Here is a typical Terran expedition throughout a Zerus jungle.
They have found a Xel' Naga site, but something lurks behind all this dense vegetation and it might have a great meal today ;}.
What it needs now is a grapple/hook that comes from the upper Khaydarin crystal and orientated onto the grid.
I've been following this page for some time, and I have to say now that you're doing a great job with improving the SC1-to-SC2 model assets.
You really have talent for this voice acting! Those sounds are very similar to the Brood-War ones, and some of them are even better. ( I enjoyed all the Protoss voices - I am a Protoss fan - )
I suggest you add a Khaydarin crystal in the middle of the shield battery. That's present in the sc1 sprite.
Also, the citadel of Adun is floating above the ground. It is a meditation center.
Beautiful models so far! You should showcase your Xel'Naga gas extractor here too! :)
HOTS has added new mechanics and gameplay changes that are a must for the Starcraft II melee.
If you wish to create an arcade type map, you may only use WoL as dependency as long as you don't need the ones from HOTS.
For maps like Fastest Map Possible, which are about extreme (and fun) melee gameplay, there should be two versions: one for WoL ( which already exists ) and one for HOTS, because it will improve its gameplay/graphics/mechanics + add the new units.
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@DeltaCadimus: Go
To Terraining and beyond!
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@Scbroodsc2: Go @joecab: Go
I would give him a 10 for the imagination. But this WTE is about expeditions...
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Hello!
Here is a typical Terran expedition throughout a Zerus jungle. They have found a Xel' Naga site, but something lurks behind all this dense vegetation and it might have a great meal today ;}.
+Ark+
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@Cacho56: Go
What it needs now is a grapple/hook that comes from the upper Khaydarin crystal and orientated onto the grid. I've been following this page for some time, and I have to say now that you're doing a great job with improving the SC1-to-SC2 model assets.
Keep up the good work, Cacho!
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@joecab: Go
I share your feeling bro'..
joecab, what you have there is badass.
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You may imagine whatever Protoss ship you want from this installation.
For me, it is the inside of a Protoss Nexus. - I have used Daelaam Ark textures only - It has resource deposits for minerals and vespene too!
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SCLegacy website is down for some time. Some of the links can't be played anymore T_T....
... or is it just my Internet region's fault?
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@Delphinium1987: Go
Is there any possibility to release this map on EU as well?
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Gradius! This is amazing!
You really have talent for this voice acting! Those sounds are very similar to the Brood-War ones, and some of them are even better. ( I enjoyed all the Protoss voices - I am a Protoss fan - )
Good job! :) and please do keep this up xD!
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Hello.
Might I delight you with a screenshot of Stormwind at night? ^_^
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Hey Kailniris!
I suggest you add a Khaydarin crystal in the middle of the shield battery. That's present in the sc1 sprite. Also, the citadel of Adun is floating above the ground. It is a meditation center.
Beautiful models so far! You should showcase your Xel'Naga gas extractor here too! :)
+Ark+
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W00W!
This is amazing! the tileset is EPIC! So much ancient color .... it even sings by itself!
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@TwoDie: Go
HOTS has added new mechanics and gameplay changes that are a must for the Starcraft II melee.
If you wish to create an arcade type map, you may only use WoL as dependency as long as you don't need the ones from HOTS.
For maps like Fastest Map Possible, which are about extreme (and fun) melee gameplay, there should be two versions: one for WoL ( which already exists ) and one for HOTS, because it will improve its gameplay/graphics/mechanics + add the new units.
+Ark+
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@TheAlmaity: Go
Your comments are build upon wisdom!
I like the way you think and agree with your statements.
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@SGTMeowmers9: Go
I'll leave you to decide.
@Totservis: Go
Nice starting video you have there!
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