It's fast/funny to read, inaccurate and whimsical.. therefore can be misinterpreted... and hurtful.
I have played eu top pop maps... purchasing sc2 several times seemed acceptable to me for a while (for crossrealms tasting), but is no more.
Off topic:
Rodrigo Alves has been "publicly" hurt by blizz on several occasions, some warranted probably, but only his passion/frustration for the work has lead him to be whimsically aggressive towards all maps on the front page... I think taking his (or h34dl4g's) graph out of their context is uselessly sad.
On topic:
I'm somewhat surprised that the players are not more generally directed as the principal faulty party in the pop system "debacle". I say debacle only in the mapmaker point of view... (this has been said previously, thank whoever did so).
The players are looking for quick play, quick in mastering the mechanics or just quick (repeat play is a "convenient" way to get numbers high enough to retain one's map at any given level, barring further publicizing one's map or bump shiting...(typo warranted)).
And this is what blizz wants... their releasing of galaxy seems compulsory in our day and age... but if they can help it, they will not relinquish the "favor of the week pick". The no lan and server dwld cap have set the bar, no?
So maps that require several hours of play are doomed.. no, I don't think so, however, it will not be through this pop system that "some" will arise (indeed many will remain unknown and missed by "potentially grateful" players). Only communities forming around this or that map will make them "exist"...(having your own site comes to mind for one).
Just to finish the mortar of this wall of text, I'll say it's seems obvious that the term "most popular", anyone should agree, is a pure marketing technique that brilliantly answers lower player aspirations/expectations' and discourages the "theft" of their precious editor by loosing it to "people who do have originality" with it and would steal their precious "player pool"...
In point of fact the pop system is more or less precisely what will satisfy the players that blizz are currently interested in. The talented mapmakers who do exert originality or other are to wait for the bulk of players to leave sc2 for other games... in order to use blizz services and stop being hindered by them, by re becoming "interesting customer potential".
We are a minority. Most of sc2 players are melee players and in that sense Blizz did really well. ...
Hate to be so hard on them but I guess that's what happens when you're the best.
sorry i'm off topic but:
i'd go further with this rational by saying that most "melee mapmakers" are not going to be helpful with improving galaxy in any "useful" way, since they are way more conservative than blizz actually is...
and i did wholeheartedly agree that blizz was the best... i don't anymore though...
on topic: i watched all the blizz interviews, that's why i think they're not "the best" anymore (and although i loath "biased" editing, i think your 5 minute pretty much gives the same yuchee feeling that i got from watching these interviews un edited)
And Happy B-day! You're finally one day older than yesterday! :)
i was surprised cause of time differences is all (they've been dealt with),
first time i uploaded it was soooo fast (thx a bunch for that efficiency) and this time i must of been uploading new maps at the wrong hour of the day.. was just wondering around what time it is best /convenient to do it, for future ref...
Anyone ever told you that you`re kinda creepy?;p...
define?
"i still love your signature" "never mind any bad thoughts about getting older, getting older is just extra gravy from the roast that is life itself"
what's creapy
my sig, general forum demeanor...?
by the by, could anyone give me the times when "maps" get featured/cleared by mods on sc2mapster, once having been "presented" in the maps' list?
you'd rather map than eat, go out, have s.x...
uuuuuuuuuuuuuuuuhhh no
if you give up s.x then you're just plain crazy
which happens every time you read the patch notes with galaxy open, hoping the fuck that everything still works after "delicately having inserted" the patch
(off topic: are you guys already thinking of "filing" previous versions of Galaxy...? I know i am feeling this will soon be a trend)
edit: ahhhh that's it:
u know blablabla ...cause when it comes to testing your map (ergo playing) ... you feel you'd rather be polishing the contents of your galaxy instead
or
"When you go outside and you think wow the graphics are so realistic.
"
+1 i've been having that for years
however, be aware that while on 'mapster people are "light" and well mannered... tl posters are not!
