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    posted a message on Apply Force to Self

    Introduction
    I want to make a unit seem like it is jumping somewhere. I can get the ability and the raise and lower effects to work.

    Problem
    I can't seem to figure out how to apply force to the unit itself. The force effect will work, but it will work in the opposite direction that I want it to, i.e. It targets a point and gets pushed away from it. Also, even if I set the Effect: Amount to 300, the caster doesn't move much.

    Attempted Solutions

    • Fiddling with the Target: Location + and Unit: Unit + (If this should work, what should I set them to?)
    • Perhaps the Apply Force effect is not appropriate for this situation?
    Posted in: Data
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    posted a message on Players not working right in lobby

    I'm using a function that doesn't allow negative numbers and it gives me an error that says that i'm using negative numbers. Could it be that it references "Not Playing" with "-1"?

    Posted in: Miscellaneous Development
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    posted a message on Working as a Team

    You can transfer data with the XML files (You gain access to them by changing the saved filetype to .SC2Components), but the terrain might have some as well in the form of water and tilesets.

    Posted in: Miscellaneous Development
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    posted a message on Issue

    I suggest using 2010, I've had problems with 2011 and 2012, too. Of course, this is from when I was around 12 years old, so the problems might have been caused by ignorance.

    Posted in: Artist Tavern
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    posted a message on .SC2Map file icon

    I recently moved around a bunch of files and went through and deleted a few programs, but for some reason, the SC2 Map editor got off of my list of generic programs, so I had to set it as the default program for the .SC2Map filetype. However, when I did, it changed all of my icons to look like the attachment as opposed the the default icon.
    Does anyone know how to get it back to the other one?

    Posted in: Off-Topic
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    posted a message on Magazine Cost Spells

    Sorry, but i've been loking at your post for awhile now, but still can't understand what i need to do. I even drew a picture for myself.
    So far, I get that I need to make the Use Magazine effect's Ammo Effect to make the ammo units Search Area for the casting unit. The ammo units also need to apply a Buff behavior to themselves. (I would use a set for that, right?) The Search Area then uses the buff's Unit Order Queue validator to check to see if the Main Unit is using the Test ability. If it is, it activates a Buff behavior. That's where I stopped understanding. What exactly does the main unit's validator-activated buff do?

    Posted in: Data
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    posted a message on Making a Structure Weapon

    Congratulations, you have made me feel really stupid. Thanks for your help.

    Posted in: Data
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    posted a message on Making a Structure Weapon

    Intro
    I am trying to give a weapon to a duplicated Pylon. I used a modified Battlecruiser weapon. (Modified in the sense of damage and target filters)

    Problem
    The weapon doesn't how up on the pylon next to Shields, Armor and Attributes, nor does it fire. It works fine on units, but not on the structure.

    Attempted Solutions


    • Making the weapon arc 360 degrees
    • Adding a turret to the weapon (I've tried Photon Cannon, Pylon Ring Rotate, and Pylon Crystal Rotate)
    • Using a different weapon
    Posted in: Data
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    posted a message on Magazine Cost Spells

    How would I make a buff feed back a counterbuff? I'm not sure what a counterbuff is.

    Posted in: Data
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    posted a message on Help ID this warcraft3 ability icon

    Wait, quill spray is green arrows...

    Posted in: Off-Topic
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    posted a message on Hero Leveling Dynamics

    Thanks for your help, I also got info on banks and leaderboards from OneTwo because of that link, so that was unintentionally extremely helpful.

    Posted in: Data
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    posted a message on HotS Burrow Charge Ability?

    I am wondering how to make the type of ability stated in the title. (Burrowing is not required).
    A basic outline of what I have to do or a tutorial on this subject would both be helpful.
    Focusing on the aesthetics is what I would like.

    Posted in: Data
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    posted a message on Magazine Cost Spells

    Introduction
    I have a unit that creates three different colors of balls. They act as interceptors and attack. They each have a limit of 10 (I think) and that all works fine.

    Problem
    I have another ability on that unit that creates a Yamato-type shot at a targeted enemy. This ability is supposed to use up 5 Red balls and 3 Yellow Balls. I don't know how to make it work.

    Solutions I have Tried
    The attached map includes some triggers that I tried to use to increase the magazine by a negative number when it was used, but no avail.
    I also tried using the ability's cost an "Info - Count" decrease, but I realised that you would only be able to decrease one of the three. I haven't tried it, but I don't think it works anyway.

    Posted in: Data
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    posted a message on Hero Leveling Dynamics

    I''m a little new to how heroes work, so I had a few questions about how they and their abilities level.

    1) Are ability leveling requirements (like "Allow upgrades at levels 5,10,15") usually made by linking together a bunch of "If" statements with "or"s?
    2) When heroes level, what attributes do you typically increase? Are there any that you decrease?
    3) (Same thing, but abilities instead of heroes. The things I want you to focus on when answering are energy and cooldown.)

    I might have more later, but this is it for now. If any clarification is needed, I will be happy to provide.

    Posted in: Data
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    posted a message on How do I make custom buttons?

    Well, I think I remember a 'hover image' setting for dialog items in triggers... I don't remember where it is, though. All you have to do is change the hover image that's there to the dialog's image.

    Posted in: Triggers
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