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    posted a message on [New Map] Sheep Tag

    @ZeroZeroEight11: Go

    i'm currently alright, most of the triggering is done and i have a guy on terrain already. thank you for your offer though :)

    Posted in: Project Workplace
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    posted a message on Players Randomly Picked and Put in Teams

    @Usernameisntworkingright: Go

    i don't quite understand.. if i were to run a for loop with the variable X from 1 to X, (let X = 5) the loop would first set X to 1 and then run the loop once. then it would evaluate if 1 = X (which it should be now) i'm not sure... this just seems odd

    Posted in: Triggers
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    posted a message on Players Randomly Picked and Put in Teams

    @Usernameisntworkingright: Go

    your code won't work but it is mostly correct, you can't increment a for loop with a variable that you are evaluating as the end condition or it will set itself to 1 and only run once. also, here is the problem i encountered. if i were to select a random integer from 1, size of player group. then remove that entry, let's say the size of the group is 8 and i select number 3. i will remove one player from the active players group and the new size will show 7, so next the random number cannot select 8, but player 8 was never put on a team. that is why i wanted a "Random player from player group" function. i cannot find it though. i used the WC3 editor and i'm still transitioning, the SC2 editor will only accept an integer and i can't find "random player from player group" the problem with integers is that it is a lot of work to create an array of selected numbers checked true or false as already on a team. also, this would conflict with the length that the loop needs to run and allow for errors if we just assume running the loop 100 times would give up the teams we need, because sometimes it will not assign all the players. i feel like this whole post makes no sense...

    TLDR: the trigger posted won't work because it is selecting a random number instead of a random player. This could be solved with a variable array but i'm too lazy and want a "Select random player from player group" like in WC3

    Posted in: Triggers
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    posted a message on Players Randomly Picked and Put in Teams

    @Usernameisntworkingright: Go

    here's my logic

    let AllPlayers = the current amount of players ingame (get this by doing a "For" loop with the condition "Player is ingame" and adding +1 to a variable to keep track)

    attached is my logic

    Posted in: Triggers
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    posted a message on [New Map] Sheep Tag

    @zeldarules28: Go

    There are two teams, sheep and shepards. Shepards have to round up the sheep and then they win. 8 sheep and 4 shepards, or scaled any other way you want. when a sheep gets captured, a spirit gets created in the center of the map. the spirit can't leave the middle area until a sheep comes and tags him back out. sheep have no attack and are killed in 1-hit by the shepards. the sheep have to stay alive for 30 minutes in order to win the game. sheep can build farms to block the shepards from getting to them. sheep leave spaces between the farms so that they can fit through, but the shepards are too big and cannot.

    Posted in: Project Workplace
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    posted a message on [New Map] Sheep Tag

    I've done some research and found that Gosu is creating a Sheep tag map as well. i'm not sure when his is being released, but just letting everyone know that he'll do a better job than me so i'll be supporting his map when it comes out. Once i can post in his forum i'll let him know that myself >.<

    Changes from WC3 to SC2 - Sheep jumping is different - Hallucination + trigger based Mirror Image command coming down the pipes - Sheep is based from probe, therefore the "Stop" command is funky and i'm not sure how to fix it (Unit Acceleration comes into play) - Possibly a new farm model because pylons seem so circular and are hard to work with (Diamond massing) - Not sure how to build on ramps, so far the terrain will be blank.

    I'll update this as i go. If you'd like to test add me. any other feedback is appreciated. EVILEMU 983

    Posted in: Project Workplace
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    posted a message on [New Map] Sheep Tag

    Sheep Tag Basic: I have created a Sheep Tag map that is loosely based off Ultimate Sheep Tag for Warcraft III. In its beta form i have heros that level, full triggers including a leaderboard / win conditions, accurate unit data for sheep and shepards. I still will add Items for shepards, different types of farms, balance updates to units (sheep can still CTRL + Shift build while in wc3 this wasn't efficient). other updates to bugs as i see fit, and i'll be reworking terrain as soon as i can. If anyone cares to help me beta test this, I think we could make this into a fairly successful map. Comments anyone? improvements? I'm not sure if a sheep tag has been created yet for SCII. But this is my contribution. if anyone is interested in testing please PM me. More updates in the future. Hoping to have some videos up soon.

    Video:

    Posted in: Project Workplace
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    posted a message on Burrow Resetting Hero's HP

    @Panzerhandschuh: Go

    they were having similiar problems in the Zealot Frenzy map series dealing with units switching forms and resetting health. if you are familiar with the series, vikings and seige tanks switching forms gained their health back. they fixed the bug there, pm Incinerate for an answer or browse around the forum zealotfrenzy.com and see if you can find the bug topic. Hope this helps. good luck mapping.

    Posted in: Miscellaneous Development
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