I have already taken all the necessary models from WoW to create a High Heavens: Gardens of Hope terrain showcase map as promised. I have found replacements for the terrain textures in the editor, but if you can finish your terrain texture set, it will look 10X more beautiful.
If you mean maximum amount of any doodads you can place in your map, well there is none. You can add how many doodads you want but it will have performance problems.
Hi, may I request the "coilfang_floor_light.m3" doodad, please? I have tried to take it myself but, strangely, the editor crashes every time. I have also tried older version of the exporter but it still crashes.
I like how you have implemented these: protoss summoning circle, flower pots, stairs, the way you added the statues + vines.
The map is inspiring and gives the feeling of a 'Jungle Temple Run'.
What doesn't really do good for this jungle themed map are the lava objects placed at the bottom of the map. They should be removed or add more of them to strengthen the feeling, otherwise it ruins the aspect of that place.
Those banshee wings, if I am not mistaken, can be found in a toolbox which had many model parts from different unit models. The toolbox is somewhere on SC2Mapster :S I just forgot the keyword for searching it...
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Using any Blizzard asset is not forbidden as long as you use them in another Blizzard game.
+Ark+
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Here you go...
This is the Protoss 'Valhalla'. ( where the fallen heroes go )
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Here we go...
A human town within a crystal ball toy. Have fun playing with it!
+Ark+
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@xcorbo: Go
I have already taken all the necessary models from WoW to create a High Heavens: Gardens of Hope terrain showcase map as promised. I have found replacements for the terrain textures in the editor, but if you can finish your terrain texture set, it will look 10X more beautiful.
Thank you :}.
+Ark+
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If you mean maximum amount of any doodads you can place in your map, well there is none. You can add how many doodads you want but it will have performance problems.
+Ark+
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Here you go ... this place is nowhere - between realities - in infinity and space - . The map is 100% path-able and you can play on it :}
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Hi, may I request the "coilfang_floor_light.m3" doodad, please? I have tried to take it myself but, strangely, the editor crashes every time. I have also tried older version of the exporter but it still crashes.
I hope it works for you.
+Ark+
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OH MY GOD! Thank you so much for taking it in consideration <3 <3 !!
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This is what happens when a volcano erupts in a very peaceful forest land.... I had to take many photos to capture the key places in this map.
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Nice map you have there!
I like how you have implemented these: protoss summoning circle, flower pots, stairs, the way you added the statues + vines.
The map is inspiring and gives the feeling of a 'Jungle Temple Run'.
What doesn't really do good for this jungle themed map are the lava objects placed at the bottom of the map. They should be removed or add more of them to strengthen the feeling, otherwise it ruins the aspect of that place.
+Ark+
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"i HAVE not created a map before so i hope this map will be good. anyway it is just about infecting."
I lol'd @ that...
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You can just run the repair.exe tool in your "StarCraft II\Support\" directory? Better than re-installing the full game.
I wish you the best,
†Ark†
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@SheogorathSC: Go
Oh. Well he forgot 'box' ; anyway, I know there is a cloud-like skybox but strangely, in my editor it does not work.
@Mozared: Go
Those banshee wings, if I am not mistaken, can be found in a toolbox which had many model parts from different unit models. The toolbox is somewhere on SC2Mapster :S I just forgot the keyword for searching it...
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@Dragoneles: Go
The whole place is in the sky...
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I bring to you the floating isles where Xel'Naga meditated before they shaped the Protoss...