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    posted a message on VoidCraft

    Ok played it a lot now, here are my thoughts: The Laserlance is still very effective, but the new master of the battlefield seems to be a carrier ship. with a fleet of fighers you can kill your enemy without him seeing you. I don't know if it is too strong though. i think lots of point defense could help against it, but its rare. Still, i think an optional gamemode with respawn enabled would be nice, just for a test how that plays.

    Posted in: Project Workplace
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    posted a message on VoidCraft

    Ok! Yeah..i keep that secret... ;) Would Respawn be an option maybe for further versions? Games only last a few minutes until one team has lost their ships.

    Posted in: Project Workplace
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    posted a message on VoidCraft

    Hey i just discovered it is online again on EU and played some rounds now. I like the new stuff very much but: The spinal Laserlance of the battlecruiser does WAY TOO MUCH damage. Right now it kills another ship in less than 10 seconds right after the beginning, all the other weapons are nothing against that!!! PLEASE fix that asap...if im wrong tell me!

    Posted in: Project Workplace
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    posted a message on VoidCraft

    @Eiviyn:

    Can you think of any possible reason why the map was taken off? I can only think of Blizzard banning it, but no reason why they should do it.
    Is there a way for you to reupload it make it avaiable again somehow?

    Posted in: Project Workplace
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    posted a message on VoidCraft

    Just registered to give some feedback. HI! :)
    I like the map very much, played it a lot until today, because it suddenly is not possible anymore to play it, when will it be up again?
    Ok here the feedback:
    -Are the shield-rechargers meant to work on your own ship? You can just build some of them and keep refreshing your shields.
    -How to target modules? havent figured that out yet.
    -The map is so quiet, i think we should still hear the sounds a little when zoomed out.
    -At the beginning it seems that those who find a nice quiet farming spot will be too strong later: maybe add a little baseincome and decrease income from farming fighters a little. When you just buy 2 big turrets at the beginning, you are screwed and will only get some
    credits by your standard fighters.
    -maybe 1 or 2 (or more) different baseturrets would give the game the diversity it needs. Im thinking of different turrets like lasercannons, railguns, or beamweapons that need to charge and fire huge damage at a single target.
    -When you activate harder shields when you need it, it nearly always leads to your destruction because of the inability to move.
    -More livesavers, dunno abilitys that can bring you out of combat...maybe a blink-ability that warps you a little forward or a short invisibility with a huge cooldown.

    Just some ideas...i may getting more later.

    Posted in: Project Workplace
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