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    posted a message on How do i make a "pull" or "grab" ability?

    @DrSuperEvil: Go

    Under the Launch Missile effect, there is a field for "Launch effect" you create the persistent through this field.

    I tried applying a behavior to the missile and attaching the beam to the missile, but it did not work.

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    @DrSuperEvil: Go

    Searches the area for units, then applies a damage effect and suicides

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    @DrSuperEvil: Go

    There is already a persistent on the missile

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    @DrSuperEvil: Go The ability does not target a unit, it targets a point on the ground.

    When you cast the ability, it shoots a missile that will collide with any unit it the missile's path. I would like a beam to be created between the casting unit and the missile when the ability is cast. Just clarifying.

    The Art-Missile field is has no real value in it.

    asd

    How do i fix the problem?

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?
    Quote from DrSuperEvil: Go

    Attachment - Impact Attachment Query - Methods, it is about 4 fields above the one affecting the launch location.

    Attachment - Impact Attachment Query - Methods, do not affect anything, because the beam is not attaching to the the missile at all it is attaching to the target point on the ground (of the ability) and not the missile. That is one of my problems, I need to know how to attach the beam to the missile instead of the target point.

    Quote from DrSuperEvil: Go

    Are you sure you are playing the BSD animation on the Missile actor?

    I don't think so, because I have no idea what that is. Almost everything is default.

    Quote from DrSuperEvil: Go

    It is unnecessary to have an event for the destruction of an Action actor.

    I thought the beam creation happened through the Action actor so that is why i destroyed it in the events.

    Quote from DrSuperEvil: Go

    What is your Art - Beam and Art - Missile fields set to?

    Art and Beam Fields

    Quote from DrSuperEvil: Go

    Also show the events of your Missile actor.

    Events

    They are default from the Photon Cannon Attack Missile.

    I don't mean to come off as mean, just trying to answer your questions.

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    @DrSuperEvil: Go

    those events are from the action actor, the fallback Attachments are set to Center for the Fallback field, i cannot find a Attach Methods field.

    Also, i dont know what to value to set Fallback to from Center.

    EDIT: i think you have this mixed up, when i alter a value from the Attachments field it only changes where the beam is attached on the caster unit, it does NOT affect where the end point of the beam is placed (on the target point/ground)

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    @DrSuperEvil: Go

    I looked at the sentry beam, as i have it right now the beam will attach to the caster and a target point on the ground

    Here are my actor events

    Actor Events

    any suggestions?

    I tried using At Missile but nothing showed

    EDIT: can you please explain what reference actions do.

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    @Tekaichi: Go

    My Unit will launch a missile, attached to this missile is a beam, but i don't know how to attach a beam from the caster to the missile.

    It is just for visual effect.

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    @Tekaichi: Go

    I'm having trouble creating a beam between the casting unit and the projectile itself, how do i do this?

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    @Tekaichi: Go

    Ok, i will read some and attempt but ill post again if i get stuck ^^

    Posted in: Data
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    posted a message on How do i make a "pull" or "grab" ability?

    How would i go about making a pull or grab ability in the data editor?

    Something like a unit launches a missile or beam that will pull a unit when it collides with the beam or missile.

    I am trying to learn the data editor.

    Posted in: Data
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    posted a message on Persistent leak?

    @DrSuperEvil: Go

    Shouldn't that be destroyed under the Destroy Persistent Effect though? If not how?

    EDIT: i found out that this game is stupid and unless i set the timer under the persistent or behavior duration to .125 the set effect will trigger 2 times so i am forced to have a slight delay before applying my damage

    Posted in: Data
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    posted a message on Persistent leak?

    @Kueken531: Go

    How do i destroy it properly?

    Destroy Persistent is used under the Effect- Set, which is applied under the search area, which is used in the persistent itself

    effects

    i attached the map as well if that helps

    EDIT: remove behavior is not used

    Posted in: Data
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    posted a message on Persistent leak?

    I have created a launch missile ability but after using it, the target takes more damage than it should, and sometimes it creates an invisible area where units die when they walk into it.

    How do i fix this? I semi-followed this tutorial (fireball)

    http://www.sc2mapster.com/forums/resources/tutorials/17154-data-colliding-projectiles/

    Posted in: Data
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    posted a message on What is the name of this model?

    @Eiviyn: Go

    you could try distorting one of the shape models(cube or pyramid), and make it transparent. I looked and couldn't find them. Make the z like 1 or something?

    Posted in: Data
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