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    posted a message on VoidCraft

    OK tested the map and here are some points:

    Gameplay is toooo slow.
    The ships are slow OK fine, but give them a boost ability for like 5-10 seconds movementspeed-boost.

    Now the main reason why the game-play is so slow is not mainly because of the movementspeed, but it just takes to long to build something.
    We tried to kill units as fast as possible and after like 1 minute I could build 2 turrets, which he killed easily with his wraths.
    Speaking of the wrath I would make the ability a auto cast and put every wrath into a new unit group. (They are to small to be picked)
    Please just give the player more money or more wraths so they can build faster.

    And don't know if it is a bug, but we played the map three times and every time the red phoenix pushed the blue phoenix back, even if nobody helped them. Should they fight in the middle of the map?

    Posted in: Project Workplace
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    posted a message on VoidCraft

    It looks awesome!
    The Battlecruiser are looking amazing!

    Even though I don't know how the actual game-play works its just looks like fun.
    Some infos about the game-play would be nice, or isn't it yet fully decided?

    -h34dl4g

    Posted in: Project Workplace
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    posted a message on Hold Mouse -> Green Frame (Deactivate?)

    Drag select is the thing I meant.
    I can't find a function which deactivates this drag select.

    Posted in: Triggers
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    posted a message on Hold Mouse -> Green Frame (Deactivate?)

    Hi,

    is it possible to deactivate the green frame which selects more than one unit at a time?

    If not, how can I ask via trigger if a player holds the left mouse-button?
    So I could hide the mouse-courser, since holding the left mouse-button activates the green frame.

    -h34dl4g

    Posted in: Triggers
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    posted a message on Pick Biggest Integer From 3 Variables

    Well I doesn't work at all, if that is correct, I have a mistake in another part of my triggers.
    I was pretty sure this was causing it, but seems like I misunderstood something.
    I'm going to search for the real problem, if I can't find anything I will come back to the topic.

    -h34dl4g

    Posted in: Triggers
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    posted a message on Pick Biggest Integer From 3 Variables

    Hi,

    I have a simple question:
    How can I pick the biggest integer out of three different Variables? (Map Voting System)

    This is the trigger I used (Max Mathematik), but it just works with two variables:

    Max Voted Map = (Max(Map Votes[1], (Max(Map Votes[2], Map Votes[3])))) <Integer>
    


    It does not compare these three variables, it compares the first one with the addition of the second and third one.

    Posted in: Triggers
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    posted a message on DooM remake [Project]

    Are you going to add this feature?
    The lower life you have, the more blood will be on your character face.
    Like in the good old games.

    -h34dl4g

    EDIT:
    Just read the to do list a second time
    Fail :D

    Posted in: Project Workplace
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    posted a message on requesting help for a sell fonction

    You did not like the option to destroy the tower right?
    Why don't you remove it from the game then?
    I don't think thats the same thing and should work for your target.

    Sell Tower X:
    Event: Player types message = "Sell Tower X"
    Requirement: If Text Message = "Sell Tower X"
    Action: Give Triggering Player (1337 Minerals)
    Action: Run Trigger = [Replace Tower X Trigger]

    Replace Tower X Trigger:
    Event: A Player Selects A Unit
    Requirement: If Unittype Of Selected Unit = Tower X
    Action: Remove Tower X from game
    Action: Create Tower Y At Position Of Last Removed Unit

    I know this is not the exact trigger, but if I understand you correct this should be the right direction.

    Posted in: Triggers
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    posted a message on Quiz Triggers?

    Thats what I meant!
    I'm going use multiple choice, so changing the dialog label would be the best idea thanks.
    Creating random numbers is the key for random questions/answers so thanks for help I think I can do it now.

    -h34dl4g

    Posted in: Triggers
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    posted a message on Quiz Triggers?

    @FuzzYD: Thanks you helped me a lot, but I wanted to create dialogs with buttons on it, so I don't know if strings would be helpful since they are for a quiz based on chatting.

    SouLCarveRR's post is more in my direction of quiz, I want one with dialogs and buttons, but its hard to create random buttons.

    EDIT:
    Is there a way to start a random trigger?
    Example: Trigger1, Trigger2, Trigger3 <-One of those three triggers should start!

    -h34dl4g

    Posted in: Triggers
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    posted a message on Quiz Triggers?

    Hi,

    I wanted to create a quiz-map in the upcoming future, since there aren't any on the Battlenet.
    Now what I wanted to know is, how I can create a System with different rounds and different questions for each round,

    So the two things I don't really get is:
    1. How can I generate a question with its own answers?
    2. How can I show up a random question from my question-list?

    Of course I have to use a lot of variables, but it would be great if I could get some tips on some triggers or events how to do this system.

    -h34dl4g

    Posted in: Triggers
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    posted a message on [UMS] Zillion Zerglings

    Ok, I played the game fairly enough and I really had fun with it, a lot of fun, we enjoyed it with friends.
    Since we played it a lot, we knew which tactics would be good and which not.

    But seriously....the map is sooooooo broken, that it needs a complete rework to be as professional as it should be.
    You didn't even removed the gas-buildings.

    And Terran is definitely the best race in the map, they just have so much more than other races that its just so must have.

    P.S. Building units is the worst thing in the map and absolutely useless.

    Posted in: Project Workplace
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    posted a message on [Introduction] One Button Mayhem

    That really sounds promising.
    A 2on2 mode with more races would be awesome!
    The terrain could be a lot better, so maybe you got some time to overdo that again.

    The lag was not that much of a problem I felt.
    At first you miss maybe the first two units, but after that you are pretty accustomed to it, so it is not that much of a problem.

    I hope you release the "ultra-version" January, so we can play along with friends :D

    -h34dl4g

    Posted in: Map Feedback
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    posted a message on Mapster Popularity ranking list?

    For what updating?
    Its always the same maps so wanye...

    Posted in: General Chat
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    posted a message on Nexus Trolls: The Anti-Popularity System League

    @Karawasa: Go

    Wow....so much fire in this thread...nearly every second post is a flame.
    Well, to be honest I don't think, that more than 10% of the custom games player really like the popularity system.
    Its clearly that the list is not really there, since you can play only 20 maps and "map #21" has no players in it so why should I join?

    If this system does not change drastically (and as far as I know Blizzard it won't change) then I guarantee, that in the year 2016, Nexus wars will be still at the top 5! (even if the same version as now)

    Nexus wars is fun to play for me too, since I really liked Castle Fight in Warcraft3 (even if that was 10²³ times better) but I don't join since I just hate the fact that other maps doesn't have a chance in that list.

    I'm going to release my first custom map in Starcraft2 and I know that it doesn't have a chance to reach the top with this system, but like Eric Cartman says: "What should I do?"

    -h34dl4g

    Posted in: General Chat
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