Thanks!
I've figured out the math real quick for making the boxes in the health bar as perfectly square as you can. Just multiply the height by 6 and you got your width. Some of the original bars aren't perfect like SCV is 7x47 and not 7x42.
I'm wondering how to make a trigger that will spawn four Infested Aberrations at Point Middle (middle of the map) and have 1 of each go to each base (Point SW, Point SE, Point NE, Point NW). Do this every 20 seconds each time upgrading the unit like Left 2 Die. I'm thinking it's actually a bunch of triggers instead of just one. Basically what I'm asking for is a trigger to create four units every 20 seconds that each will head to their designated corner of the map. I don't know the exact trigger to spawn a unit every 20 seconds.
This is what I have so far:
Events
Game - Map intialization
Local Variables
Unit Group Middle to SW = (Empty unit group) <Unit Group>
Unit Group Middle to SE = (Empty unit group) <Unit Group>
Unit Group Middle to SE = (Empty unit group) <Unit Group>
Unit Group Middle to NW = (Empty unit group) <Unit Group>
Conditions
Actions
General - Repeat (Actions) 1 times
Actions
Unit - Create 1 Aberation for player 15 at Point Middle using default facing (No Options)
Unit Group - Add (Last created unit) to Unit Group Middle to SW
Unit - Order all units in Unit Group Middle to SW to ( Attack targeting Point SW) (Replace Existing Orders)
Unit - Create 1 Aberation for player 15 at Point Middle using default facing (No Options)
Unit Group - Add (Last created unit) to Unit Group Middle to SE
Unit - Order all units in Unit Group Middle to SW to ( Attack targeting Point SE) (Replace Existing Orders)
Unit - Create 1 Aberation for player 15 at Point Middle using default facing (No Options)
Unit Group - Add (Last created unit) to Unit Group Middle to NE
Unit - Order all units in Unit Group Middle to SW to ( Attack targeting Point NE) (Replace Existing Orders)
Unit - Create 1 Aberation for player 15 at Point Middle using default facing (No Options)
Unit Group - Add (Last created unit) to Unit Group Middle to NW
Unit - Order all units in Unit Group Middle to SW to ( Attack targeting Point NW) (Replace Existing Orders)
I know that "General - Repeat (Actions) 1 times" is not what I want to have a repeating wave instead of just 1 wave at the beginning of the game. Basically make this trigger like the one in the Left 2 Die maps.
I've been messing with scales on my map to half the size of all units and came across problems after.
Can I change the scale of Health bars? Possible to change them to a solid bar instead of a row of boxes lined up?
When mineral fields are under the fog of war why are they half the size? Mineral fields I kept at 1.00 scale because at 0.5 they were too small.
How do I fix fuzzy portraits? I've noticed the Protoss Structure, SCV, Probe, and a few other portraits are fuzzy.
How am I able to reduce creep generated by the Hatchery and Creep Tumor? Hatchery is now 3x3 footprint and Tumors are 1x1.
I can only seem to program the Hatchery to be built on Creep or off of it but not both. How do I fix this?
I've reduced the size of the Vespene Geyser to 0.5% scale but it still takes up a 3x3 footprint. I can still add an Assimilator or Refinery but the Extractor needs the geyser to be on creep and don't know if this is needed in an original map. Assimilator, Refinery, and Extractors are 1x1.
All Terran structure attachments don't attach. Barracks, Starport, and Factory are 2x2 and attachments at 1x1.
Command Centers won't have the button or ability to upgrade to Orbital Command.
I just fixed it with Footprint. It's how many boxes a structure takes up.
Radius also became a problem with units which thanks for pointing out because that saved me from making another forum post.
I've been making a map that seemed to be too crowded. Decided to reduce the units scale from 1.0 to 0.5 so I did. Everything is AWESOME except one thing: all units are still taking up the same amount of space as they would at 1.0 scale. How do I fix this?
0
@TheAlmaity: Go
Thanks! I've figured out the math real quick for making the boxes in the health bar as perfectly square as you can. Just multiply the height by 6 and you got your width. Some of the original bars aren't perfect like SCV is 7x47 and not 7x42.
Cheers! admielke "Lablamb"
0
I'm wondering how to make a trigger that will spawn four Infested Aberrations at Point Middle (middle of the map) and have 1 of each go to each base (Point SW, Point SE, Point NE, Point NW). Do this every 20 seconds each time upgrading the unit like Left 2 Die. I'm thinking it's actually a bunch of triggers instead of just one. Basically what I'm asking for is a trigger to create four units every 20 seconds that each will head to their designated corner of the map. I don't know the exact trigger to spawn a unit every 20 seconds.
This is what I have so far:
Events
Local Variables
Conditions
Actions
Actions
I know that "General - Repeat (Actions) 1 times" is not what I want to have a repeating wave instead of just 1 wave at the beginning of the game. Basically make this trigger like the one in the Left 2 Die maps.
0
I've been messing with scales on my map to half the size of all units and came across problems after.
0
@zeropoints: Go
After reading that those are filters I got rid of all filters so I can see all items.
@b0ne123: Go
I just fixed it with Footprint. It's how many boxes a structure takes up. Radius also became a problem with units which thanks for pointing out because that saved me from making another forum post.
Thanks, admielke "Lablamb"
0
I'm going to try:
Data > Units > Pathing Footprint
@Kueken531: Go
Actually it's "Field Type Names".
EDIT: It is Pathing Footprint. That's what I was looking for!
Thanks, admielke "Lablamb"
0
@b0ne123: Go
I only have under Data > Units:
Would it be under "Mass"?
0
I've been making a map that seemed to be too crowded. Decided to reduce the units scale from 1.0 to 0.5 so I did. Everything is AWESOME except one thing: all units are still taking up the same amount of space as they would at 1.0 scale. How do I fix this?
Thanks,
admielke "Lablamb"