Could you extract some art images of those maps, or there isn't any?
And anyway, could you extract the images for the achievements, portraits and decals? with those, we can see if they're adding new stuff for real. There's .txt's speaking about achievements for custom maps, having access to the images would let us know if they plan on implementing them or not :).
There is no new images, they also deleted Mod logos imported in patch 1.
If you chose a addional damage to be unscaled,then just as the name suggests, it indicates that you don't want this part of addional damage to be multiplied. And using scaled means you want it to be multiplied.
But yes, If in a future patch you could modify the base damage with buffs, then the formula here can be more flexible.
For now, if we need a more flexible crit formula, we could still use triggers.
No, it has not been released. They just added some files into the mpq. Its not about the assets or datas, just some map info files and 2 incompleted trigger lib, but enough to me to make out many things.
Like, there will be 8 more offical mods in the next year...
Blizzard.SC2Mod - Art for Blizzard DOTA
BlizzardDOTAData.SC2Mod - Data and triggers for Blizzard DOTA
I know Blizzard-Allstars but the mod's name is Blizzard Dota in mpq, so far. How could I find this mod if I didn't know its name?
It seems the dev team of this map has confound Critical Strike with Sword Specialization. Which should not happen to blizzard, since they created the Sword Specialization talent in WoW.
Its actually not a fix, they just not support it before. In previous builds, just like warcraft III, the game load all UI files when it runs, and will not override them when the map being loaded.
Obviously they made some huge adjusts to make the custom UIs to work. Oh, and better not say "first ever" when you did it in Apr, haha, cause I tested it out in the first week :P
Well, the UI wiki is good, but I think it will be much better to have a visual UI editor. Making UI with raw xml code is not a very fun thing.
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Oh~I post the wrong link, the actual Stariblo preview is this one:
http://us.battle.net/sc2/en/forum/topic/1567935311
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I have made a preview post about it.
Edit: http://us.battle.net/sc2/en/forum/topic/1567935311
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There is no new images, they also deleted Mod logos imported in patch 1.
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It's a data-driven behavior so that the formula is relatively fixed.
(Base Dmg + scaled addional damages) * 2 + unscaled addional damages.
If you chose a addional damage to be unscaled,then just as the name suggests, it indicates that you don't want this part of addional damage to be multiplied. And using scaled means you want it to be multiplied.
But yes, If in a future patch you could modify the base damage with buffs, then the formula here can be more flexible.
For now, if we need a more flexible crit formula, we could still use triggers.
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No, it depends on how you add the +10 damage. With "scaled", crit damage will be 22, with "unscaled" damage will be 12.
It just works as intended.
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Its a 30% chance Crit Strik Behavior, all done by Data module.
The key point is: Every action of SC2 that will affect the game happens on the timestamp of 0.0625s' integral multiple, including the attack operate.
It will be more easier if we use triggers, but I think everyone have already how to do it with triggers. So I just upload a Data-version.
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Well, I just made a post about some bad things in the Blizzard Dota trigger lib. Blizzard really needs do some fix,
http://us.battle.net/sc2/en/forum/topic/1567933721
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@BorgDragon: Go
Yes, they just do the damage twice.
@Jinxxx123: Go
No, it has not been released. They just added some files into the mpq. Its not about the assets or datas, just some map info files and 2 incompleted trigger lib, but enough to me to make out many things.
Like, there will be 8 more offical mods in the next year...
Blizzard.SC2Mod - Art for Blizzard DOTA
BlizzardDOTAData.SC2Mod - Data and triggers for Blizzard DOTA
Chef.SC2Mod - Art for Aiur Chef
Ghost.SC2Mod - Art for Dilling's Ghost map
Left2Die.SC2Mod - Art for Left 2 Die
Smash.SC2Mod - Art for Hayes' Smash map
Stariablo.SC2Mod - Art and data for Stariablo
StarJeweled.SC2Mod - Art for Star Jeweled
Have you noticed the "Ghost" and "Stariablo"? :)
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I know Blizzard-Allstars but the mod's name is Blizzard Dota in mpq, so far. How could I find this mod if I didn't know its name?
It seems the dev team of this map has confound Critical Strike with Sword Specialization. Which should not happen to blizzard, since they created the Sword Specialization talent in WoW.
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I analyzed the trigger lib of Blizzard Dota in 1.2.0 PTR Patch 3.
And find that blizzard just do critical strike by damage the target again using the same damage effect.
That's bad. What if the target has a buff to absorb next damage? Damage twice =/= critical strike.
It seems we won't have a offical data-version critical strike in 1.2.0
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I can tell you but it basiclly no use.
it's public-beta.logon.battle.net
But you can't use your Editor to login, cause the editor version is still 1.1.3 . Still you can modify the exe, but it may not a effective way.
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@Wakeman: Go
Absolutely not. I never use addons when I was playing wow.
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@Sixen: Go
There is indeed some bugs in the register page of my site (It's English name is Goblin 'Academy' actually). We made some fix last week.
Because Starcraft II haven't launched in China yet (I play it in US server), we don't have many new member. So we just find the bug some days ago.
China Mainland has some heavy and complicated government approval system. So SC2 will be delayed as WOW.
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@Sixen: Go
Its actually not a fix, they just not support it before. In previous builds, just like warcraft III, the game load all UI files when it runs, and will not override them when the map being loaded.
Obviously they made some huge adjusts to make the custom UIs to work. Oh, and better not say "first ever" when you did it in Apr, haha, cause I tested it out in the first week :P
Well, the UI wiki is good, but I think it will be much better to have a visual UI editor. Making UI with raw xml code is not a very fun thing.
@deleted_241850: Go
You can modify the offical minimap frame, so thats not a problem. If you can control the minimap, why should you to use a fake?