I suggest reding their forum "guidelines": "we will side with older posers regardless of the argument..." is in my opinion the worst thing written there... but i'm biased i suppose...
if you get innto bed with them, the melee enthous should welcome you whole heartidly (no pun intended)...
.
there are already several threads you might enjoy, but i'll let use the search engine there and figure it out for yourself
.
I'd love to give you a hand...,
just pm me more of what you need... I'm sure you have more to say on it... your story so far, the type of levels (getting use to it, dwelling in it easy through hardcore etc), the type of choices you'd envisioned and how they'd affect the "quest" and so on...
If you want an example of the type of story I've developed for my own mod, just pm me and we'll swap...
kudos if you can implement all the features you described in the op.
In any case, I'm tired of headbutting into galaxy's bugs or other... I'm on the edge of letting it go...
No responses in this thread or apparent interest in the "new melee potential" are not making my day!?
thank you for posting...
I am still sort of working on it ... this is where I was at when I started looking into how to showcase it...
thank you for comment, I drew sketches and yes then used photoyourshop "coffee filter", the painting behind was an original (not done on phshop), still hard at worl on 3d models (no idea if they'll be importable)
Thank you for trying to pick your own brain and ours in the process... and in "public".. quite a thrill.
I mainly agree, just disagree that there is a finite number of ways to build (entertain with) a map... jumping in blindly could work (long and hard that's all) ... the journey is often more useful than the goal, the heading more pure then the arrival... oh and I must insist on adding: you have to LOVE the game (in this case the editor).
Can I ask ? if you should re interview regularly (once a trimester), so that the answers could be edited to the interviewed's current state of mind (reask core questions and vary the others with new ones ...get extra people to answer ...) ... If you do I call shotgun with this:
"Do you think a mapmaker should be a gamer, how much does one influence the other... ?
0
about op:
It's fast/funny to read, inaccurate and whimsical.. therefore can be misinterpreted... and hurtful.
I have played eu top pop maps... purchasing sc2 several times seemed acceptable to me for a while (for crossrealms tasting), but is no more.
Off topic:
Rodrigo Alves has been "publicly" hurt by blizz on several occasions, some warranted probably, but only his passion/frustration for the work has lead him to be whimsically aggressive towards all maps on the front page... I think taking his (or h34dl4g's) graph out of their context is uselessly sad.
On topic:
I'm somewhat surprised that the players are not more generally directed as the principal faulty party in the pop system "debacle". I say debacle only in the mapmaker point of view... (this has been said previously, thank whoever did so).
The players are looking for quick play, quick in mastering the mechanics or just quick (repeat play is a "convenient" way to get numbers high enough to retain one's map at any given level, barring further publicizing one's map or bump shiting...(typo warranted)).
And this is what blizz wants... their releasing of galaxy seems compulsory in our day and age... but if they can help it, they will not relinquish the "favor of the week pick". The no lan and server dwld cap have set the bar, no?
So maps that require several hours of play are doomed.. no, I don't think so, however, it will not be through this pop system that "some" will arise (indeed many will remain unknown and missed by "potentially grateful" players). Only communities forming around this or that map will make them "exist"...(having your own site comes to mind for one).
Just to finish the mortar of this wall of text, I'll say it's seems obvious that the term "most popular", anyone should agree, is a pure marketing technique that brilliantly answers lower player aspirations/expectations' and discourages the "theft" of their precious editor by loosing it to "people who do have originality" with it and would steal their precious "player pool"...
In point of fact the pop system is more or less precisely what will satisfy the players that blizz are currently interested in. The talented mapmakers who do exert originality or other are to wait for the bulk of players to leave sc2 for other games... in order to use blizz services and stop being hindered by them, by re becoming "interesting customer potential".
