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    posted a message on Chrono Agents (Official Thread)

    Great addition! The chronobot. He has a great group heal spell (maybe a bit overpowered even), a very nice weapon against celloids/seekers etc and a hyper-stimpak kind of spell. About the timelapse, though, it's only really effective on yourself or towers. Allies just dont know what to do in those 2-3 seconds. I suggest instead of 500% speed in 3 sec something like 250% speed over 10 secs, makes alot more sense. Also, why can't the debuff(Analise, and it's analysis, not analisys ;p) just be a simple 50% more damage taken? Now on the Elder, the new spell... Meh. Not really useful. You can kind of disable enemies but just for a few secs and timeshift(or whatever the foreseer skill name is) does a better job at that. How bout an area damage over time spell? Spice the Elder up a bit, cause it's still kind of boring to play :/ .

    All in all, great update! Looking forward to v1.8 ^.^

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Xelaran: Go

    Great! Looking forward to playing it this afternon^^

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Xelaran: Go

    It's just that Specialist sounds a lot like a Terran unit, just like Corrupter and Infester sound Zergish and Immortal and Stalker sound Protoss-ish( just like Assassin and Elder for that matter).

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    Oh and by the way, love your game, but Specialist is the worst name ever. How about Lancer or something?

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Xelaran Sure the cloud is very useful, but the Assassin is lacking an ultimate skill at the moment, and I think this would be a good one. It would cost about 1/3 of total energy, have a long cooldown, and restrict attacks to melee and give the 'sin a considerable movement/attack speed bonus, as well as maybe a % damage taken buff. Would seem like a very cool yet very balanced skill to me ^^

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    Great update! Especially the crafting. Those small and medium crystals were really becoming a pain. Keep it up!

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    First off, great update! Especially the revive during time travel. I'm liking this game more and more. I switched over to assassin because I thought strider was a bit slow. God bless cloaking :) On second thought, the implosive shot skill is actually good but instead of targeted units should be pulled towards the strider IMHO. Great animation BTW. Also, Cloud (assassin) is a great skill in the sense that it totally defeats seekers and roaches a bit too. Only the 20% debuff isn't really doing much. I suggest that the cloud cost more (about 200 maybe?) and instead of debuff gives the assassin 50% faster attack/movement speed while in the cloud. This way the 'sin can take out quite a few units in a short time. Maybe even an extra buff to armor? Anyway, keep on updating, this game is getting better and better. ^^

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    First off, this map is amazing! Definitely in the top 3 of custom maps. Every agent has something cool about him(favorite being the Strider) and has its own use. The story is great(I actually did read the text), the map is interesting and the abilities well thought out. (However, I don't agree with the Strider's vortex-like ability. It just doesn't work). Definitely keep up the good work! However, for some reason, the battle.net configuration is an absolute fail. Mostly when I try to play online, I'm the only one in the lobby and the game starts already! I have never been in a game with more than 3 players. This is very frustrating and I'm not sure if you can do anything about it. I'd love to enjoy this map to it's fullest extent but never have been able to.

    Looking forward to updates! :)

    Posted in: Project Workplace
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