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    posted a message on [Weapon] Custom weapon problem

    Well, at first, I didn't know that we could attach spine crawlers to a unit, and I haven't seen the leviathan at all. I more of wanted to do a vine whip attack, but I couldn't really think of any projectile that looked like it.

    Anyway, for now, I want to fix what I'm so close of finishing. I already have all the actors, missiles and stuff mentionned in the tutorial, I just don't know what might have gone wrong. Even trying to go compare the tutorial or even its map file and what I've done, I am unable to find the error.

    Posted in: Data
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    posted a message on [Weapon] Custom weapon problem

    Okay, I followed it, worked much better than the first attempt, and it goes closer to what I wished to do at first. I still have problems with it thought. I tried posting the question on the tutorial, but it seems no one answers the questions on the tutorial anymore, so I guess I'll have to ask it here.

    So, just like the tutorial, I've attached some Tentacles (Spine Crawler thingy, I think) to my Baneling. They show up correctly on my Baneling, they do damage like I want it, but there is one problem. The tentacles doesn't stretch to the target. Also, the unit doesn't produce any sound, from both the tentacle attacks and from death. Any idea what might be the causes?

    Posted in: Data
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    posted a message on [Data] The Uberlisk

    I think I can already answer some of Plejaren's problems. I've also had that white sphere problem. What I did is that I went to the unit's Actor, then I changed the first 5 Art - Model to the corresponding base unit (in my own case, Baneling). As for getting a unit from one map to another, I'd guess you can just Copy every related object and Paste them into your map.

    However, I'm also having the problem of Tentacles. They're attached correctly, they deal damage correctly, but they don't stretch and I don't know why. My Baneling also doesn't produce any sound, from both the tentacles' attacks and from death.

    Posted in: Tutorials
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    posted a message on [Weapon] Custom weapon problem

    I think I'll just follow that uberlisk tutorial. I feel like it will be much more complete than the previous tutorial I used. I'll edit if I still face problems.

    Posted in: Data
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    posted a message on [Weapon] Custom weapon problem

    Yeah, I guess that could be the reason. But, being new at editing, I have absolutely no idea if I've done it correctly. I've indeed added an actor for the attack, seems like it's linked correctly, but there's still nothing that happens. As for the launch missile to have a unit to shoot.... I tried looking for something like that, but I am unable to find anything.

    Posted in: Data
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    posted a message on [Weapon] Custom weapon problem

    Hello mappers.

    I'm entirely new to creating a map in the Galaxy Editor. I want to create a map that would look like some Final Fantasy map in the first Starcraft (with the Sephiroth song looping in the background), but featuring Pokemons instead. It would have been relatively simple, if only the editor wasn't that complicated.

    So, the main thing I need to do is to create custom units. There will be lot of them, I'm sure of it, I can't just modify the default units. Thus, I tried to start from the beginning: make a Bulbasaur. I want it to have the look of a Baneling and have it use a Hydralisk-like ranged attack. I tried following a tutorial found somewhere on this website, but when I tested the map, the attack would not do anything. The units (two bulbasaurs in enemy teams) would just face each others if they were in range and nothing more would happen.

    I tried multiple things to make that work, but nothing would change. Might you have an idea of what is preventing them from attacking?

    Posted in: Data
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