0
sorry i'm off topic but:
i'd go further with this rational by saying that most "melee mapmakers" are not going to be helpful with improving galaxy in any "useful" way, since they are way more conservative than blizz actually is...
and i did wholeheartedly agree that blizz was the best... i don't anymore though...
on topic: i watched all the blizz interviews, that's why i think they're not "the best" anymore (and although i loath "biased" editing, i think your 5 minute pretty much gives the same yuchee feeling that i got from watching these interviews un edited)
0
i was surprised cause of time differences is all (they've been dealt with),
first time i uploaded it was soooo fast (thx a bunch for that efficiency) and this time i must of been uploading new maps at the wrong hour of the day.. was just wondering around what time it is best /convenient to do it, for future ref...
edit: sorry for off topic
0
define? "i still love your signature" "never mind any bad thoughts about getting older, getting older is just extra gravy from the roast that is life itself"
what's creapy
my sig, general forum demeanor...?
by the by, could anyone give me the times when "maps" get featured/cleared by mods on sc2mapster, once having been "presented" in the maps' list?
0
still love your sig
never mind the added mileage its gravy
0
you'd rather map than eat, go out, have s.x... uuuuuuuuuuuuuuuuhhh no
if you give up s.x then you're just plain crazy
which happens every time you read the patch notes with galaxy open, hoping the fuck that everything still works after "delicately having inserted" the patch
(off topic: are you guys already thinking of "filing" previous versions of Galaxy...? I know i am feeling this will soon be a trend)
edit: ahhhh that's it:
u know blablabla ...cause when it comes to testing your map (ergo playing) ... you feel you'd rather be polishing the contents of your galaxy instead
or "When you go outside and you think wow the graphics are so realistic. " +1 i've been having that for years
0
very nice... !
maybe you should speak about the potential bugs from "tampering" with textures, on the picture displayed in the lobby for instance
0
tl's custom map sc2 subforum here...
however, be aware that while on 'mapster people are "light" and well mannered... tl posters are not! I suggest reding their forum "guidelines": "we will side with older posers regardless of the argument..." is in my opinion the worst thing written there... but i'm biased i suppose... if you get innto bed with them, the melee enthous should welcome you whole heartidly (no pun intended)... .
there are already several threads you might enjoy, but i'll let use the search engine there and figure it out for yourself .
glhf
0
awesome project!
i think you should test and find out! it's not "god of war" it's god of making people go to war for your goals, hence the name
not to mention the name is simple and sounds cool
0
....
0
@Obatztrara: Go
I'd love to give you a hand..., just pm me more of what you need... I'm sure you have more to say on it... your story so far, the type of levels (getting use to it, dwelling in it easy through hardcore etc), the type of choices you'd envisioned and how they'd affect the "quest" and so on... If you want an example of the type of story I've developed for my own mod, just pm me and we'll swap... kudos if you can implement all the features you described in the op.
0
@Yaos01: Go
Not to worry mate, no one's shown any interest
In any case, I'm tired of headbutting into galaxy's bugs or other... I'm on the edge of letting it go... No responses in this thread or apparent interest in the "new melee potential" are not making my day!? thank you for posting... I am still sort of working on it ... this is where I was at when I started looking into how to showcase it...
0
@Skittles17: Go
thank you for comment, I drew sketches and yes then used photoyourshop "coffee filter", the painting behind was an original (not done on phshop), still hard at worl on 3d models (no idea if they'll be importable)
@gamfvr: Go
thank you for commenting, I think a 2 minute read to understand can't be that hard, as for being complicated... I'm not objective of course...
0
Really, not one comment on the drawings or data? Too bad...
0
Thank you for trying to pick your own brain and ours in the process... and in "public".. quite a thrill.
I mainly agree, just disagree that there is a finite number of ways to build (entertain with) a map... jumping in blindly could work (long and hard that's all) ... the journey is often more useful than the goal, the heading more pure then the arrival... oh and I must insist on adding: you have to LOVE the game (in this case the editor).
Can I ask ? if you should re interview regularly (once a trimester), so that the answers could be edited to the interviewed's current state of mind (reask core questions and vary the others with new ones ...get extra people to answer ...) ... If you do I call shotgun with this: "Do you think a mapmaker should be a gamer, how much does one influence the other... ?