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    posted a message on Hostile Planet (Now out of Beta!)

    I don't know if all the special units have the same hotkeys, but when I tried playing merc I realized the drone has the same hotkey as the artilery, which is both A. Pretty minor. Haven't really had a chance to play this map much so I haven't really noticed anything else yet.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    It was the ramp at the top right. If I remember correctly, there's 2 ramps on each side of the inner part right?

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I haven't encountered this before, so it's the first time it's happened. I started a game where the dropship dropped my scv and commander onto a ramp... the command beacon couldn't be built where they were dropped off. One of the scvs just wandered away... My guess is from trying to find a place to build the command beacon... it wandered into the narrow valley between the inner and outer parts though so it never wouldn't found a place to build there.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I played the cyber com for the first time today and I noticed there's a bug with the special ability. According to the description, it says you can get it once every 2 levels. However, the way it works is that you can get one level in it at the start, but you cannot get it to level 2 until your commander hits lvl 5. After level 5, you can get it straight to lvl 4. I also noticed that exp is split among your units, so if you have a lot of tacticians then your commander gets less exp than he normally would. Just wondering if this is correct or if my commanders are gaining exp at different rates.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Oh okay. That would explain the picture of the aircraft. I've never used air strike before, so I've never noticed the rapiers.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    There's an research that I've been confused about for awhile now. It is supposed to upgrade rapiers into MKII (If i remember the description correctly). It mentions something about support changing from 60 secs to 90 secs. What unit does this upgrade effect? I know that the auto turrets upgrade into MKII but this doesn't seem to match the description. Do you mind clearing that up?

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Sigh. So I got to level 8, started a new game... and i'm back at level 1. There goes all that work down the drain. I guess that's it for me for this map.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Hard mode on standard day doesn't let you get past day 0 either. Countdown gets to 0 and then nothing happens.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Yeah, heavy weapons are assigned to the hotkey C (they cost 40). I'm referring to the armored soldiers that cost 15 and upgrade into rangers.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    There's a bug regarding the ability points of the special ops ghost commander. My commander is currently level 4 but every time I start a new game, I only have 2 ability points that I can add. Not really sure if it applies to the other new commander or not since I haven't played him. Is it possible to repair or heal your scvs (engineers)? The technicians can't repair them and medics don't heal them. Also, your armored weapons and emergency ammo both have the hotkey V at the command beacon. Any chance you can change one of those hotkeys?

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    So it seems that the ghosts (spies) no longer attack units that aren't basic. If you intentionally added this feature to discourage players from using ghosts, you should add something to their description so people know not to mass produce them. Also, now that you've changed the income of command beacons to be 3, you should adjust the description to reflect this since it still says 5. As of right now, it costs 30 to upgrade the basic marines and they barely gain hp or damage. Is there a reason why they are so expensive to upgrade? I recall reading somewhere that you get a good amount of xp if you beat hard mode (maybe I'm remembering wrong). It doesn't seem like you get any extra experience since I was barely able to get to level 2 after beating a game on hard (I started the game with half of the commander's level completed already).

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I'm not sure if this is a bug or not, but I feel like it's not intentional. I was playing hard mode and I had built radar sensors at the four ramps that enemies generally use to get to the center of the city. Well, I noticed that there weren't many natives going to the center where my base were and based on where all the red dots were moving, it seems as though the natives were gathering somewhere outside along the edge. After each day, the amount of lag increased, so I sent some troops to do some exploring to see where all the natives were going. It turns out that they all gathered at the lower left corner for some reason... there were well over 500 natives there, not really sure how many exactly. My units were killed and the units just stuck around the corner till daylight and then burrowed. I'm not sure why they all gathered there and did nothing.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I was wondering, does your commander exp reset each time you patch the game? It seems like everytime I come back after a break I'm back at lvl 1.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I think I figured out why the ghost units (the ones that cost 12 minerals) are dying in the bunker. I believe they have splash damage? I accidentally told them to attack the building they stood next to instead of the burrowed units and half of them died right away while the remaining ones all suffered damaged. It would appear that when they are in the bunker and the units are attacking it, their damage splashes and kills the units in the bunker. This is just a guess though cause it doesn't say anywhere in the description that they have splash damage.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I don't believe the problem I'm having with garrisoned units is against the Brood Lord. In day 1 during the very first wave against the regular infested units, my ghosts who are in the bunkers will all die and then the bunker gets destroyed afterwards. This game used to be playable solo but not anymore. During day 1, you get probably over 100 units that come attack you and they do I think 20-30 damage each? Yeah... once they get to your units everything just drops like flies cause they all die in 3-4 hits. Even when I spend all my money during the beginning getting just units and supply depots for ammo, I can't survive past day 2. This explains why so many people leave early on in the game. Also, I managed to win a game, miraculously, and the exp for the commander didn't save. The map is kind of fun, but with the amount of bugs in it right now it's just frustrating.

    Posted in: Map Feedback
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