this is a no-brainer, anything that will infringe copyright law will never be allowed by blizzard to be on their servers.
be sure to use self-made or legal free stuffs only on your maps.
each command is grouped per object, so for your civilian as it is a unit, you go find the kill command in the "unit" group, dialogue in "UI" group, etc.
I've begun creating my team-battle arena mod, i like to replace the unit-type of the killer unit when the target dies
problem is it seems that the replace.unit doubles/triples the unit count, i.e. zealot kills the zergling, zealot becomes 2 roaches, etc.
i dunno if the problem is with the unit.dies trigger or with the replace.unit
one more thing do you know how to increase supply count without placing supply depot, pylon, overlord.
1. on your builder unit, add the ability - probe build (probe)
2. after that, click on that ability you added. and click view, it will open up the ability properties
3. click abilities - click add button (green one) on the probe -build (probe), select a button, remove the requirements, and specify what unit to warp. ok
go back to builder unit and add new button to command card and select ability, probe build (prone), the button u selected on step 2.
test it. done this to spawn marauders, with scv build you can only select train marauders - resulting them being spawned on builder location and it takes
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What for?
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simple, change the model of the phoenix to viking :8)
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search for range actor in objects for example
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Add previous map as a map dependency, you can find it in the main menu
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edit the CC property and put a check in the "ignore placement blah blah blah"
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this is a no-brainer, anything that will infringe copyright law will never be allowed by blizzard to be on their servers. be sure to use self-made or legal free stuffs only on your maps.
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Doodads?
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create an actor of type range for this. you can check the sensor tower actor for example.
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Add your previous map as a dependency of the new map, then you get to use all your previous units.
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each command is grouped per object, so for your civilian as it is a unit, you go find the kill command in the "unit" group, dialogue in "UI" group, etc.
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Check the range actor of the tower under actor category
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Need help, how can I pick a random player out of a playergroup?
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I've begun creating my team-battle arena mod, i like to replace the unit-type of the killer unit when the target dies problem is it seems that the replace.unit doubles/triples the unit count, i.e. zealot kills the zergling, zealot becomes 2 roaches, etc.
i dunno if the problem is with the unit.dies trigger or with the replace.unit
one more thing do you know how to increase supply count without placing supply depot, pylon, overlord.
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1. on your builder unit, add the ability - probe build (probe)
2. after that, click on that ability you added. and click view, it will open up the ability properties
3. click abilities - click add button (green one) on the probe -build (probe), select a button, remove the requirements, and specify what unit to warp. ok
go back to builder unit and add new button to command card and select ability, probe build (prone), the button u selected on step 2.
test it. done this to spawn marauders, with scv build you can only select train marauders - resulting them being spawned on builder location and it takes
forever. i hope this helps :p
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try putting a stop or cancel button there in the submenu