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    posted a message on Displaying multiple lines of text on a dialog button

    @ctccromer: Go

    SO; When will we see an example screenshot of your progress; Ya know - Our helping has a price, best paid in screenshots :)

    Posted in: Triggers
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    posted a message on Dialog(Triggers) Available for work

    We're hitting weekend, and the production ideas is empty. So if anyone are lost in a world of dialogs - I would be happy to help. Send me a PM with as many details, specifications and ideas as you can, and I will get back to you with some confirmation. Just doin' a bit of work to become better at dialogs.

    • All triggers are made easy understandable.
    • All triggers include full comments on purpose.
    • All triggers will include all variables setup.
    • All dialogs will be put on youtube for inspiration.

    Here is an example of some dialogs I made today; WARNING BAD VIDEO QUALITY. Basicly it was just something I wanted to try out, not really for any purpose. The quality is terrible, but it should be possible to see in fullscreen, damn, I don't record videos normally lol. Anyhow everything works, upon leveling it shows the new points, +/- for stats and nothing is buggy :)

    Posted in: Triggers
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    posted a message on Save data over multiple map loadings?

    @ctccromer: Go

    Hmmm if you are having fun, I say go for it. But judging by a random guessed statistic, your map at 90% chance will never finish "but i'm up for it!" so was the other 90% as well for the first few days :) .. That being said, then go for it. I am sure you'll learn a couple of things, that's more or less true no matter how long you've used galaxy editor.

    Do yourself a favor and start out with a decent plan over the things you want to make, and how things should work, and try to get a skellet, demo or so working before actually going hours into details. And with everything, if you run into questions, feel free to post or pm us, we're always happy to help.

    Edit: here's the first answer to your first question, sooner or later. Try searching google or this forum first, your question have most likely already been answered ;)

    Posted in: General Chat
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    posted a message on Displaying multiple lines of text on a dialog button

    @MotiveMe: Go

    As Darkfiredragoon said, it's kinda tricky when the normal plain text inserts a new line, but you can always be sure to do it manually by displaying the text in codes and inserting the code above. Else trial and error works too.

    Posted in: Triggers
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    posted a message on Save data over multiple map loadings?

    Oh and you don't have to actually use a local variable to store the numbers first, you can get them directly from your maps variables by using the bank trigger for that.

    Posted in: General Chat
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    posted a message on Save data over multiple map loadings?

    @ctccromer: Go

    I don't want to scatter your dreams, but ones you start building up a fair amount of variables to store; things get hectic and you might want to just start of learning it, experience it, and break it. There is a really excellent - although somewhat outdated, BUT it tells you everything you need to know, on how to make banks work and also across players, and with restarting (syncronizing) .. it's a lot to take in at ones, so I suggest you start by taking this tutorial:

    http://www.hiveworkshop.com/forums/starcraft-ii-editor-help-zone-647/sc2-bank-files-critics-167005/

    This is by far the best guide I've found on banks; Read everything down til "Bank Files - Multiplayer" and stop there, you don't have to read the rest of the guide, it's technical and outdated. AND ask if you got any questions or PM someone.

    Posted in: General Chat
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    posted a message on Save data over multiple map loadings?

    @ctccromer: Go

    Basicly a bank is just:

    "Bank" - The name of the bank, and the name of the file stored as text on the clients computer. "Section" is just like a title of the bank, see example below "Key" The name of the variable you want to save (doesn't have to match any name you used in game)

    Example:

    RPGStatsBank

    Section: Character Key: level Key: class key: hair color

    Section: Quests Key: quest1 Key: quest2 Key: quest3

    Post edited:

    1) Note that if you don't mess your bank up, people can quickly edit it and change the stats they want. 2) loading maps over internet (bnet) isnt possible, only localy 3) bank names (sections, keys) have to match exactly when you load / store. 4) we're always happy to help with any question or examples, so let us know. 5) wasnt "world of starcraft" banned as name by Blizz?

    Posted in: General Chat
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    posted a message on Don't, seriously don't say ORPG, OK?

    @OneTwoSC: Go

    But you're also contributing wth tut's while makin, so even if your map never released in the end, it have damn contributed a lot.

    Posted in: General Chat
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    posted a message on Don't, seriously don't say ORPG, OK?

    Am I the only one who kinda laughs inside when people say "I want to make an ORPG map with many maps, and a lot of items, classes and .." I usually stop listening about there. Seriously, there's a couple of good fairly large RPGs available and in development, but sooo many people start out wanting to make a huge project like that and fails, I mean, maybe this is more of a shoutout to people who fails half-way through maps, but the car wasn't invented right after the horse either (Yes, Horses was invented, No questions asked ;) .. )

    Any real ORPG out there now days, that you can actually have a class, items, load different maps and serve any purpose eg. bosses, rather than just random linear storyline?

    Posted in: General Chat
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    posted a message on Regarding GUI Editing, Render question!! [email protected] !!

    Hi Forum,

    I'm trying to move the UI elements around, but I've run into a couple of problems. I've hid the console obviously, and then moved my command card, but the command card doesnt have a frame, so I thought I'd add a dialog around it. The problem the dialog renders higher than the UI element, and thus overlaying it. I tried setting the render prio from 512 to 0 but still, so how do I get the UI elements from the UI text codes to be on top =)

    Also can anyone specify where in the documents, the info panel's value for the distance between the image of your selected unit, and to the stats window. eg. between the image of the marine, to the area with name, dmg etc. They are slightly far from eachother.

    And ehm, what do I do about other peoples resolutions? I mean, they are set to be from eg. Right bottom, x coordinates in, but what if someone uses another resolution, that same element wont be in center on their screen?!

    Thanks in advance (:

    Posted in: Miscellaneous Development
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    posted a message on [solved]Regarding Drop-down menu triggers

    @A52BcE: Go

    Dialog - Any Dialog Item is used by Player Any Player with event type Changed Selection

    But how do I specify the different actions, depending on WHAT one from the list was selected :)? eg. a switch statement or if-then

    Posted in: Triggers
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    posted a message on [solved]Regarding Drop-down menu triggers

    Ones you've created a diaog item, assigned a variable to it and then added some varios index lines to it, then how do I make a second trigger react to the select of the menu?!

    I've tried searching, but it seems reletively confusing to find the actually switch setting for dialog used, but that might be the wrong way to do it.

    Anyone know?

    Posted in: Triggers
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    posted a message on CPU attacking

    @atjov: Go

    If you want them to spawn at random areas, you could do:

    Repeat 10 times -> Spawn 1 Ultralisk for player x at [Random Location] in [Entire map] -> Then issue the unit to search and destroy, can't remember what the name for the action is, but for last created unit.

    Now, you mentioned some times with another unit? if you want to controll it, use a variable .. If you just want it to be random, you could just set a random variable to 0 or 1 each repeat, and if 1, then also spawn.. etc.. if you want less than 50/50 chance just add more numbers.

    Posted in: Triggers
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    posted a message on Why does this error appear?!

    "Well, theres ye'r problem!"

    Posted in: Triggers
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    posted a message on Math question

    @Vexal: Go

    Yeah as I understood it. Again thanks.

    Posted in: General Chat
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