it, then he becomes nearly useless. his S ability has a long cooldown to activate, his CC escape keeps him in place, and if his D ability is on CD, he gets owned. if he got an ice clone ability like subzero, that would be very useful (Ice clone then run away, keeps away rush and other characters trying to wreck him) i understand its hard to code but it would be very useful if he had another short CD ability to help him survive.

    also one more concern i have:

    - hells gate. this map is so laggy, and with all the effects and stuff it just makes it even more laggy. ive seen people get stuck near the bridges sometimes (behind the spires near the right bridge) i was wondering if you could somehow.. tone the map down a little more? literally almost all i can see is lava. removing all the little lava geysers except for one would be a start

    edit: hawk is cool, but it bothers me that she cant shoot up ledges D: thanks for reading, this game is great :D

    Posted in: Project Workplace
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