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    posted a message on Dependencies and data.

    So, I have Maverck's BW mod as a dependency for my SC1 remake. However, I need to modify data for each map. I'm wondering if, by modifying data for a certain map, does it modify the mod set as the dependency? I just want to be sure, otherwise this could become difficult.

    Posted in: Data
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    posted a message on Nazi Zombies with TPV - - Looking for partners to make

    @OutsiderXE: Go

    TPV has worked in some maps in the past, as long as you limit it to 3 players and use low graphics settings, there shouldn't be huge lag issues.

    I'm interested in seeing how you do the barriers. Are you going to use beacons attached to triggers, or have character abilities? either way, I'm very interested in seeing what you do with this project.

    Posted in: Project Workplace
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    posted a message on Where are they?

    I know it's possible to get them in your map, but I can't find the Odin, Helios, A.R.E.S, or any other campaign unit anywhere. How do I get these units?

    Posted in: Data
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    posted a message on Hero Making Issue

    I managed to find the problem. When I copied the actors and associated them with the unit, it listed the model for the unit as "ShieldBreaker", which the editor had no model for. So I changed the value back to immortal, now I can see my hero. Thank you for your help.

    Posted in: Data
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    posted a message on Hero Making Issue

    I started making my first map a couple days ago, and I've been trying to make an immortal hero. Only, it refuses to show up. I went to actors, made a copy of the immortal actors, and changed the unitName to Shield Breaker, which is the hero's name. Still, it refuses to show up. Any suggestions?

    Edit: comparing the actor list, the copied version of the immortal doesn't have the actor listed as "immortal" or even an actor listed as "immortal copy", where the original has the one listed as "immortal". Is there a reason for this?

    Posted in: Data
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