Quote from Ruzial: Go
I did....and I still have it all in a big box hidden in my cupboard :O good times
Yeah, thats what I thought.
I just wanted to open the thread so some guys may be reading this.
I'm going to release a beta version at the weekend so hope I will get a good push on this.
And is already on the second page, hope anyone is willing to do these models I still need.
I just nearly finished my custom map "Jurassic Park Survival", which will be released in the coming days, but the last thing I need to complete the map would be models for a T-Rex and a Raptor, since they are the most important thing in Jurassic Park.
I tried the T-Rex and Raptor from wow, but they look to stupid and not brutal at all, well they even had some bugs.
The only animations I need would be attack, walk, and death.
If someones don't want to create models for a "no name-map", just wait till I release the map official so it will be clear that it is a serious and high quality project.
I hope there is someone willing to create these to models.
I will bump this up from time to time and add the map link below.
@jaxter184: You search for the icon in the archivebrowser (where you can see on the right-side the icon). Than right-click on the name and click "view icon", now a small window the icon should appear, where you right-click again and press "picture export".
Edit: A friend of mine helped me with my problem.
I will comeback if I need something.
I just uploaded it at the European servers and played it with a friend.
Its really fun since its that simple, but it would be awesome if it would contain Terran and Protoss in it, so you could have more variations.
1:30 = ... more bushes would be nice
2:00 = ... you could add some rocks or make the ground uneven
2:50 = ... some columns would create a more temple looking place, or even add some Statues
5:38 = ... to empty overall...more than one ground texture could help a lot
What I noticed the most was the texture being immediately changed at the starting of a ramp to another region.
You could generate a better transfer from texture to texture.
The last thing I would like to mention would be: Are there parts on your map, where you would ingame never walk to?
If yes, redesign them, since its just pointless. (something like dead ends)
If these are good songs to use - Yes!
What songs i can replace them with (At the time i had very limited songs). - Something as cool as that!
Should i make it shorter. - Yes! (1 whole round, but with high speed at some parts or fading to a later scene)
Should it end in victory or defeat - Defeat!
If i should add comments to show what i am doing (Pretty much if it is self explanatory enough) - Just give some tips which you can add later to the video.
If there was any terrain you particulelerly liked, or disliked. - Some parts looks a bit empty. To much same texture etc..
If you think this looks enjoyable. - Never played it, but it looks like fun, but it could look like more fun if the video would be better.
Any other pieces of helpful information, that i could expand on. - More sex please...
This thread is so full of bullshit....anyways I have to post my own bullshit for this thread too:
The tool used to create DOTA belongs to Blizzard
The models/sound/etc... belongs to Blizzard
The "idea" for the heroes, items, gameplay, abilities, functions, names..... belongs not to Blizzard, because you can't claim over intellectual property by writing something into the editor-tool. All that what DOTA made to DOTA, belongs to the founder and developer of the map.
Just because Blizzard realizes that they can make money out of a map based on their game, they don't need to start crying and claiming that Valve wants to take DOTA away from them.
Hope that blizzard gets a hard buttfuck!
Yeah this looks a bit easier to make, since I just change the variable that gets attacked by the Zerglings.
The other thing would be to let the Zerglings attack the last Position of the Hero.
Does the editor mark the position of a hero if he is in a Bunker or is the unit for the trigger editor invisible at the moment?
Sorry for bumping this up but I don't want to create a new thread for the same topic and "BasicGear" asked to post if anyone knew something.
I used the Function "UI - Hide Frame for (All Players)" and chose the one for the Help-button (F12?).
Now it works when I test my map, but since it says "This function can only be used for maps from blizzard" doesn't it work when I publish the map?
Or is it somehow restricted?
I got a trigger which does basicly this:
Do every 30 seconds: 1. Create 4 Zergling for player 2. 2. Pick all created Zerglings and put them into group "Zergling Group". 3. Pick all units in "Zergling Group" and give order: Attack hero from player 1.
Now the problem is, if the hero of player 1 goes into a bunker or a vehicle, the Zerglings can't attack the hero since he is not there.
So, the Zerglings just stand at their spawn-point.
Anyone know how to change the trigger so it works?
P.S. couldn't copy the original triggers, since I use the German editor -.-
Yeah the translation is more than bad....the space button was called "Weltraumtaste" in the beginning so wtf!
But I don't really want to download 8GB T_T
So just have to live with that shitty translation....
As for the animation, I will try to change it.
I got a unit with a Ursadik model, but the Ursadik model does not have any attack animations, so when I use the unit for attacks it just stands their as if it was doing nothing. So I found that the Ursadik model has a animation called "Fidget". Since this animation looks like a attack animation I would like to use it as one.
So now my problem is: "Where the hell can I change the attack animation?" Is it in the actor? Actor attack? Or somewhere else? I use the German editor so a screenshot wouldn't be that bad^^