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    posted a message on God vs Demon

    it does not need to have religious concepts. May it be just good vs evil, ot terran vs hybrid lord. Something like that.

    Also, rushing to attack demon you will earn a few $, but loose the cost of your troops, a total loose, and remember, the one that control the evil will earn money by destroying your troops too. The idea is that if you get the demon, you can attack your enemys while focusing on eco. The other players can focus on blessing their forces hoping they last long enought to make their troops so strenght that they can do more money by attacking than they cost, but this will take long, and evil may win. By the way, while your troops arent strong enough, better focus on eco than attacking evil.

    The concept is that you can give sacrifice to the evil, and give a reward by using his evil powers for the war, or pray god and receive their strenght.

    Posted in: Map Suggestions/Requests
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    posted a message on God vs Demon

    I'm not a mapper, but i have a great idea:

    8 players have a base in the corners and in between. Each player beggins with nexus, hive or terran headcuarters and some builders/collectros, and they have to build up their defenses as they want, In the middle of the map is a demon, a huge hybrid with big health, fast regen, armor,... and in each base, there is an altar. There you can give cristals or gas to god or evil, and there comes the originality of this map.

    If you give money to devil, and you are the one that gives the most money (there is a leadder board), then a drone in an island apart is created. In that small island there are 8 beacons representing player's base. if you move your drone to that base, the evil will go attack it. You get money by gathering and by doing damage (both minerals and gas), so attacking other players will give you money too.

    But if you give money to god, some random effect will affect your troops depending on how much money you give to god. This effects are increased HP, incresed damage, increased armour and increased regen rate.

    If another player gives more money to devil than a previous one, he will control the devil and the previous one will loose control. Giving money to god affects you no matter how much money other players give. stealth attacks are not allowed, so no transport for troops and no protoss gateways and no zerg nidus channels.

    Maybe other modifications can be done, but if i explained me well enought, i think you will get to understand this map.

    Do you want this idea to come true?

    Posted in: Map Suggestions/Requests
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    posted a message on Split TD

    WOW! I like a lot your map, even when i can hardly win a game.

    Anyhow, good piece of work. To do this map, you have to be very imaginative as us have to be to maze up. A-Amazing!!!

    But, if you care, i have a few suggestions that maybe interesting:

    1.- I will like if you add a vote in the beggining before dessigning maze for "clean map" mode, what means no checkpoints, no teletransport, no rocks, but a couple of damage multiplier spots, so players can show their habilitie to make units pass through that point as much time as possible... and 60 tower limit. From time to time, it will be nice to play that mode.

    2.- Speed towers: I will like that when generating the map, only red towers (speed aura towers) are generated, but you can upgrade them to green towers (slow aura towers) with a cost of 200 or something expensive. Then you can guess if making use of that tower upgrading it, or try to avoid it.

    3.- give a small random amount of gas in the beggining, from 0 to 3. Gas can be used to upgrade range of towers (range + 1) with LVL 1 range cost 1 gas, and LVL 2 2 gas cost, so you can only upgrade to range 9 when you get 3 gas at the beggining.

    Posted in: Project Workplace
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