Strafe weapon else a buff that applies a constant force behind it.
Thanks. Trying to create an apply force effect triggered by a persistent buff. It works, sort of. But it pushes the unit south no matter what I choose for the Target: Location. I suppose I'll need an Effect to assign the Target Location. But I'm not sure how to go about setting this up. Ideally, the force would originate 180 degrees directly behind the facing value of the unit.
Hello,
does anyone know if there is a way to create a mover for a standard flying unit that causes the unit to fly continuously.
Meaning, when the unit reaches it's target point, it just keeps on going.
I know I can do this with triggers; I already have, actually. I'd just prefer to use movers or some other data trick.
UI - Display (Text((FUNCTION))) for (All players) to Subtitle area
Buutttt....I don't know how to use functions.
Do I have to make my own for this purpose?
I'm not asking for a crazy tutorial (though a link to a tutorial would be nice), but what exactly do you fill into the User Type, Instance, and Field fields:
UI - Display (User Data (User Type, Instance, Field, 1)) for (All players) to Subtitle area
Do I even use "User Data (User Type)"? Or one of the other functions:
"User Data (Game Link)", "User Type from Reference", or "Convert String to Game Link"?
No, wait!
I still don't understand.
Well, I understand what a player handle is, x-s2-x-etc.
But I don't understand how to discover what my handle is.
Because all I am able to display is my player name, Gryffin.
I don't understand how to display my player handle.
Anyone?
Hello, I am trying to adjust the details of a follow camera. I have created a custom camera and messed with properties. Likewise messing with properties in the trigger editor. However, I have been unable to adjust a camera that has been ordered to follow a unit. It seems that once a camera has been ordered to follow a unit [group], then it is locked and unadjustable. My goal is to have the camera follow the unit, but not be centered on the unit, but rather to be offset, so that the unit is at one edge of the camera.
Hello,
I am trying to adjust the details of a follow camera.
I have created a custom camera and messed with properties. Likewise messing with properties in the trigger editor.
However, I have been unable to adjust a camera that has been ordered to follow a unit.
It seems that once a camera has been ordered to follow a unit [group], then it is locked and unadjustable.
My goal is to have the camera follow the unit, but not be centered on the unit, but rather to be offset, so that the unit is at one edge of the camera.
Maybe this should be in the trigger board; I don't know. But has anyone tried this?
Like Kueken said, make the Weapon's "Launch Effect" field a Set Effect. The Set Effect should have two "Launch Effects" in its Set. Each Launch Effect will have its own Actor. Since the Set Effect is the Weapon's Launch Effect, the projectiles from each arm will launch simultaneously.
Hello,
I've run into a few models that I believe are unselectable.
For one, I haven't been able to find any "FX" Model that you can select in-game, such as the Missile Turret Projectile.
Another example: ToxicGasCloud (Unnamed).
I've tried messing with the scale and selection fields for the Model, but without any luck.
I'm fairly positive this has nothing to do with the Actor nor Unit, but is actually an issue of the Model itself.
Could someone please try messing with the ToxicGasCloud, and see if you can make it selectable in-game.
P.S. I'm aware I can make another unit and use the Model as a ModelAddition, but I want to first discover if the Model is selectable on its own.
Figured it out!!!!!!
Thank you so much, Kueken. You were able to find the ONE field that I could not that made the entire thing work.
The Key? The Attack Actor has a field called "Actor - Action Flags". You must check the flag "Launch Force Site."
And that's the one thing I've been missing this entire time.
Thanks again both you. I am about a million times happier right now than I was more recently.
Except that The Agency was canceled.
Sign the Petition!
http://www.thepetitionsite.com/1/savetheagency/
0
Riiight. But how do I tell it to target behind the unit? Thanks again.
0
Thanks for the suggestion. Tried it, but I'm not seeing any result.
Thanks. Trying to create an apply force effect triggered by a persistent buff. It works, sort of. But it pushes the unit south no matter what I choose for the Target: Location. I suppose I'll need an Effect to assign the Target Location. But I'm not sure how to go about setting this up. Ideally, the force would originate 180 degrees directly behind the facing value of the unit.
0
Hello, does anyone know if there is a way to create a mover for a standard flying unit that causes the unit to fly continuously. Meaning, when the unit reaches it's target point, it just keeps on going. I know I can do this with triggers; I already have, actually. I'd just prefer to use movers or some other data trick.
Thank you.
0
This works perfectly! Thank you very much for your help.
0
@zeldarules28: Go
Okay, thanks. That I understand.
UI - Display (Text((FUNCTION))) for (All players) to Subtitle area
Buutttt....I don't know how to use functions. Do I have to make my own for this purpose?
I'm not asking for a crazy tutorial (though a link to a tutorial would be nice),
but what exactly do you fill into the User Type, Instance, and Field fields:
UI - Display (User Data (User Type, Instance, Field, 1)) for (All players) to Subtitle area
Do I even use "User Data (User Type)"?
Or one of the other functions:
"User Data (Game Link)", "User Type from Reference", or "Convert String to Game Link"?
Thank you.
0
@Fuglypump: Go
No, wait! I still don't understand. Well, I understand what a player handle is, x-s2-x-etc. But I don't understand how to discover what my handle is. Because all I am able to display is my player name, Gryffin. I don't understand how to display my player handle. Anyone?
0
Boost.
0
Bump.
0
Hello, I am trying to adjust the details of a follow camera. I have created a custom camera and messed with properties. Likewise messing with properties in the trigger editor. However, I have been unable to adjust a camera that has been ordered to follow a unit. It seems that once a camera has been ordered to follow a unit [group], then it is locked and unadjustable. My goal is to have the camera follow the unit, but not be centered on the unit, but rather to be offset, so that the unit is at one edge of the camera.
0
Hello, I am trying to adjust the details of a follow camera. I have created a custom camera and messed with properties. Likewise messing with properties in the trigger editor. However, I have been unable to adjust a camera that has been ordered to follow a unit. It seems that once a camera has been ordered to follow a unit [group], then it is locked and unadjustable. My goal is to have the camera follow the unit, but not be centered on the unit, but rather to be offset, so that the unit is at one edge of the camera. Maybe this should be in the trigger board; I don't know. But has anyone tried this?
0
Is it possible to change the Editor's display and text language to Spanish?
0
Like Kueken said, make the Weapon's "Launch Effect" field a Set Effect. The Set Effect should have two "Launch Effects" in its Set. Each Launch Effect will have its own Actor. Since the Set Effect is the Weapon's Launch Effect, the projectiles from each arm will launch simultaneously.
0
@GryphonMane: Go
Anyone test this out?
0
Hello, I've run into a few models that I believe are unselectable. For one, I haven't been able to find any "FX" Model that you can select in-game, such as the Missile Turret Projectile. Another example: ToxicGasCloud (Unnamed). I've tried messing with the scale and selection fields for the Model, but without any luck. I'm fairly positive this has nothing to do with the Actor nor Unit, but is actually an issue of the Model itself. Could someone please try messing with the ToxicGasCloud, and see if you can make it selectable in-game. P.S. I'm aware I can make another unit and use the Model as a ModelAddition, but I want to first discover if the Model is selectable on its own.
Thanks much.
0
@Kueken531: Go
Figured it out!!!!!! Thank you so much, Kueken. You were able to find the ONE field that I could not that made the entire thing work. The Key? The Attack Actor has a field called "Actor - Action Flags". You must check the flag "Launch Force Site." And that's the one thing I've been missing this entire time. Thanks again both you. I am about a million times happier right now than I was more recently. Except that The Agency was canceled. Sign the Petition! http://www.thepetitionsite.com/1/savetheagency/