I'll work on something tomorrow, when my Chem exam is over. Then I have a software exam on the day/the day before the next WTE, and then it's off to Europe with me!
I loved your bonus post, Phail. Seriously, it's been 2 years and I have yet to see a bad Zerus terrain. The best ones are ones with the skygeirr/char platform cliffs. They're lovely for labs/installations on top of jungles.
And that mar sara canyon. Damn. The first post, I was kinda like "meh yeah it's a start" but I the updates were brilliant.
Just a tip, you can get rid of the ugly rippling on the mar sara textures with some easy data editing.
Go into Data, open a new tab (Edit Art and Sound Data > Textures), and then find the name of the mar sara textures.
Find the "height map" field on the right box area, and then in the table cell in the next column, right click > reset to parent value > (whatever the it says, too long for my to type up)
Edit: Here's more on what I was working on last week.
I don't like the pit, I'll probably kill it later.
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I'll work on something tomorrow, when my Chem exam is over. Then I have a software exam on the day/the day before the next WTE, and then it's off to Europe with me!
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Hey, it's winter here!
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If I didn't have a physics exam on Wednesday, I'd be submitting to this one.
Alas.
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Oooh, I have an idea for this!
Damn, I have mid-yearly exams coming up though
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Great stuff you've got there mate!
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Da! At last, the revolutsiya rises! We will reclaim nashe zavody! Fabryki belong to proletariat! Kill the bourgeois!
Vstavay, komrady!
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Mathematically, it doesn't break the rules. 50:200 = 100:400 = 1:4
So if all doodads were size 1 and the artifact doodad was size 4, it would still be within the rules.
Well, as long as we ignore the cliffs, textures, and water of course.
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@ThePhail: Go
Where'd you get it :o
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I loved your bonus post, Phail. Seriously, it's been 2 years and I have yet to see a bad Zerus terrain. The best ones are ones with the skygeirr/char platform cliffs. They're lovely for labs/installations on top of jungles.
And that mar sara canyon. Damn. The first post, I was kinda like "meh yeah it's a start" but I the updates were brilliant.
Just a tip, you can get rid of the ugly rippling on the mar sara textures with some easy data editing.
Go into Data, open a new tab (Edit Art and Sound Data > Textures), and then find the name of the mar sara textures.
Find the "height map" field on the right box area, and then in the table cell in the next column, right click > reset to parent value > (whatever the it says, too long for my to type up)
Edit: Here's more on what I was working on last week.
I don't like the pit, I'll probably kill it later.
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Those textures are actually really cool and could work well with some Daelaam Ark textures.
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We could possibly have a WTE on using the train doodads for non train purposes, or something.
Anyway WIP that illustrates what it feels like right now in Sydney.
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Another week blease!
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I concur! That is an excellent bridge!
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Right game wrong area!
But what's that thing behind the missile silo...?
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@sgtnoobkilla: Go
Ding ding ding, someone knows what the answer is :D