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    posted a message on Community Map-Creation Challenge/Contest (Possibility)

    My plan would be to run the event in a stepwise fashion, and at the end of each "step," all developments will be compiled into one functional map that all developers could download and build on for the following step. Since most information will be held on a single file at all times, the rest will be simple copy and paste - allowing a functional flow of development.

    For example, "step one" may include a large amount of terraining; whereas a subsequent step will have triggers for placing/arranging units at the starting locations of those existing battlefields.

    Posted in: Miscellaneous Development
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    posted a message on Community Map-Creation Challenge/Contest (Possibility)

    Post will be up for one week fishing for interest. After that, it will be removed.

    Posted in: Miscellaneous Development
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    posted a message on Community Map-Creation Challenge/Contest (Possibility)

    Hey All,

    I'm a closet nerd and doctorate student, completely incapable of turning my map into a reality. However, the ongoing terrain, data, and trigger exercises have given me an idea – a community mapping challenge with prizes! Rather than accept submissions for submissions sake, this project will give specific periodic challenges to the community and use it's submissions to create an entirely new map from the base up.

    In addition to using these submissions to create the map, each submission that is used will earn points for the submitting party in one of the following areas: Trigger, Data, or Presentation (Terraining, Graphical, etc.). The individual with the greatest point value in each (hopefully representative of their overall contribution in that area) will receive a small monetary prize ($20). These prizes will not be mutually exclusive, meaning a single individual could win all three ($60) or three individuals could each win a single prize. All submitting parties who's work is used will be featured in the map credits with the contest winner's names featured in bold.

    Hopefully this event will bring the community together and show its combined abilities. This project will not be launched unless this post gains substantial support from the community and a thumbs up from the moderators. IF YOU WANT THIS CONTEST TO EXIST, PLEASE VOICE YOUR SUPPORT.

    The map I would like to create would be a multiplayer tactical RPG using the following basic format:

    1. 10-14 players join game.
    2. Each player either loads or creates new file.
      1. new players select a race and "leader" unit.
      2. loading players will load previously saved leader/army compositions.
    3. Players matched (in game) against the best suited opponent and set on an isolated battlefield.
    4. Battle will be turn based following a timer.
      1. every X seconds, player turn will change.
      2. Upon player turn change, units with energy will gain x energy, units with shields will gain x shields, Zerg units will gain x life.
      3. per turn, player will be able to make 1 move per unit, possibly multiple for leader units (see below).
    5. Upon completion of a battle:
      1. Victory:
        1. Player's "leader" will gain a level, allowing the use of additional abilities or additional actions per turn.
        2. Players who have not reached the maximum level will be awarded a bounty based on opposing army size, slightly modified by win loss ratio.
        3. Players will be given a chance to purchase units for their army.
        4. Players will be given the option or saving, or re-saving pre-battle state without penalty.
      2. Defeat:
        1. Players will be penalized with forced save of loss, slightly effecting future bounties.
        2. Players will be given the chance to purchase units to add to their army with previously earned funds.
        3. Players will be given the chance to save their new army.
    6. Repeat.

    TLDR: I will be hosting a mapping contest with small monetary prizes if enough interest is raised. The end goal of the contest will be to bring community members together to make a multiplayer tactical RPG. Please voice your support or questions if interested.

    Posted in: Miscellaneous Development
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    posted a message on Exporting Text

    I have reason to export a text/data file from SC2 as a part of a map I am creating. This would be based on data collected during the map's progression. Is this possible?

    Posted in: Triggers
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    posted a message on [Tutorial] Lagless WASD System using Data Editor

    Just as an update - substituting a unit facing offset into this data-based method works, but only for forward movement. Using other directions makes the unit spin continually until the order ends, at which point the unit will move in a random direction. Some other adjustments might fix this. Lucky for me I only needed the unit to move forward.

    Posted in: Tutorials
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    posted a message on [Tutorial] Lagless WASD System using Data Editor

    Thanks man, I appreciate you digging that up for me. I'll try putting it to use after Christmas.

    Posted in: Tutorials
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    posted a message on [Tutorial] Lagless WASD System using Data Editor

    Thanks for the quick reply. I spent a half hour or so trying to do just that and for some reason just couldn't figure it out. If the persistent effect could refer to points relative to unit facing, everything else would just fall into place. Doesn't seem possible, though. Either that or I'm blind.

    Posted in: Tutorials
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    posted a message on [Tutorial] Lagless WASD System using Data Editor

    Bumping up an old topic.

    Has anyone been able to recreate this in an angular fashion, based on unit facing? I'm a novice, but I can't seem to create a permanent to target based on casting unit's facing or deviations of that. If anyone could help me do that - or help me with a surrogate - I would appreciate it. I'm looking to stick with data-driven so that I can easily use different movement schemes for different units.

    Posted in: Tutorials
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