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    posted a message on Looking for terrainer

    @TacoManStan: Go

    I'm unsure what the point of your comment had been?

    Posted in: Team Recruitment
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    posted a message on Looking for terrainer

    @QZX: Go

    If you would like I can send you the current file I have? (since it's what I've been working with for terrain so far and the size abouts) It's pretty large. If you want the file just PM me an email address and I'll send the file.

    Posted in: Team Recruitment
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    posted a message on Looking for terrainer

    @TacoManStan: Go

    Hmm, yeah it is a bit similar it sounds. The maps (mine) actually based primarily off of 3 different other maps I played and a couple Ideas I had on my own (such as I played desert strike a lot and I didnt like the attack move function it had and wanted to use something like squad movement used in dawn of war as well as just have upgradable computer controlled strategies. ) I've been sitting on this map for the past year though so its quite likely I had my idea out first. I just thought I'd give the forums a go again and see if I can find anyone that'll work on my idea with me. Been busy in life on and off, and found myself with some time to work on this so yeah. If you'd like help from me and maybe a two way helping since our maps are similar I'd be up for it. (sorry if I'm kinda jumbled, I recently got out of the ER so still not all here )

    Posted in: Team Recruitment
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    posted a message on Looking for terrainer

    Looking for someone who would be willing to help create the terrain current project. Tactical Tug. Some (stress on Some) mapping has been done by myself but it has been very limited and could probably stand someone else tweaking it. For information about the project feel free to check out the projects page. As it stands we're more looking for someone to get a rough first draft as it were of the map done so that there is a decent overall understanding for the future. If you would instead prefer to focus on specific parts that is also fine since the map is quite modular and can easily be designated into 7 main zones for working on. 4 of which mirrors of each other across the map. In such a case it would be most acceptable to get a single zone complete so someone else could make a reflection of it later when it comes to those specific ones. Also, I would like to be looking into scaling in the future to more effectively use the battlespace and have a wider variety of possible combat experiences. I will stop rambling since I tend to just keep going once I start and leave it as, if you could provide terraining help it would be most appreciated and I look forward to hearing from you.

    Posted in: Team Recruitment
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    posted a message on Recruitment - Dune: Evolution

    @DeveRR0: Go

    I currently have a lot on my plate with college finals however in the future I would be willing to help if you would like a concept artist design etc. I have read every book in the dune series and so has my compatriot who is working on my level, who may also be up for the task of working with you guys.

    Posted in: Team Recruitment
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    posted a message on Where did everyone go?

    @nevjmac: Go

    Yep, was totally you. =)

    Posted in: Off-Topic
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    posted a message on Where did everyone go?

    I just recently joined. I've been trying to get a team for my tactical tug map but either A. my idea I guess isn't interesting enough or B. I am god awful at getting peoples attention type stuff. I Posted my starting thoughts of the map descript then later I added a list of physical map features, most of which I personally have already mapped out to some degree. Morazeed (cant remember your name) and the other fellow I cant remember his name at all though, have been very quick in response and helpful the couple times I've posted so far though whenever I had issues figuring the editor out. So far I have only recruited one member, though not through this site ironically enough. However both me and my team mate are extremely new to all this so its a lot of learning and not too too much getting accomplished. So yes, Was hoping this site would be more active cause I was really excited about making levels whether or not thousands play them. I spent hours upon hours making levels for Morrowind, Command and Conquer and other games most of which never saw the light of day to more but a dozen players but I am quite passionate about such work. Creation.

    Posted in: Off-Topic
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    posted a message on Terrainer LF Work!!

    @Phlinxy: Go

    Check out my Tug idea and if you like it feel free to PM me, I could always use more help :)

    Posted in: Team Recruitment
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    posted a message on How Empire Strikes Back should have gone

    Posted in: Off-Topic
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    posted a message on Tactical Tug Map- Looking for a team

    @deathstrikeshdwkilr: Go

    The current list of physical map features intended are as follows

    • - 2 Designated Base zones, one for each team with upgradable defenses and shops
    • - 2 Towns with fluctuating Morale levels encouraging or discouraging civilian aid and/or rebellion as well as their own shops and moving units
    • - 1 Damn with neutral defenders attacking whomever wishes to take control of it. This will be a sizable investment of forces, however it will give you control of the maps raise and lower water level functions which shall generate or remove choke points from the map and various paths.
    • - 1 Dungeon of the Main Damn structure which must be entered and secured before full control can be gained.
    • - 1 Prison Complex encouraging faster gameplay. Every roughly 5 waves the Prison will switch between which complex opens allowing some hostile units to be released attacking whomever is currently closes and strongest or last attacked them. These Hostile waves will change from ineffective to overpowering in time causing a possible failure by both teams if the Prisoners are left alone too long should the game last long enough for them to be so.
    • -1 four part dungeon of both prison complexes randomly put together in game. ( current process is extremely simple modular process however hoping to rework this into a more random dungeon using supply depots and/or forcefields.
    • -1 neutral middle land based somewhat off the concept of the Silo monster in Desert strike. However there is only one in the middle encouraging early building since whoever makes the kill gets the minerals.

    Again these are not the full level features, merely the ones which can be found manifest upon entering the game.

    Posted in: Team Recruitment
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    posted a message on Ice Terrain?

    http://www.sc2mapster.com/assets/ice-tileset/ Ice tileset from the asset section of this site.

    Posted in: Terrain
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    posted a message on Turning Doodads into Units

    @nevjmac: Go

    Thought it would be something easy I just didn't know. Thanks again.

    Posted in: Data
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    posted a message on Turning Doodads into Units

    I'm new to the editor so this may be really easy to do and I just didn't know it but, is there an easy way to use the models etc for doodads and generate units out of them. I was really hoping to use structures like the Folsom prison tower thingy as a defensive structure.

    Posted in: Data
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    posted a message on Deleting Cliffs

    @nevjmac: Go

    Thanks. I also found a way to make the cliff faces to look like they were covering the hillside as well though the visuals are slightly funky because of it. Also thanks to Mozared for his help advice as well.

    Posted in: Terrain
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    posted a message on Deleting Cliffs

    @nevjmac: Go

    Heres the level. Ah yeah that might be it. I was trying to utilize different levels of terrain as a game mechanic because I have one area being used as a dam/water control center with intention of it allowing the player to adjust the height of the water creating and removing choke points and paths.

    Posted in: Terrain
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