• 0

    posted a message on Trench Warfare!!

    That makes sense. I figured out that it's possible to combine regions so I got a complete region with all of the cliffs.

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    Is it possible to make a trigger that works on a certain height level? The cliffs aren't perfectly square or circular so the regions wouldn't work nicely. Unless you can combine regions to make odd shapes...

    I'm planning on finishing all the data editor stuff before i even try with triggers

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    honestly im lost with the triggers. the data editor makes sense but the triggers dont at all

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    the best option would be a buff that applies after a unit has been immobile on the cliff for several seconds which gives bonus damage and defense

    i'm going to look at the lava effect thing. i think just looking at examples will help me out a lot

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    ok thanks. What about the bonus to attack? Would i have to write the trigger for a region or could i have it just be on a certain height level. so height X gives bonus while height A doesn't

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    i dont know how to do most of that stuff... mostly the blind attacking. triggers seem overwhelming as well (i havent really tried though) but i am getting more familiar with the data editor

    i was messing around with the data editor and i made a giant marine who's attack is that of siege tank in siege mode except the impact produces a mini nuke explosion :)

    i dont even know how to set the whole map to full vision

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    one more game mechanic question. I have thought of two options for how the trenches could work

    the first is full vision of the map and units on the cliffs get an attack and/or defense bonus

    or units need to get vision of the cliff before they can attack. this can be done through the use of abilities such as a flare. units on the cliff would still get an attack bonus.

    What do you guys think

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    how can it be fixed

    edit: i looked around the forums and found out how

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    yeah. i have a marine, ghost, marauder, and tank. Im trying to make a mortar unit but i cant get it to use an actor... (its just a white hemisphere)

    I'll give all the units different abilities to counter

    This is actually pretty fun. I like messing with the data editor :)

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    yes maybe scratch the bonus mineral thing.

    So your saying there should be 5 units or so, each with their own abilities? so... -infantry -artillery -tactical (i like this better) the basic unit would be the marine, then a sniper(ghost), cannon(siege tank), maybe a mortar unit where i would change the weapon of a marine

    Posted in: Team Recruitment
  • 0

    posted a message on train time

    nevermind. i figured it out

    Posted in: Data
  • 0

    posted a message on train time

    how do i remove the time it takes for a bunker to train a marine so i get it instantly?

    Posted in: Data
  • 0

    posted a message on Trench Warfare!!

    Yes. I was going to give a bonus to minerals for owning a trench. The bonus damage is a good idea.

    Im sorting through possible unit candidates which i placed into three categories. Im planning on doing some testing on them to balance everything out before i make all of the map stuff. I plan to have three spawning buildings where u can purchase units (some you would have to purchase an upgrade to be able to use)

    Light units -marine -marauder -ghost -zergling -baneling -hydralisk -zealot

    heavy units -immortal -colossus -siege tank -ultralisk -archon -thor

    tactical units -infestor -overseer -reaper -stalker -medic -high templar -medivac -observer

    I want there to be some sort of unit triangle where each unit has a disadvantage and an advantage. (if i have to make it or its already built into the game) What are your thoughts on these units? Like if they fit in that category or fit at all in the game

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    That was my thoughts exactly. Thanks for the advice. I appreciate it

    Posted in: Team Recruitment
  • 0

    posted a message on Trench Warfare!!

    Ok I think I'm going to do it myself. (I kinda want to actually) I think I can do most of it in the data editor except the mineral bounty. The data editor seems pretty straight forward. It will be a challenge. I hope it turns out well.

    Posted in: Team Recruitment
  • To post a comment, please or register a new account.