Copy that into another if-then action right after the loop, with the condition Free Inventory Slot = 15. Or you put it in the last Else of your trigger.
You don't have enough arrays in your Inventory Slot Button and Inventory Slot Button Item variables. Increase them to the amount of slots your inventory has.
I'd created a similar spell in Project Factions on EU. Also somebody else posted my a similar video. There are some mechanics like closer = more damage, but those aren't hard to integrate i guess.
You set the Item Name to "Potion" in the Item Pickup trigger, so the variable Inventory Slot Buton Item[1] was always "Potion".
But in the Item Use trigger you asked for the data string of Healing Potion TEST Instant and that is why it would not work.
Either you have to change the declaration of the potion in your pickup trigger or the declaration in your Item Use trigger. But they have to match when they should work.
There are several possiblities to solve this issue. Either you have done something wrong with the "Pick up Item" trigger, or simply changed anywhere anything so the variables aren't matched.
Of course the easiest way would be for you to upload your map that I can see through it, but maybe you simply won't do it. Else you may copy all your inventory triggers into a several map and copy that item.
It's hard to tell what you've done wrong only from two lines.
I can add you to the team if you want to. The forums have extra threads for hero ideas. If you would come up with anything additional that would be the perfect place.
Actually it doesn't really matter. The name giver has the whole role of design as far as he wants to do. You can give me a concept and I will create a hero on my own after your wishes or you give me a already completed hero. The only thing I will do is balancing.
Do what you want to do and I will take the rest.
Yeah, this system can support up to approx. 14 heroes with WoW models, but you can also choose SC2 models too, so the system can carry more and that is the way I want to go. ;P
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The loop checks the number of the next free inventory slot.
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Some questions of the first time of Mapster I couldn't know. :/
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Copy that into another if-then action right after the loop, with the condition Free Inventory Slot = 15. Or you put it in the last Else of your trigger.
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Now I added a little promotion video in the first post and changed everything to the current status of the map.
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OK. I saw my mistakes and several other things in Step two. I will change it soon.
Edit: I updated the pictures in Step two that it will work now.
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You don't have enough arrays in your Inventory Slot Button and Inventory Slot Button Item variables. Increase them to the amount of slots your inventory has.
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I'd created a similar spell in Project Factions on EU. Also somebody else posted my a similar video. There are some mechanics like closer = more damage, but those aren't hard to integrate i guess.
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My first guess was absolutly right.
You set the Item Name to "Potion" in the Item Pickup trigger, so the variable Inventory Slot Buton Item[1] was always "Potion".
But in the Item Use trigger you asked for the data string of Healing Potion TEST Instant and that is why it would not work.
Either you have to change the declaration of the potion in your pickup trigger or the declaration in your Item Use trigger. But they have to match when they should work.
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There are several possiblities to solve this issue. Either you have done something wrong with the "Pick up Item" trigger, or simply changed anywhere anything so the variables aren't matched.
Of course the easiest way would be for you to upload your map that I can see through it, but maybe you simply won't do it. Else you may copy all your inventory triggers into a several map and copy that item.
It's hard to tell what you've done wrong only from two lines.
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This is an option in the editor.
I guess it's called fusion cliffs or something like that. It's not hid but anywhere in the pulldown menus in the top of your window.
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Yeah, very nice idea.
The only thing I would suggest is to sort the maps after regions.
I also wrote you a PM.
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I can add you to the team if you want to. The forums have extra threads for hero ideas. If you would come up with anything additional that would be the perfect place.
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Actually it doesn't really matter. The name giver has the whole role of design as far as he wants to do. You can give me a concept and I will create a hero on my own after your wishes or you give me a already completed hero. The only thing I will do is balancing.
Do what you want to do and I will take the rest.
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Yeah, this system can support up to approx. 14 heroes with WoW models, but you can also choose SC2 models too, so the system can carry more and that is the way I want to go. ;P
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A small bump after playing it @ EU Map Night.