I would say this replacing method that we now have to use lets us loose a lot of overhead. I like it :)
I currently have one problem though, concerning anchors. Since not mentioning them means keeping them, how do I get rid of them?
Example; an image has a "left" and a "buttom" anchor by deafault but I really have to use "left" and "top". Just adding the "top" will let me end up having "top" and "bottom" and will therefore center vertically.
I know you can solve this example by just using "bottom" with offset, but in some more complex situations, this doesn't work.
All right guys, I am allmost done! I made a new UI, basically changed everything and there is one problem left that I cant fix.
Here is a screenshot: looki looki
The problem is; How can you cange the position of the group display (the one that lists all units that are selected) by maintaining its functionality?
What I know so far:
The group frame is located in the "InfoPanel" frame (from file "InfoPanel.SC2Layout") and called "InfoPaneGroup".
Its template is stored in "InfoPaneGroup.SC2Layout" but its empty (will probably be filled live ingame, don't know how that workes).
When you add anchors to "InfoPaneGroup" in file "InfoPanel.SC2Layout" you do move the ui but when you do it the functionality is lost (you can't select units or remove them from the list anymore).
I think its more difficult. There is something with the Force Field model that makes it unselectable. Selection Layer = 0 doesn't help either.
If i apply the Force Field Model to the Marine Actor, the unit becomes unselectable...
If that is true, this function is kinda useless. I mean you can research upgrades with triggers... (its maybe a bit easier though)
Testing it right now. Darn, I thought you guys found a way to change behaviours...
EDIT: Jepp, looks like you can only change fields that can also be changed by upgrades.
Has anyone used new created template in a dialog yet?
I am having some trouble using my map template (basically just a large minimap w/o buttons and a border). It looks like this;
I added the .SC2Layout file to the Custom Layout Files field, so i have the right entry in the Dlft. I use the following line to add the template to my dialog;
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Now that removing anchors is not a problem anymore. ;) How the hell would I remove a height/width restriction???
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Thanks for the reply, I didn't realize there was another thread to this topic...
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I would say this replacing method that we now have to use lets us loose a lot of overhead. I like it :)
I currently have one problem though, concerning anchors. Since not mentioning them means keeping them, how do I get rid of them?
Example; an image has a "left" and a "buttom" anchor by deafault but I really have to use "left" and "top". Just adding the "top" will let me end up having "top" and "bottom" and will therefore center vertically.
I know you can solve this example by just using "bottom" with offset, but in some more complex situations, this doesn't work.
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I wouldn't use a copyright on an image that consists of 80% blizzard artwork and you have a typo in the year ;)
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All right, fixed it.
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All right guys, I am allmost done! I made a new UI, basically changed everything and there is one problem left that I cant fix. Here is a screenshot: looki looki
The problem is; How can you cange the position of the group display (the one that lists all units that are selected) by maintaining its functionality?
What I know so far:
Thanks in advance...
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"field"??? If you mean the Force Field, think about a barrier that does not vanish after time but needs to be destroyed.
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I think its more difficult. There is something with the Force Field model that makes it unselectable. Selection Layer = 0 doesn't help either. If i apply the Force Field Model to the Marine Actor, the unit becomes unselectable...
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True true. Still, no way to modify behaviours...
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@zifoon: Go
If that is true, this function is kinda useless. I mean you can research upgrades with triggers... (its maybe a bit easier though) Testing it right now. Darn, I thought you guys found a way to change behaviours...
EDIT: Jepp, looks like you can only change fields that can also be changed by upgrades.
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Can you put a mute button somewhere? The sounds get really annoying... (in the menue too)
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Darn! RS Flip Flop... I hate that thing ;)
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Hmmm, I cant die :)
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Love this game!
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Has anyone used new created template in a dialog yet? I am having some trouble using my map template (basically just a large minimap w/o buttons and a border). It looks like this;
I added the .SC2Layout file to the Custom Layout Files field, so i have the right entry in the Dlft. I use the following line to add the template to my dialog;
The game crashes everytime so I must have forgotten something...