Currently, not the whole map is visible. I would like vision range to be a considerable factor; you see only as far as your heroes and your mercenaries see. Thats why there could/probably should be items to extend the visual range somehow.
This might not be final, but I'd like to try it out.
Whats imbalanced with attack range changes? Well, it should not work with melee attacks for obvious reasons, but for ranged heroes it would not be that hard to find balanced numbers for increased range, I guess.
Well, I won't just recreate the HLW RoC items, but I can definitely pick up some of the concepts (well, Heart = HP and regen, Shield = Dmg Reduction and a Critical strike; nothing fancy about those concepts), but I would like the items to scale better; as mentioned you will be able to upgrade them.
So they are not only for the very late game and then suddenly incredibly powerful, but you can purchase most items earlier, with weaker effects and upgrade them later on.
Alright i see. I guess there is no harm with experimenting with vision.
But as for adding attack range for ranged units i think it will make it imbalanced since at the start or when ever the hero is able to obtain the attack range item, they will be able to harras/kill creeps from an unfair distance which will give ranged units a very distant advantage from melee creeps along with heroes. In hero line wars, when i play a ranged unit at the start and there are powerful creeps coming i just hit as many times as i can then before the creep/s can attack me i move back,hit,move back,hit,ect. If you increase the attack range it will make things too simple. IMO
Btw i hope you're not gonna add "buyable/upgradable" auras to creeps like in RoC. I have been playing RoC recently and my god the thorn aura on creeps is just.....eh. Its a very quick and imbalanced game changer.
Whats with the talk of "vision range"?
In Hero Line wars u are able to see the entire map.... are you guys referring to "Mr X's" attack range?
& if you are, would it make the game unbalanced since if you give increased vision to ranged units they wont have to worry about running into enemies and if you increase a melee units attack range, that just doesn't make sense.
I thought more along the lines of each race can only buy certain items. Like, a Zerg hero walks up, can buy what it allows him to buy, and can give it to someone else even if they aren't zerg, but they can't buy it themselves. They're allied with a zerg, so it could in theory work. (SC1: Lieutenant Duran worked with Kerrigan, went from Terran Infantry Armor to Zerg Carapace. What's to stop Kueken from having his "version" of Duran from having Terran Infantry Armor AND Zerg Carapace?)
Anyway, I'm sorta rambling again. Or it sure feels like it. But my point got across, right?
So in other words its useless.
I dont like that idea lol.
& it just adds more pointless work :S
no offense.
See Kueken, you have fans and plenty more obviously.
If you comment every now and then on this it will attract more people and support :)
You know, if you get the game running fairly well you might have some luck in getting Husky to advertise your game like he did with a few other custom games.
And this game used 2 b very popular on wc3, you know deep down inside that this game will b a big hit,but only if you let it.
Ohh of course you cant do all the testing by yourself.
That would be quite harsh but i know that this type of game will be alot less imbalanced than Dota.
Btw me and my mate always played Hero line wars....while others played it at least, the WC3 died out and now there are only Americans that played Dota on WC3 -_-.
I hope after you make some progress and release an updated alpha or beta version you will start working on more heroes, because i remember in the WC3 version there was like 20 lol :)
Man i cant wait for this!
The SC2 version of dota is soooo imbalanced its not funny. I dont find it fun at all, im glad that you will at least release this with a fair amount of everything done perfectly
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Alright i see. I guess there is no harm with experimenting with vision. But as for adding attack range for ranged units i think it will make it imbalanced since at the start or when ever the hero is able to obtain the attack range item, they will be able to harras/kill creeps from an unfair distance which will give ranged units a very distant advantage from melee creeps along with heroes. In hero line wars, when i play a ranged unit at the start and there are powerful creeps coming i just hit as many times as i can then before the creep/s can attack me i move back,hit,move back,hit,ect. If you increase the attack range it will make things too simple. IMO
Btw i hope you're not gonna add "buyable/upgradable" auras to creeps like in RoC. I have been playing RoC recently and my god the thorn aura on creeps is just.....eh. Its a very quick and imbalanced game changer.
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Whats with the talk of "vision range"? In Hero Line wars u are able to see the entire map.... are you guys referring to "Mr X's" attack range? & if you are, would it make the game unbalanced since if you give increased vision to ranged units they wont have to worry about running into enemies and if you increase a melee units attack range, that just doesn't make sense.
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So in other words its useless. I dont like that idea lol. & it just adds more pointless work :S no offense.
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See Kueken, you have fans and plenty more obviously. If you comment every now and then on this it will attract more people and support :) You know, if you get the game running fairly well you might have some luck in getting Husky to advertise your game like he did with a few other custom games. And this game used 2 b very popular on wc3, you know deep down inside that this game will b a big hit,but only if you let it.
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I havent heard a word fro the dev in ages. Did you give you man? :( An update would be nice, even if its about how youre going in life lol
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@Kueken531: Go
Ohh of course you cant do all the testing by yourself. That would be quite harsh but i know that this type of game will be alot less imbalanced than Dota. Btw me and my mate always played Hero line wars....while others played it at least, the WC3 died out and now there are only Americans that played Dota on WC3 -_-. I hope after you make some progress and release an updated alpha or beta version you will start working on more heroes, because i remember in the WC3 version there was like 20 lol :)
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@Kueken531: Go
Man i cant wait for this! The SC2 version of dota is soooo imbalanced its not funny. I dont find it fun at all, im glad that you will at least release this with a fair amount of everything done perfectly