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    posted a message on Units are twice as hard?

    Becuase I have multiple players in the game. If I set it so if both p1 and p2 are in game, then it'll become harder for everyone. So, this trigger is meant to set the life and life maximum and shield and shield maximum to double than what it originally is in the p1 & p2 region, so that it only applies to player 1 and player 2. Though, for some reason, it does not work.

    Posted in: Triggers
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    posted a message on A-Mazing Contest

    I've heard of this before. I believe it was on starcraft 1 as well.

    Posted in: Map Feedback
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    posted a message on Units are twice as hard?

    Unit Group - Pick each unit in (Units in (Any units in p1 & p2 area owned by player 9 matching (No Value), with at most Any Amount) owned by player 9, with at most Any Amount) and do (Actions) -

    Unit - Set (Picked unit) Life to (((Picked unit) Life (Current)) * 2.0)

    Unit - Set (Picked unit) Maximum Life to (((Picked unit) Maximum Life (Current)) * 2.0)

    Unit - Set (Picked unit) Shields to (((Picked unit) Shields (Current)) * 2.0)

    Unit - Set (Picked unit) Maximum Shields to (((Picked unit) Maximum Shields (Current)) * 2.0)

    Posted in: Triggers
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    posted a message on Units are twice as hard?

    Hello sc2maoster community! Quick question. So what I want to do is make it so when player one and player 2 are in game, then the units owned by player 9 have twice the amount of life in the "p1 & p2 area". I used this trigger, thought it didn't work. if: (controller of player 1) == user. and (controller of player 2) == 2. Then: Pick all units in ( all units owned by player 9 with at most any amount blah blah blah blah blah) and do the current actions: modify life of picked unit by (picked unit) life x 2) and Modify picked unit maximum life by (picked unit) maximum life x 2) I did the same with shield and shield maximum. What did do wrong? Thanks!

    Posted in: Triggers
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    posted a message on random selection for melee maps?

    I thought of this awhile ago, and I thought it would be neat for those people who are good with 2 races but don't like one, or something of the sorts, to be able to pick and chose their random. So, you'd be able to have your rrandom pick between zerg and ran, ran and toss, or toss and zerg. I thought it would be neat.

    Posted in: General Chat
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    posted a message on How to drain life

    You were very well correct with the damage thing. So in the beginning, the waves die in one shot. Then, when a wave with shields came, it hurt them 5 shield. Then, when the next waves came, it hurt them by around 2000. The numbers were all over. So I have few more questions. Thanks for all of the support by the way. So, what do I do for the maximum and current if I want it to hurt 5%? I put 5 in for both, though with these wacky damages, I'm not sure if they're correct. And 2nd, what do I do to make it so if the enemies have shield, it hurts the shield by 5%, and if they have life, then they hurt the life by 5%?

    Posted in: Data
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    posted a message on How to drain life

    Thanks, I got it to work. Do you know, by any chance, how to make it hurt say 5% of the units life per second?

    Posted in: Data
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    posted a message on How to drain life

    Hello sc2mapster community! Another question for yall. I'm working with auras now, and I was wondering how to make an aura hurt 100 damage per second when the enemies units are in a 12 radius. I have the aura set up, so I just need to know how to make the enemies inside the radius to get effected. Oh, and if I could learn how to make it ignore targets armor, that would be great too. Thanks!

    Posted in: Data
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    posted a message on Community Project #2- Brainstorming/Design Thread

    Perhaps, just throwing an idea out there, that when the hauler gets close to the edge of a cliff or something, and there's space or water there, then it can do a blink type thing? Or maybe, when it reaches space, just to be cool, it shoots rockets out from under it, making it look like it's floating over the space?

    Posted in: Project Workplace
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    posted a message on TD Map Reviews

    @PrimemoverZC: Go

    I really like meme td. It's interesting, and the races are unique. It also has some nice humor in it as well.

    Posted in: Map Review
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    posted a message on Community Project #2- Brainstorming/Design Thread

    @DrSuperEvil: Go

    Unique supply style? Genius! I love it. Also, will the supply structure require power?

    Posted in: Project Workplace
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    posted a message on Blitzkrieg Assault

    I third with the above post. I've played it a few months ago, and I still love the game. I don't see how it hasn't gotten found as a popular game yet. Good job ;D

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    @SoulFilcher: Go

    That is true, yes. It is a big structure. But if you know that you're going to use an autoharvester, then why place the town hall in the spot of where the auto harvester is supposed to be? What I'm trying to say is, it's all part of the strategy of this race.

    Posted in: Project Workplace
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    posted a message on making units autocast attack backward after attacking?

    A small splash? You mean splash damage?

    Posted in: Data
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    posted a message on SC Universe [NA Alpha Test]

    I'd be glad to help test. I love the starcraft universe type stuff. I've seen it around in mapster, but haven't seen many actually out in the NA region.

    Posted in: Project Workplace
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