Not to be the guy that runs up to you and punches you in the face, but here are a few things I have to say about that.
1) If I'm not mistaken, Worms is free.
2) There are many different guns in Worms and to get all of the models and attach them would be a pain.
3) Worms is a physics turn based 2D game. Starcraft is a real time strategy 3D game. The engines are totally different. Gravity and wind would be a pain to simulate.
4) I never like to use "utilize". Whenever you use utilize, there is always a better replacement; most of the time it is "use".
Aside from that, I'm sure you could make a game if you tried reeeeeealy hard, but I'm not sure anyone would play. If you did, I would applaud you, but if I ever wanted to play Worms, I would play real Worms.
Good luck in all of the things you do in the future (I say this because I feel bad about figuratively punching you in the face).
@ivanbin:
That was a very confusing video, esp because the subtitles were in Spanish. However, in Fight of Characters, my fav char was Gilgamesh, so I think they'll be good additions to the game.
Well, since it only take about 30 second per character, Imma do the data first for as many of these guys as possible, then do the abilities and eventually make all of the art required for this game. Eventually.
Thx a ton. You name will be in big letters on my loading screen.
Edit: Nvm, another problem has arisen. I made my own hero template and named it HeroesTemplate.
Lets see you try to force people to work regularly to do something as menial and tedious as duplicating units and actors and weapons and effects and behaviors and all that stuff. There's MaskedPoptart's tool, which will definitely help me a ton.
Many of these are good, but some are not what I'm looking for. Lemme rephrase what I said:
I am making a Hero Arena game based on animes & mangas and was wondering what stats that should vary between each character.
@Deadzergling:
I don't wanna use regen because it's annoying and I don't wanna have to make tons of UIs, albeit it is a good idea.
Also, I was actually planning to make a shop where people could spend win-points to but thingslike different color schemes and pets.
@Kueken531:
What do these words mean: backswing, damage point, cast point
Thx for your help so far.
Besides different abilities, what else should I vary between heroes in my Hero Arena game?
So far, I have:
-Health
-Armor
-Atk Dmg
-Atk Speed
-Movement Speed
@Taintedwisp:
Well, that's disappointing.
Also, things like "Three sword swordsman" are a little more complicated because I think that would make it too obvious.
0
So what you're basically saying is that you want to make a frenzy map that has the kills-for-points aspect of EVOLVES?
0
0
0
Well, since it only take about 30 second per character, Imma do the data first for as many of these guys as possible, then do the abilities and eventually make all of the art required for this game. Eventually.
0
I just sent in my laptop for repairs, but I'll send the file asap. Also, I used OpenOffice Spreadsheets.
EDIT: Bad news... My laptop came back from the shop, but they had to wipe my drives. I'll try to get a new error report to you soon.
0
0
0
0
@Taintedwisp: Go
There are many dragon slayers, so i think i'll stick with fire on that one. Also, soulreaper is a little specific, so i'll stick with reaper.
0
Ok, I think I actually have enough stats, so thx for trying to help, guys.
0
@ivanbin: Go
Lets see you try to force people to work regularly to do something as menial and tedious as duplicating units and actors and weapons and effects and behaviors and all that stuff. There's MaskedPoptart's tool, which will definitely help me a ton.
0
0
Besides different abilities, what else should I vary between heroes in my Hero Arena game?
So far, I have:
-Health
-Armor
-Atk Dmg
-Atk Speed
-Movement Speed
0
@Taintedwisp: Go
The models should be easy, but they'll take time... Its all worth it to avoid copyright problems
0