@DrSuperEvil: Go
The ability does not target a unit, it targets a point on the ground.
When you cast the ability, it shoots a missile that will collide with any unit it the missile's path. I would like a beam to be created between the casting unit and the missile when the ability is cast. Just clarifying.
Attachment - Impact Attachment Query - Methods, it is about 4 fields above the one affecting the launch location.
Attachment - Impact Attachment Query - Methods, do not affect anything, because the beam is not attaching to the the missile at all it is attaching to the target point on the ground (of the ability) and not the missile. That is one of my problems, I need to know how to attach the beam to the missile instead of the target point.
those events are from the action actor, the fallback Attachments are set to Center for the Fallback field, i cannot find a Attach Methods field.
Also, i dont know what to value to set Fallback to from Center.
EDIT: i think you have this mixed up, when i alter a value from the Attachments field it only changes where the beam is attached on the caster unit, it does NOT affect where the end point of the beam is placed (on the target point/ground)
Shouldn't that be destroyed under the Destroy Persistent Effect though? If not how?
EDIT: i found out that this game is stupid and unless i set the timer under the persistent or behavior duration to .125 the set effect will trigger 2 times so i am forced to have a slight delay before applying my damage
I have created a launch missile ability but after using it, the target takes more damage than it should, and sometimes it creates an invisible area where units die when they walk into it.
How do i fix this?
I semi-followed this tutorial (fireball)
you could try distorting one of the shape models(cube or pyramid), and make it transparent. I looked and couldn't find them. Make the z like 1 or something?
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@DrSuperEvil: Go
Under the Launch Missile effect, there is a field for "Launch effect" you create the persistent through this field.
I tried applying a behavior to the missile and attaching the beam to the missile, but it did not work.
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@DrSuperEvil: Go
Searches the area for units, then applies a damage effect and suicides
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@DrSuperEvil: Go
There is already a persistent on the missile
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@DrSuperEvil: Go The ability does not target a unit, it targets a point on the ground.
When you cast the ability, it shoots a missile that will collide with any unit it the missile's path. I would like a beam to be created between the casting unit and the missile when the ability is cast. Just clarifying.
The Art-Missile field is has no real value in it.
How do i fix the problem?
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Attachment - Impact Attachment Query - Methods, do not affect anything, because the beam is not attaching to the the missile at all it is attaching to the target point on the ground (of the ability) and not the missile. That is one of my problems, I need to know how to attach the beam to the missile instead of the target point.
I don't think so, because I have no idea what that is. Almost everything is default.
I thought the beam creation happened through the Action actor so that is why i destroyed it in the events.
They are default from the Photon Cannon Attack Missile.
I don't mean to come off as mean, just trying to answer your questions.
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@DrSuperEvil: Go
those events are from the action actor, the fallback Attachments are set to Center for the Fallback field, i cannot find a Attach Methods field.
Also, i dont know what to value to set Fallback to from Center.
EDIT: i think you have this mixed up, when i alter a value from the Attachments field it only changes where the beam is attached on the caster unit, it does NOT affect where the end point of the beam is placed (on the target point/ground)
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@DrSuperEvil: Go
I looked at the sentry beam, as i have it right now the beam will attach to the caster and a target point on the ground
Here are my actor events
any suggestions?
I tried using At Missile but nothing showed
EDIT: can you please explain what reference actions do.
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@Tekaichi: Go
My Unit will launch a missile, attached to this missile is a beam, but i don't know how to attach a beam from the caster to the missile.
It is just for visual effect.
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@Tekaichi: Go
I'm having trouble creating a beam between the casting unit and the projectile itself, how do i do this?
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@Tekaichi: Go
Ok, i will read some and attempt but ill post again if i get stuck ^^
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How would i go about making a pull or grab ability in the data editor?
Something like a unit launches a missile or beam that will pull a unit when it collides with the beam or missile.
I am trying to learn the data editor.
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@DrSuperEvil: Go
Shouldn't that be destroyed under the Destroy Persistent Effect though? If not how?
EDIT: i found out that this game is stupid and unless i set the timer under the persistent or behavior duration to .125 the set effect will trigger 2 times so i am forced to have a slight delay before applying my damage
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@Kueken531: Go
How do i destroy it properly?
Destroy Persistent is used under the Effect- Set, which is applied under the search area, which is used in the persistent itself
i attached the map as well if that helps
EDIT: remove behavior is not used
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I have created a launch missile ability but after using it, the target takes more damage than it should, and sometimes it creates an invisible area where units die when they walk into it.
How do i fix this? I semi-followed this tutorial (fireball)
http://www.sc2mapster.com/forums/resources/tutorials/17154-data-colliding-projectiles/
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@Eiviyn: Go
you could try distorting one of the shape models(cube or pyramid), and make it transparent. I looked and couldn't find them. Make the z like 1 or something?